Minor babystep cleanup patches
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cad792e702
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00662b8635
@ -1125,7 +1125,7 @@ void Stepper::report_positions() {
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// MUST ONLY BE CALLED BY AN ISR,
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// No other ISR should ever interrupt this!
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void Stepper::babystep(const uint8_t axis, const bool direction) {
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void Stepper::babystep(const AxisEnum axis, const bool direction) {
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switch (axis) {
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@ -257,7 +257,7 @@ class Stepper {
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#endif
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#if ENABLED(BABYSTEPPING)
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static void babystep(const uint8_t axis, const bool direction); // perform a short step with a single stepper motor, outside of any convention
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static void babystep(const AxisEnum axis, const bool direction); // perform a short step with a single stepper motor, outside of any convention
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#endif
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static inline void kill_current_block() {
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@ -1916,15 +1916,15 @@ void Temperature::isr() {
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} // temp_count >= OVERSAMPLENR
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#if ENABLED(BABYSTEPPING)
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for (uint8_t axis = X_AXIS; axis <= Z_AXIS; axis++) {
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LOOP_XYZ(axis) {
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int curTodo = babystepsTodo[axis]; //get rid of volatile for performance
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if (curTodo > 0) {
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stepper.babystep(axis,/*fwd*/true);
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stepper.babystep((AxisEnum)axis,/*fwd*/true);
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babystepsTodo[axis]--; //fewer to do next time
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}
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else if (curTodo < 0) {
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stepper.babystep(axis,/*fwd*/false);
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stepper.babystep((AxisEnum)axis,/*fwd*/false);
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babystepsTodo[axis]++; //fewer to do next time
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}
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}
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@ -384,7 +384,7 @@ class Temperature {
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#if ENABLED(BABYSTEPPING)
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static void babystep_axis(AxisEnum axis, int distance) {
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static void babystep_axis(const AxisEnum axis, const int distance) {
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#if ENABLED(COREXY) || ENABLED(COREXZ) || ENABLED(COREYZ)
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#if ENABLED(BABYSTEP_XY)
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switch (axis) {
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@ -651,7 +651,7 @@ void kill_screen(const char* lcd_msg) {
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if (lcd_clicked) { defer_return_to_status = false; return lcd_goto_previous_menu(); }
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ENCODER_DIRECTION_NORMAL();
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if (encoderPosition) {
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int babystep_increment = (int32_t)encoderPosition * BABYSTEP_MULTIPLICATOR;
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int babystep_increment = (int32_t)encoderPosition * (BABYSTEP_MULTIPLICATOR);
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encoderPosition = 0;
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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thermalManager.babystep_axis(axis, babystep_increment);
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