Use H0 by default with UBL_MESH_EDIT_MOVES_Z (#10428)
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@ -210,8 +210,8 @@
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* adhesion.
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*
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* P4 moves to the closest Mesh Point (and/or the given X Y), raises the nozzle above the mesh height
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* by the given 'H' offset (or default Z_CLEARANCE_BETWEEN_PROBES), and waits while the controller is
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* used to adjust the nozzle height. On click the displayed height is saved in the mesh.
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* by the given 'H' offset (or default 0), and waits while the controller is used to adjust the nozzle
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* height. On click the displayed height is saved in the mesh.
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*
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* Start Phase 4 at a specific location with X and Y. Adjust a specific number of Mesh Points with
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* the 'R' (Repeat) parameter. (If 'R' is left out, the whole matrix is assumed.) This command can be
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@ -1351,9 +1351,8 @@
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g29_repetition_cnt = 1; // do exactly one mesh location. Otherwise use what the parser decided.
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#if ENABLED(UBL_MESH_EDIT_MOVES_Z)
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const bool is_offset = parser.seen('H');
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const float h_offset = is_offset ? parser.value_linear_units() : Z_CLEARANCE_BETWEEN_PROBES;
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if (is_offset && !WITHIN(h_offset, 0, 10)) {
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const float h_offset = parser.seenval('H') ? parser.value_linear_units() : 0;
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if (!WITHIN(h_offset, 0, 10)) {
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SERIAL_PROTOCOLLNPGM("Offset out of bounds. (0 to 10mm)\n");
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return;
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}
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@ -1369,63 +1368,63 @@
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save_ubl_active_state_and_disable();
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LCD_MESSAGEPGM(MSG_UBL_FINE_TUNE_MESH);
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lcd_external_control = true; // Take over control of the LCD encoder
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do_blocking_move_to(rx, ry, Z_CLEARANCE_BETWEEN_PROBES);
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do_blocking_move_to(rx, ry, Z_CLEARANCE_BETWEEN_PROBES); // Move to the given XY with probe clearance
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#if ENABLED(UBL_MESH_EDIT_MOVES_Z)
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do_blocking_move_to_z(h_offset); // Move Z to the given 'H' offset
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#endif
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uint16_t not_done[16];
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memset(not_done, 0xFF, sizeof(not_done));
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do {
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location = find_closest_mesh_point_of_type(SET_IN_BITMAP, rx, ry, USE_NOZZLE_AS_REFERENCE, not_done);
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if (location.x_index < 0) break; // stop when we can't find any more reachable points.
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if (location.x_index < 0) break; // Stop when there are no more reachable points
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bitmap_clear(not_done, location.x_index, location.y_index); // Mark this location as 'adjusted' so we will find a
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// different location the next time through the loop
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bitmap_clear(not_done, location.x_index, location.y_index); // Mark this location as 'adjusted' so a new
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// location is used on the next loop
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const float rawx = mesh_index_to_xpos(location.x_index),
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rawy = mesh_index_to_ypos(location.y_index);
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if (!position_is_reachable(rawx, rawy)) // SHOULD NOT OCCUR because find_closest_mesh_point_of_type will only return reachable
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break;
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//if (!position_is_reachable(rawx, rawy)) break; // SHOULD NOT OCCUR because find_closest_mesh_point_of_type will only return reachable
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do_blocking_move_to(rawx, rawy, Z_CLEARANCE_BETWEEN_PROBES); // Move the nozzle to the edit point
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do_blocking_move_to(rawx, rawy, Z_CLEARANCE_BETWEEN_PROBES); // Move the nozzle to the edit point with probe clearance
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#if ENABLED(UBL_MESH_EDIT_MOVES_Z)
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do_blocking_move_to_z(h_offset); // Move Z to the given 'H' offset before editing
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#endif
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KEEPALIVE_STATE(PAUSED_FOR_USER);
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lcd_external_control = true;
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if (do_ubl_mesh_map) display_map(g29_map_type); // show the user which point is being adjusted
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if (do_ubl_mesh_map) display_map(g29_map_type); // Display the current point
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lcd_refresh();
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float new_z = z_values[location.x_index][location.y_index];
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if (isnan(new_z)) new_z = 0.0; // Set invalid mesh points to 0.0 so they can be edited
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new_z = FLOOR(new_z * 1000.0) * 0.001; // Chop off digits after the 1000ths place
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if (isnan(new_z)) new_z = 0.0; // Invalid points begin at 0
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new_z = FLOOR(new_z * 1000.0) * 0.001; // Chop off digits after the 1000ths place
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lcd_mesh_edit_setup(new_z);
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do {
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new_z = lcd_mesh_edit();
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#if ENABLED(UBL_MESH_EDIT_MOVES_Z)
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do_blocking_move_to_z(h_offset + new_z); // Move the nozzle as the point is edited
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do_blocking_move_to_z(h_offset + new_z); // Move the nozzle as the point is edited
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#endif
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idle();
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SERIAL_FLUSH(); // Prevent host M105 buffer overrun.
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SERIAL_FLUSH(); // Prevent host M105 buffer overrun.
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} while (!is_lcd_clicked());
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if (!lcd_map_control) lcd_return_to_status();
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if (!lcd_map_control) lcd_return_to_status(); // Just editing a single point? Return to status
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// The technique used here generates a race condition for the encoder click.
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// It could get detected in lcd_mesh_edit (actually _lcd_mesh_fine_tune) or here.
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// Let's work on specifying a proper API for the LCD ASAP, OK?
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lcd_external_control = true;
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if (click_and_hold(abort_fine_tune)) goto FINE_TUNE_EXIT; // If the click is held down, abort editing
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if (click_and_hold(abort_fine_tune))
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goto FINE_TUNE_EXIT;
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safe_delay(20); // We don't want any switch noise.
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z_values[location.x_index][location.y_index] = new_z;
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z_values[location.x_index][location.y_index] = new_z; // Save the updated Z value
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safe_delay(20); // No switch noise
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lcd_refresh();
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} while (location.x_index >= 0 && --g29_repetition_cnt > 0);
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