Move Cooldown above Preheat
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@ -1374,6 +1374,19 @@ KeepDrawing:
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//
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//
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#if TEMP_SENSOR_0 != 0
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#if TEMP_SENSOR_0 != 0
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//
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// Cooldown
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//
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bool has_heat = false;
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HOTEND_LOOP() if (thermalManager.target_temperature[HOTEND_INDEX]) { has_heat = true; break; }
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#if HAS_TEMP_BED
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if (thermalManager.target_temperature_bed) has_heat = true;
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#endif
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if (has_heat) MENU_ITEM(function, MSG_COOLDOWN, lcd_cooldown);
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//
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// Preheat for Material 1 and 2
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//
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#if TEMP_SENSOR_1 != 0 || TEMP_SENSOR_2 != 0 || TEMP_SENSOR_3 != 0 || TEMP_SENSOR_BED != 0
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#if TEMP_SENSOR_1 != 0 || TEMP_SENSOR_2 != 0 || TEMP_SENSOR_3 != 0 || TEMP_SENSOR_BED != 0
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MENU_ITEM(submenu, MSG_PREHEAT_1, lcd_preheat_material1_menu);
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MENU_ITEM(submenu, MSG_PREHEAT_1, lcd_preheat_material1_menu);
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MENU_ITEM(submenu, MSG_PREHEAT_2, lcd_preheat_material2_menu);
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MENU_ITEM(submenu, MSG_PREHEAT_2, lcd_preheat_material2_menu);
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@ -1392,16 +1405,6 @@ KeepDrawing:
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#endif // TEMP_SENSOR_0 != 0
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#endif // TEMP_SENSOR_0 != 0
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//
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// Cooldown
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//
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bool has_heat = false;
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HOTEND_LOOP() if (thermalManager.target_temperature[HOTEND_INDEX]) { has_heat = true; break; }
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#if HAS_TEMP_BED
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if (thermalManager.target_temperature_bed) has_heat = true;
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#endif
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if (has_heat) MENU_ITEM(function, MSG_COOLDOWN, lcd_cooldown);
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//
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//
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// BLTouch Self-Test and Reset
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// BLTouch Self-Test and Reset
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//
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//
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