Merge branch 'Development' into eeprom_in_gcode

Latest upstream commits
This commit is contained in:
Scott Lahteine 2015-04-27 21:47:47 -07:00
commit 0f687b5dda
35 changed files with 841 additions and 161 deletions

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@ -46,11 +46,9 @@ We have two different technologies for the displays:
* nl Dutch * nl Dutch
* ca Catalan * ca Catalan
* eu Basque-Euskera * eu Basque-Euskera
* cn Chinese
* jp Japanese (Katakana)
and recently on [Thingiverse](http://www.thingiverse.com/) a new port to
* jp [Japanese](http://www.thingiverse.com/thing:664397)
appeared.
## The Problem ## The Problem
All of this languages, except the English, normally use extended symbol sets, not contained in US-ASCII. All of this languages, except the English, normally use extended symbol sets, not contained in US-ASCII.
@ -132,6 +130,9 @@ We have two different technologies for the displays:
You'll find all translatable strings in 'language_en.h'. Please don't translate any strings from 'language.h', this may break the serial protocol. You'll find all translatable strings in 'language_en.h'. Please don't translate any strings from 'language.h', this may break the serial protocol.
For information about fonts see: Marlin\fonts\README.fonts
## User Instructions ## User Instructions
Define your hardware and the wanted language in 'Configuration.h'. Define your hardware and the wanted language in 'Configuration.h'.
To find out what charset your hardware is, define language 'test' and compile. In the menu you will see two lines from the upper half of the charset. To find out what charset your hardware is, define language 'test' and compile. In the menu you will see two lines from the upper half of the charset.

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@ -642,7 +642,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}
@ -258,7 +261,6 @@
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly #define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value #define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value #define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/ //#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again #define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

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@ -1549,11 +1549,15 @@ static void homeaxis(AxisEnum axis) {
current_position[axis] = 0; current_position[axis] = 0;
sync_plan_position(); sync_plan_position();
enable_endstops(false); // Disable endstops while moving away
// Move away from the endstop by the axis HOME_BUMP_MM // Move away from the endstop by the axis HOME_BUMP_MM
destination[axis] = -home_bump_mm(axis) * axis_home_dir; destination[axis] = -home_bump_mm(axis) * axis_home_dir;
line_to_destination(); line_to_destination();
st_synchronize(); st_synchronize();
enable_endstops(true); // Enable endstops for next homing move
// Slow down the feedrate for the next move // Slow down the feedrate for the next move
set_homing_bump_feedrate(axis); set_homing_bump_feedrate(axis);
@ -1590,15 +1594,18 @@ static void homeaxis(AxisEnum axis) {
#ifdef DELTA #ifdef DELTA
// retrace by the amount specified in endstop_adj // retrace by the amount specified in endstop_adj
if (endstop_adj[axis] * axis_home_dir < 0) { if (endstop_adj[axis] * axis_home_dir < 0) {
enable_endstops(false); // Disable endstops while moving away
sync_plan_position(); sync_plan_position();
destination[axis] = endstop_adj[axis]; destination[axis] = endstop_adj[axis];
line_to_destination(); line_to_destination();
st_synchronize(); st_synchronize();
enable_endstops(true); // Enable endstops for next homing move
} }
#endif #endif
// Set the axis position to its home position (plus home offsets) // Set the axis position to its home position (plus home offsets)
axis_is_at_home(axis); axis_is_at_home(axis);
sync_plan_position();
destination[axis] = current_position[axis]; destination[axis] = current_position[axis];
feedrate = 0.0; feedrate = 0.0;
@ -1929,6 +1936,11 @@ inline void gcode_G28() {
#endif // QUICK_HOME #endif // QUICK_HOME
#ifdef HOME_Y_BEFORE_X
// Home Y
if (home_all_axis || homeY) HOMEAXIS(Y);
#endif
// Home X // Home X
if (home_all_axis || homeX) { if (home_all_axis || homeX) {
#ifdef DUAL_X_CARRIAGE #ifdef DUAL_X_CARRIAGE
@ -1948,8 +1960,10 @@ inline void gcode_G28() {
#endif #endif
} }
// Home Y #ifndef HOME_Y_BEFORE_X
if (home_all_axis || homeY) HOMEAXIS(Y); // Home Y
if (home_all_axis || homeY) HOMEAXIS(Y);
#endif
// Home Z last if homing towards the bed // Home Z last if homing towards the bed
#if Z_HOME_DIR < 0 #if Z_HOME_DIR < 0

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@ -641,7 +641,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}
@ -258,7 +261,6 @@
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly #define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value #define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value #define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/ //#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again #define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

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@ -0,0 +1,270 @@
/*
Fontname: ISO10646_CN
Copyright: A. Hardtung, public domain
Capital A Height: 7, '1' Height: 7
Calculated Max Values w=11 h=11 x= 2 y=10 dx=12 dy= 0 ascent=10 len=22
Font Bounding box w=12 h=11 x= 0 y=-2
Calculated Min Values x= 0 y=-1 dx= 0 dy= 0
Pure Font ascent = 7 descent=-1
X Font ascent = 7 descent=-1
Max Font ascent =10 descent=-1
*/
#include <utility/u8g.h>
const u8g_fntpgm_uint8_t ISO10646_CN[4105] U8G_SECTION(".progmem.ISO10646_CN") = {
0,12,11,0,254,7,1,146,3,33,32,255,255,10,255,7,
255,0,0,0,6,0,10,1,7,7,6,2,0,128,128,128,
128,128,0,128,3,2,2,6,1,5,160,160,5,7,7,6,
0,0,80,80,248,80,248,80,80,5,7,7,6,0,0,32,
120,160,112,40,240,32,5,7,7,6,0,0,192,200,16,32,
64,152,24,5,7,7,6,0,0,96,144,160,64,168,144,104,
2,3,3,6,1,4,192,64,128,3,7,7,6,1,0,32,
64,128,128,128,64,32,3,7,7,6,1,0,128,64,32,32,
32,64,128,5,5,5,6,0,1,32,168,112,168,32,5,5,
5,6,0,1,32,32,248,32,32,2,3,3,6,2,255,192,
64,128,5,1,1,6,0,3,248,2,2,2,6,2,0,192,
192,5,5,5,6,0,1,8,16,32,64,128,5,7,7,6,
0,0,112,136,152,168,200,136,112,3,7,7,6,1,0,64,
192,64,64,64,64,224,5,7,7,6,0,0,112,136,8,112,
128,128,248,5,7,7,6,0,0,248,16,32,16,8,8,240,
5,7,7,6,0,0,16,48,80,144,248,16,16,5,7,7,
6,0,0,248,128,240,8,8,136,112,5,7,7,6,0,0,
112,128,128,240,136,136,112,5,7,7,6,0,0,248,8,16,
32,32,32,32,5,7,7,6,0,0,112,136,136,112,136,136,
112,5,7,7,6,0,0,112,136,136,120,8,8,112,2,5,
5,6,2,0,192,192,0,192,192,2,6,6,6,2,255,192,
192,0,192,64,128,4,7,7,6,0,0,16,32,64,128,64,
32,16,5,3,3,6,0,2,248,0,248,4,7,7,6,0,
0,128,64,32,16,32,64,128,5,7,7,6,0,0,112,136,
8,16,32,0,32,5,7,7,6,0,0,112,136,8,104,168,
168,112,5,7,7,6,0,0,112,136,136,248,136,136,136,5,
7,7,6,0,0,240,136,136,240,136,136,240,5,7,7,6,
0,0,112,136,128,128,128,136,112,5,7,7,6,0,0,240,
136,136,136,136,136,240,5,7,7,6,0,0,248,128,128,240,
128,128,248,5,7,7,6,0,0,248,128,128,240,128,128,128,
5,7,7,6,0,0,112,136,128,184,136,136,112,5,7,7,
6,0,0,136,136,136,248,136,136,136,1,7,7,6,2,0,
128,128,128,128,128,128,128,5,7,7,6,0,0,56,16,16,
16,16,144,96,5,7,7,6,0,0,136,144,160,192,160,144,
136,5,7,7,6,0,0,128,128,128,128,128,128,248,5,7,
7,6,0,0,136,216,168,136,136,136,136,5,7,7,6,0,
0,136,136,200,168,152,136,136,5,7,7,6,0,0,112,136,
136,136,136,136,112,5,7,7,6,0,0,240,136,136,240,128,
128,128,5,7,7,6,0,0,112,136,136,136,168,144,104,5,
7,7,6,0,0,240,136,136,240,160,144,136,5,7,7,6,
0,0,120,128,128,112,8,8,240,5,7,7,6,0,0,248,
32,32,32,32,32,32,5,7,7,6,0,0,136,136,136,136,
136,136,112,5,7,7,6,0,0,136,136,136,136,136,80,32,
5,7,7,6,0,0,136,136,136,136,136,168,80,5,7,7,
6,0,0,136,136,80,32,80,136,136,5,7,7,6,0,0,
136,136,136,80,32,32,32,5,7,7,6,0,0,248,8,16,
32,64,128,248,3,7,7,6,0,0,224,128,128,128,128,128,
224,5,5,5,6,0,1,128,64,32,16,8,3,7,7,6,
0,0,224,32,32,32,32,32,224,5,3,3,6,0,4,32,
80,136,5,1,1,6,0,0,248,2,2,2,6,2,5,128,
64,5,5,5,6,0,0,112,8,120,136,120,5,7,7,6,
0,0,128,128,176,200,136,136,240,5,5,5,6,0,0,112,
128,128,136,112,5,7,7,6,0,0,8,8,104,152,136,136,
120,5,5,5,6,0,0,112,136,248,128,112,5,7,7,6,
0,0,48,72,224,64,64,64,64,5,6,6,6,0,255,112,
136,136,120,8,112,5,7,7,6,0,0,128,128,176,200,136,
136,136,1,7,7,6,2,0,128,0,128,128,128,128,128,3,
8,8,6,1,255,32,0,32,32,32,32,160,64,4,7,7,
6,1,0,128,128,144,160,192,160,144,3,7,7,6,1,0,
192,64,64,64,64,64,224,5,5,5,6,0,0,208,168,168,
168,168,5,5,5,6,0,0,176,200,136,136,136,5,5,5,
6,0,0,112,136,136,136,112,5,6,6,6,0,255,240,136,
136,240,128,128,5,6,6,6,0,255,120,136,136,120,8,8,
5,5,5,6,0,0,176,200,128,128,128,5,5,5,6,0,
0,112,128,112,8,240,4,7,7,6,0,0,64,64,224,64,
64,64,48,5,5,5,6,0,0,136,136,136,152,104,5,5,
5,6,0,0,136,136,136,80,32,5,5,5,6,0,0,136,
136,168,168,80,5,5,5,6,0,0,136,80,32,80,136,5,
6,6,6,0,255,136,136,136,120,8,112,5,5,5,6,0,
0,248,16,32,64,248,3,7,7,6,1,0,32,64,64,128,
64,64,32,1,7,7,6,2,0,128,128,128,128,128,128,128,
3,7,7,6,1,0,128,64,64,32,64,64,128,5,2,2,
6,0,3,104,144,0,0,0,6,0,10,0,0,0,12,0,
10,0,0,0,12,0,10,0,0,0,12,0,10,0,0,0,
12,0,10,0,0,0,12,0,10,0,0,0,12,0,10,0,
0,0,12,0,10,0,0,0,12,0,10,0,0,0,12,0,
10,0,0,0,12,0,10,0,0,0,12,0,10,0,0,0,
12,0,10,0,0,0,12,0,10,0,0,0,12,0,10,0,
0,0,12,0,10,0,0,0,12,0,10,0,0,0,12,0,
10,0,0,0,12,0,10,0,0,0,12,0,10,0,0,0,
12,0,10,0,0,0,12,0,10,0,0,0,12,0,10,0,
0,0,12,0,10,0,0,0,12,0,10,0,0,0,12,0,
10,0,0,0,12,0,10,0,0,0,12,0,10,0,0,0,
12,0,10,0,0,0,12,0,10,11,11,22,12,0,255,255,
224,2,0,2,0,4,0,13,0,20,128,36,64,196,32,4,
0,4,0,4,0,11,11,22,12,0,255,249,0,138,0,171,
224,172,64,170,64,170,64,170,64,170,128,33,0,82,128,140,
96,11,11,22,12,0,255,36,0,36,0,63,128,68,0,132,
0,4,0,255,224,10,0,17,0,32,128,192,96,11,11,22,
12,0,255,36,0,36,0,63,192,68,0,4,0,255,224,9,
0,9,0,17,32,33,32,64,224,11,11,22,12,0,255,32,
0,61,224,81,32,145,32,17,32,255,32,17,32,41,32,37,
224,69,32,128,0,11,11,22,12,0,255,32,128,127,192,8,
64,255,224,17,0,32,128,95,64,128,32,63,128,0,0,127,
192,11,11,22,12,0,255,34,64,71,224,148,128,228,128,47,
224,68,128,244,128,7,224,52,128,196,128,7,224,11,11,22,
12,0,255,4,128,143,224,73,0,25,0,47,192,9,0,9,
0,47,192,73,0,137,0,15,224,11,11,22,12,0,255,16,
0,63,128,81,0,14,0,49,128,192,96,63,128,36,128,63,
128,36,128,63,128,11,11,22,12,0,255,34,128,250,64,7,
224,250,128,138,128,138,128,250,128,34,128,178,128,170,160,100,
224,11,11,22,12,0,255,34,32,71,64,146,128,239,224,34,
0,71,192,236,64,7,192,52,64,199,192,4,64,11,11,22,
12,0,255,8,0,15,192,8,0,8,0,255,224,8,0,14,
0,9,128,8,64,8,0,8,0,10,11,22,12,0,255,255,
128,0,128,0,128,128,128,128,128,255,128,128,0,128,0,128,
64,128,64,127,192,11,11,22,12,0,255,71,192,65,0,239,
224,65,0,69,0,105,96,201,32,77,96,73,32,79,224,200,
32,11,11,22,12,0,255,8,0,4,0,4,0,10,0,10,
0,10,0,17,0,17,0,32,128,64,64,128,32,11,11,22,
12,0,255,34,64,34,0,247,224,34,0,35,224,53,32,229,
32,37,64,40,128,41,64,114,32,11,10,20,12,0,0,68,
64,68,64,68,64,127,192,4,0,4,0,132,32,132,32,132,
32,255,224,11,11,22,12,0,255,4,0,0,0,127,192,4,
0,4,0,4,0,127,192,4,0,4,0,4,0,255,224,11,
11,22,12,0,255,255,224,17,0,1,192,254,0,72,128,37,
0,4,0,255,224,21,0,36,128,196,96,11,11,22,12,0,
255,17,0,127,192,68,64,127,192,68,64,127,192,4,0,255,
224,4,0,4,0,4,0,9,11,22,12,0,255,16,0,255,
128,128,128,128,128,255,128,128,128,128,128,255,128,128,128,128,
128,255,128,11,11,22,12,0,255,113,0,1,0,3,224,249,
32,33,32,65,32,81,32,137,32,250,32,2,32,4,192,11,
11,22,12,0,255,127,192,17,0,17,0,17,0,17,0,255,
224,17,0,17,0,33,0,33,0,65,0,11,11,22,12,0,
255,33,0,34,0,244,64,87,224,80,32,87,192,148,64,84,
64,36,64,87,192,148,64,11,11,22,12,0,255,17,0,10,
0,127,192,4,0,4,0,255,224,4,0,10,0,17,0,32,
128,192,96,10,11,22,12,0,255,95,192,0,64,132,64,132,
64,191,64,132,64,140,64,148,64,164,64,140,64,129,192,11,
11,22,12,0,255,36,0,39,192,36,0,36,0,255,224,0,
0,20,64,36,128,71,0,12,0,112,0,11,11,22,12,0,
255,36,128,4,128,15,192,228,128,36,128,63,224,36,128,36,
128,40,128,80,0,143,224,11,11,22,12,0,255,8,0,8,
0,255,128,136,128,136,128,255,128,136,128,136,128,255,160,136,
32,7,224,11,11,22,12,0,255,39,128,36,128,244,128,36,
128,116,128,108,128,164,128,36,128,36,160,40,160,48,96,10,
11,22,12,0,255,255,192,128,64,128,64,158,64,146,64,146,
64,158,64,128,64,128,64,255,192,128,64,11,11,22,12,0,
255,127,192,68,0,95,192,80,64,95,192,80,64,95,192,66,
0,74,128,82,64,166,32,11,11,22,12,0,255,4,0,7,
224,4,0,127,192,64,64,64,64,64,64,127,192,0,0,82,
64,137,32,11,11,22,12,0,255,71,128,36,128,4,128,4,
128,232,96,32,0,47,192,36,64,34,128,49,0,38,192,11,
11,22,12,0,255,127,192,74,64,127,192,4,0,255,224,4,
0,63,128,32,128,36,128,36,128,255,224,11,11,22,12,0,
255,34,0,79,224,72,32,79,224,200,0,79,224,74,160,90,
160,111,224,74,160,72,96,11,11,22,12,0,255,243,192,36,
64,42,128,241,0,34,128,101,224,114,32,165,64,32,128,35,
0,44,0,11,11,22,12,0,255,4,0,255,224,128,32,0,
0,255,224,4,0,36,0,39,192,36,0,84,0,143,224,11,
11,22,12,0,255,115,224,16,128,81,0,35,224,250,32,42,
160,34,160,34,160,32,128,33,64,98,32,11,11,22,12,0,
255,34,0,247,128,34,128,54,128,226,160,37,160,36,96,104,
32,0,0,82,64,137,32,11,11,22,12,0,255,115,192,66,
0,66,0,123,224,74,64,74,64,122,64,74,64,66,64,68,
64,136,64,11,11,22,12,0,255,8,0,255,224,8,0,31,
192,48,64,95,192,144,64,31,192,16,64,16,64,16,192,11,
11,22,12,0,255,2,0,127,224,66,0,66,0,95,192,66,
0,71,0,74,128,82,64,98,32,130,0,11,11,22,12,0,
255,243,192,150,64,145,128,166,96,161,0,151,192,145,0,149,
0,231,224,129,0,129,0,11,11,22,12,0,255,15,128,136,
128,79,128,8,128,143,128,64,0,31,192,53,64,85,64,149,
64,63,224,11,11,22,12,0,255,39,224,32,128,248,128,32,
128,32,128,56,128,224,128,32,128,32,128,32,128,97,128,11,
11,22,12,0,255,31,224,145,0,87,192,20,64,23,192,148,
64,87,192,17,0,85,64,153,32,35,0,11,11,22,12,0,
255,32,128,39,224,242,64,33,128,34,64,52,32,226,64,34,
64,34,64,34,64,100,64,11,11,22,12,0,255,65,0,65,
0,79,224,233,32,73,32,73,32,111,224,201,32,73,32,73,
32,207,224,11,11,22,12,0,255,33,0,241,0,79,224,169,
32,249,32,47,224,57,32,233,32,41,32,47,224,40,32,11,
11,22,12,0,255,143,224,73,32,9,32,203,160,73,32,79,
224,72,32,75,160,74,160,107,160,80,224,11,11,22,12,0,
255,127,192,4,0,68,64,36,64,36,128,4,0,255,224,4,
0,4,0,4,0,4,0,11,11,22,12,0,255,130,0,66,
0,31,224,194,0,95,192,82,64,95,192,71,0,74,128,82,
64,191,224,11,11,22,12,0,255,4,0,127,224,72,128,127,
224,72,128,79,128,64,0,95,192,72,64,71,128,152,96,11,
11,22,12,0,255,1,0,239,224,161,0,164,64,175,224,164,
64,175,224,169,32,233,32,2,128,12,96,11,11,22,12,0,
255,20,192,246,160,188,96,167,128,168,128,191,224,169,32,239,
224,9,32,15,224,9,32,11,11,22,12,0,255,127,128,64,
128,66,128,98,128,84,128,72,128,72,128,84,160,98,160,64,
96,128,32,11,11,22,12,0,255,4,0,127,224,64,32,127,
224,64,0,125,224,84,32,76,160,84,96,100,160,141,96,11,
11,22,12,0,255,130,0,95,224,4,0,8,64,159,224,64,
32,10,128,10,128,74,160,146,160,34,96,11,11,22,12,0,
255,65,0,79,224,232,32,66,128,68,64,104,32,199,192,65,
0,65,0,65,0,207,224,11,11,22,12,0,255,80,32,125,
32,145,32,255,32,17,32,125,32,85,32,85,32,84,32,92,
32,16,224,11,11,22,12,0,255,63,128,32,128,63,128,32,
128,255,224,72,0,123,192,73,64,121,64,72,128,251,96,11,
11,22,12,0,255,4,0,4,0,4,0,36,128,36,64,68,
64,68,32,132,32,4,0,4,0,28,0,11,11,22,12,0,
255,4,0,4,0,4,0,255,224,4,0,10,0,10,0,17,
0,17,0,32,128,192,96,9,10,20,10,0,0,136,128,73,
0,8,0,255,128,0,128,0,128,127,128,0,128,0,128,255,
128,11,11,22,12,0,255,33,0,18,0,255,224,0,0,120,
128,74,128,122,128,74,128,122,128,72,128,89,128,11,11,22,
12,0,255,39,192,0,0,0,0,239,224,33,0,34,0,36,
64,47,224,32,32,80,0,143,224,11,11,22,12,0,255,32,
128,39,0,249,0,33,192,119,0,33,0,249,224,39,0,113,
32,169,32,32,224,11,11,22,12,0,255,16,64,16,64,253,
224,16,64,56,192,53,64,82,64,148,64,16,64,16,64,16,
192,11,11,22,12,0,255,0,64,248,64,11,224,8,64,136,
64,82,64,81,64,33,64,80,64,72,64,137,192,10,11,22,
12,0,255,132,0,132,64,132,128,245,0,134,0,132,0,132,
0,148,0,164,64,196,64,131,192,11,11,22,12,0,255,17,
32,125,0,17,0,255,224,41,0,253,64,73,64,124,128,8,
160,253,96,10,32,11,11,22,12,0,255,23,192,36,64,36,
64,103,192,161,0,47,224,33,0,35,128,37,64,41,32,33,
0,11,11,22,12,0,255,8,0,255,224,16,0,39,192,32,
128,97,0,175,224,33,0,33,0,33,0,35,0,11,11,22,
12,0,255,36,0,47,224,180,0,164,128,164,160,170,192,42,
128,40,128,41,64,50,64,36,32,11,11,22,12,0,255,127,
224,128,0,63,192,32,64,63,192,16,0,31,192,16,64,40,
128,71,0,56,224,11,11,22,12,0,255,127,224,64,0,64,
0,64,0,64,0,64,0,64,0,64,0,64,0,64,0,128,
0,11,11,22,12,0,255,255,224,4,0,127,192,68,64,127,
192,68,64,127,192,68,0,36,0,24,0,231,224,11,11,22,
12,0,255,17,224,253,0,69,0,41,224,253,64,17,64,125,
64,17,64,85,64,146,64,52,64,11,11,22,12,0,255,33,
0,95,224,64,0,207,192,64,0,79,192,64,0,79,192,72,
64,79,192,72,64,11,11,22,12,0,255,4,0,127,192,64,
64,127,192,64,64,127,192,64,64,127,192,4,64,82,32,191,
160,11,11,22,12,0,255,127,192,68,64,127,192,68,64,127,
192,4,0,27,0,224,224,17,0,17,0,97,0,11,11,22,
12,0,255,255,224,4,0,8,0,127,224,73,32,79,32,73,
32,79,32,73,32,73,32,127,224,11,11,22,12,0,255,253,
224,86,64,121,64,56,128,85,64,146,32,255,224,4,0,39,
192,36,0,255,224,11,11,22,12,0,255,251,128,82,0,123,
224,18,64,250,64,20,64,63,128,32,128,63,128,32,128,63,
128,11,11,22,12,0,255,31,224,32,0,39,192,100,64,167,
192,32,0,47,224,40,32,39,192,33,0,35,0,11,11,22,
12,0,255,243,224,130,32,130,32,250,32,130,32,130,32,138,
32,178,32,194,224,2,0,2,0,11,11,22,12,0,255,36,
128,70,160,149,192,228,128,39,224,68,128,245,192,6,160,52,
128,196,128,7,224,11,11,22,12,0,255,39,192,65,0,135,
224,224,32,34,128,69,128,242,128,15,224,48,128,193,64,2,
32,11,11,22,12,0,255,2,0,2,0,34,0,35,192,34,
0,34,0,34,0,34,0,34,0,34,0,255,224,9,11,22,
12,0,255,8,0,8,0,255,128,136,128,136,128,136,128,255,
128,136,128,136,128,136,128,255,128,11,11,22,12,0,255,33,
0,83,160,65,0,247,224,81,0,83,192,86,64,83,192,90,
64,83,192,66,64,11,11,22,12,0,255,127,192,4,0,4,
0,4,0,255,224,10,0,10,0,18,0,34,32,66,32,129,
224,11,11,22,12,0,255,17,0,33,0,47,224,97,0,163,
128,35,128,37,64,37,64,41,32,33,0,33,0,11,11,22,
12,0,255,247,224,148,32,244,32,151,224,148,128,244,128,151,
224,148,128,244,160,150,96,4,32,11,11,22,12,0,255,123,
224,148,128,4,0,127,192,4,0,255,224,1,0,255,224,33,
0,17,0,7,0,11,11,22,12,0,255,33,0,71,192,145,
0,47,224,96,128,175,224,32,128,36,128,34,128,32,128,35,
128,11,11,22,12,0,255,39,192,36,64,247,192,46,224,42,
160,62,224,225,0,47,224,35,128,37,64,105,32,11,11,22,
12,0,255,20,0,39,224,42,0,98,0,163,192,34,0,34,
0,35,224,34,0,34,0,34,0};

View File

@ -64,6 +64,10 @@
#elif defined( DISPLAY_CHARSET_ISO10646_KANA ) #elif defined( DISPLAY_CHARSET_ISO10646_KANA )
#include "dogm_font_data_ISO10646_Kana.h" #include "dogm_font_data_ISO10646_Kana.h"
#define FONT_MENU_NAME ISO10646_Kana_5x7 #define FONT_MENU_NAME ISO10646_Kana_5x7
#elif defined( DISPLAY_CHARSET_ISO10646_CN )
#include "dogm_font_data_ISO10646_CN.h"
#define FONT_MENU_NAME ISO10646_CN
#define TALL_FONT_CORRECTION 1
#else // fall-back #else // fall-back
#include "dogm_font_data_ISO10646_1.h" #include "dogm_font_data_ISO10646_1.h"
#define FONT_MENU_NAME ISO10646_1_5x7 #define FONT_MENU_NAME ISO10646_1_5x7
@ -106,6 +110,10 @@
#define LCD_WIDTH_EDIT 22 #define LCD_WIDTH_EDIT 22
#endif #endif
#ifndef TALL_FONT_CORRECTION
#define TALL_FONT_CORRECTION 0
#endif
#define START_ROW 0 #define START_ROW 0
// LCD selection // LCD selection
@ -123,6 +131,13 @@
U8GLIB_DOGM128 u8g(DOGLCD_CS, DOGLCD_A0); // HW-SPI Com: CS, A0 U8GLIB_DOGM128 u8g(DOGLCD_CS, DOGLCD_A0); // HW-SPI Com: CS, A0
#endif #endif
#ifndef LCD_PIXEL_WIDTH
#define LCD_PIXEL_WIDTH 128
#endif
#ifndef LCD_PIXEL_HEIGHT
#define LCD_PIXEL_HEIGHT 64
#endif
#include "utf_mapper.h" #include "utf_mapper.h"
int lcd_contrast; int lcd_contrast;
@ -172,6 +187,7 @@ char lcd_printPGM(const char* str) {
static bool show_splashscreen = true; static bool show_splashscreen = true;
/* Warning: This function is called from interrupt context */
static void lcd_implementation_init() { static void lcd_implementation_init() {
#ifdef LCD_PIN_BL // Enable LCD backlight #ifdef LCD_PIN_BL // Enable LCD backlight
@ -252,20 +268,21 @@ static void lcd_implementation_status_screen() {
#ifdef SDSUPPORT #ifdef SDSUPPORT
// SD Card Symbol // SD Card Symbol
u8g.drawBox(42,42,8,7); u8g.drawBox(42, 42 - TALL_FONT_CORRECTION, 8, 7);
u8g.drawBox(50,44,2,5); u8g.drawBox(50, 44 - TALL_FONT_CORRECTION, 2, 5);
u8g.drawFrame(42,49,10,4); u8g.drawFrame(42, 49 - TALL_FONT_CORRECTION, 10, 4);
u8g.drawPixel(50,43); u8g.drawPixel(50, 43 - TALL_FONT_CORRECTION);
// Progress bar frame // Progress bar frame
u8g.drawFrame(54,49,73,4); u8g.drawFrame(54, 49, 73, 4 - TALL_FONT_CORRECTION);
// SD Card Progress bar and clock // SD Card Progress bar and clock
lcd_setFont(FONT_STATUSMENU); lcd_setFont(FONT_STATUSMENU);
if (IS_SD_PRINTING) { if (IS_SD_PRINTING) {
// Progress bar solid part // Progress bar solid part
u8g.drawBox(55, 50, (unsigned int)(71.f * card.percentDone() / 100.f), 2); u8g.drawBox(55, 50, (unsigned int)(71.f * card.percentDone() / 100.f), 2 - TALL_FONT_CORRECTION);
} }
u8g.setPrintPos(80,48); u8g.setPrintPos(80,48);
@ -306,9 +323,9 @@ static void lcd_implementation_status_screen() {
lcd_setFont(FONT_STATUSMENU); lcd_setFont(FONT_STATUSMENU);
#ifdef USE_SMALL_INFOFONT #ifdef USE_SMALL_INFOFONT
u8g.drawBox(0,30,128,10); u8g.drawBox(0,30,LCD_PIXEL_WIDTH,10);
#else #else
u8g.drawBox(0,30,128,9); u8g.drawBox(0,30,LCD_PIXEL_WIDTH,9);
#endif #endif
u8g.setColorIndex(0); // white on black u8g.setColorIndex(0); // white on black
u8g.setPrintPos(2,XYZ_BASELINE); u8g.setPrintPos(2,XYZ_BASELINE);
@ -366,7 +383,7 @@ static void lcd_implementation_status_screen() {
static void lcd_implementation_mark_as_selected(uint8_t row, bool isSelected) { static void lcd_implementation_mark_as_selected(uint8_t row, bool isSelected) {
if (isSelected) { if (isSelected) {
u8g.setColorIndex(1); // black on white u8g.setColorIndex(1); // black on white
u8g.drawBox(0, row * DOG_CHAR_HEIGHT + 3, 128, DOG_CHAR_HEIGHT); u8g.drawBox(0, row * DOG_CHAR_HEIGHT + 3 - TALL_FONT_CORRECTION, LCD_PIXEL_WIDTH, DOG_CHAR_HEIGHT);
u8g.setColorIndex(0); // following text must be white on black u8g.setColorIndex(0); // following text must be white on black
} }
else { else {
@ -386,13 +403,15 @@ static void lcd_implementation_drawmenu_generic(bool isSelected, uint8_t row, co
pstr++; pstr++;
} }
while (n--) lcd_print(' '); while (n--) lcd_print(' ');
u8g.setPrintPos(LCD_PIXEL_WIDTH - DOG_CHAR_WIDTH, (row + 1) * DOG_CHAR_HEIGHT);
lcd_print(post_char); lcd_print(post_char);
lcd_print(' '); lcd_print(' ');
} }
static void _drawmenu_setting_edit_generic(bool isSelected, uint8_t row, const char* pstr, const char* data, bool pgm) { static void _drawmenu_setting_edit_generic(bool isSelected, uint8_t row, const char* pstr, const char* data, bool pgm) {
char c; char c;
uint8_t n = LCD_WIDTH - 2 - (pgm ? lcd_strlen_P(data) : (lcd_strlen((char*)data))); uint8_t vallen = (pgm ? lcd_strlen_P(data) : (lcd_strlen((char*)data)));
uint8_t n = LCD_WIDTH - 2 - vallen;
lcd_implementation_mark_as_selected(row, isSelected); lcd_implementation_mark_as_selected(row, isSelected);
@ -402,6 +421,7 @@ static void _drawmenu_setting_edit_generic(bool isSelected, uint8_t row, const c
} }
lcd_print(':'); lcd_print(':');
while (n--) lcd_print(' '); while (n--) lcd_print(' ');
u8g.setPrintPos(LCD_PIXEL_WIDTH - DOG_CHAR_WIDTH * vallen, (row + 1) * DOG_CHAR_HEIGHT);
if (pgm) { lcd_printPGM(data); } else { lcd_print((char *)data); } if (pgm) { lcd_printPGM(data); } else { lcd_print((char *)data); }
} }

View File

@ -575,7 +575,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

View File

@ -571,7 +571,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

View File

@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}
@ -258,7 +261,6 @@
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly #define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value #define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value #define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/ //#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again #define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

View File

@ -595,7 +595,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

View File

@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}
@ -258,7 +261,6 @@
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly #define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value #define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value #define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/ //#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again #define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

View File

@ -653,7 +653,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}
@ -258,7 +261,6 @@
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly #define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value #define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value #define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/ //#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again #define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

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@ -626,7 +626,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}
@ -258,7 +261,6 @@
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly #define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value #define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value #define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/ //#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again #define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

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@ -594,7 +594,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}
@ -258,7 +261,6 @@
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly #define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value #define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value #define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/ //#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again #define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

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@ -643,7 +643,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}
@ -259,7 +262,6 @@
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly #define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value #define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value #define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/ //#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again #define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

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@ -647,7 +647,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}
@ -258,7 +261,6 @@
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly #define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value #define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value #define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/ //#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again #define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

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@ -594,7 +594,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}
@ -258,7 +261,6 @@
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly #define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value #define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value #define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/ //#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again #define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

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@ -600,7 +600,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR {2, 2, 4} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially. //#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine // @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false} #define AXIS_RELATIVE_MODES {false, false, false, false}
@ -258,7 +261,6 @@
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly #define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value #define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value #define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/ //#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again #define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

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@ -4,8 +4,9 @@ Then run make_fonts.bat what calls bdf2u8g.exe with the needed parameters to pro
The .h files must be edited to replace '#include "u8g.h"' with '#include <utility/u8g.h>', replace 'U8G_FONT_SECTION' with 'U8G_SECTION', insert '.progmem.' right behind the first '"' and moved to the main directory. The .h files must be edited to replace '#include "u8g.h"' with '#include <utility/u8g.h>', replace 'U8G_FONT_SECTION' with 'U8G_SECTION', insert '.progmem.' right behind the first '"' and moved to the main directory.
How to integrate a new font: How to integrate a new font:
Currently we are limited to 256 symbols per font. We use a menu system with 5 lines, on a display with 64 pixel height. That means we have 12 pixel for a line. To have some space in between the lines we can't use more then 10 pixel height for the symbols. Currently we are limited to 256 symbols per font. We use a menu system with 5 lines, on a display with 64 pixel height. That means we have 12 pixel for a line. To have some space in between the lines we can't use more then 10 pixel height for the symbols. For up to 11 pixel set TALL_FONT_CORRECTION 1 when loading the font.
We use fixed width fonts. To fit 22 Symbols on the 128 pixel wide screen, the symbols can't be wider than 5 pixel. Maybe you can work with half symbols - two places in the charset will than build one wide symbol. To fit 22 Symbols on the 128 pixel wide screen, the symbols can't be wider than 5 pixel, for the first 128 symbols.
For the second half of the font we now support up to 11x11 pixel.
* Get 'Fony.exe' * Get 'Fony.exe'
* Copy one of the existing *.fon files and work with this. * Copy one of the existing *.fon files and work with this.

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@ -5,3 +5,4 @@
.\bdf2u8g.exe -b 32 -e 255 ISO10646-1.bdf ISO10646_1_5x7 dogm_font_data_ISO10646_1.h .\bdf2u8g.exe -b 32 -e 255 ISO10646-1.bdf ISO10646_1_5x7 dogm_font_data_ISO10646_1.h
.\bdf2u8g.exe -b 32 -e 255 ISO10646_5_Cyrillic.bdf ISO10646_5_Cyrillic_5x7 dogm_font_data_ISO10646_5_Cyrillic.h .\bdf2u8g.exe -b 32 -e 255 ISO10646_5_Cyrillic.bdf ISO10646_5_Cyrillic_5x7 dogm_font_data_ISO10646_5_Cyrillic.h
.\bdf2u8g.exe -b 32 -e 255 ISO10646_Kana.bdf ISO10646_Kana_5x7 dogm_font_data_ISO10646_Kana.h .\bdf2u8g.exe -b 32 -e 255 ISO10646_Kana.bdf ISO10646_Kana_5x7 dogm_font_data_ISO10646_Kana.h
.\bdf2u8g.exe -b 32 -e 255 ISO10646_CN.bdf ISO10646_CN dogm_font_data_ISO10646_CN.h

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@ -30,6 +30,7 @@
// eu Basque-Euskera // eu Basque-Euskera
// kana Japanese // kana Japanese
// kana_utf Japanese // kana_utf Japanese
// cn Chinese
#ifndef LANGUAGE_INCLUDE #ifndef LANGUAGE_INCLUDE
// pick your language from the list above // pick your language from the list above

159
Marlin/language_cn.h Normal file
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@ -0,0 +1,159 @@
/**
* Chinese
*
* LCD Menu Messages
* Se also documentation/LCDLanguageFont.md
*
*/
#ifndef LANGUAGE_CN_H
#define LANGUAGE_CN_H
#define MAPPER_NON // For direct asci codes
#define DISPLAY_CHARSET_ISO10646_CN
#define WELCOME_MSG "\xa4\xa5\xa6\xa7"
#define MSG_SD_INSERTED "\xa8\xa9\xaa\xab"
#define MSG_SD_REMOVED "\xa8\xa9\xac\xad"
#define MSG_MAIN "\xae\xaf\xb0"
#define MSG_AUTOSTART "\xb1\xb2\xb3\xb4"
#define MSG_DISABLE_STEPPERS "\xb5\xb6\xb7\xb8\xb9\xba"
#define MSG_AUTO_HOME "\xbb\xbc\xbd"
#define MSG_SET_HOME_OFFSETS "\xbe\xbf\xbb\xbc\xbd\xc0\xc1"
#define MSG_SET_ORIGIN "\xbe\xbf\xbc\xbd"
#define MSG_PREHEAT_PLA "\xc3\xc4 PLA"
#define MSG_PREHEAT_PLA_N MSG_PREHEAT_PLA " "
#define MSG_PREHEAT_PLA_ALL MSG_PREHEAT_PLA " \xc5\xc6"
#define MSG_PREHEAT_PLA_BEDONLY MSG_PREHEAT_PLA " \xc4\xc7"
#define MSG_PREHEAT_PLA_SETTINGS MSG_PREHEAT_PLA " \xbe\xbf"
#define MSG_PREHEAT_ABS "\xc3\xc4 ABS"
#define MSG_PREHEAT_ABS_N MSG_PREHEAT_ABS " "
#define MSG_PREHEAT_ABS_ALL MSG_PREHEAT_ABS " \xc5\xc6"
#define MSG_PREHEAT_ABS_BEDONLY MSG_PREHEAT_ABS " \xbe\xc6"
#define MSG_PREHEAT_ABS_SETTINGS MSG_PREHEAT_ABS " \xbe\xbf"
#define MSG_H1 "1"
#define MSG_H2 "2"
#define MSG_H3 "3"
#define MSG_H4 "4"
#define MSG_COOLDOWN "\xc8\xc9"
#define MSG_SWITCH_PS_ON "\xb9\xcb\xca\xb3"
#define MSG_SWITCH_PS_OFF "\xb9\xcb\xb5\xb6"
#define MSG_EXTRUDE "\xcc\xad"
#define MSG_RETRACT "\xbb\xcd"
#define MSG_MOVE_AXIS "\xc1\xb2\xce"
#define MSG_LEVEL_BED "\xcf\xe0\xc4\xc7"
#define MSG_MOVE_X "\xc1\xb2 X"
#define MSG_MOVE_Y "\xc1\xb2 Y"
#define MSG_MOVE_Z "\xc1\xb2 Z"
#define MSG_MOVE_E "\xcc\xad\xba"
#define MSG_MOVE_01MM "\xc1\xb2 0.1mm"
#define MSG_MOVE_1MM "\xc1\xb2 1mm"
#define MSG_MOVE_10MM "\xc1\xb2 10mm"
#define MSG_SPEED "\xd1\xd2"
#define MSG_NOZZLE "\xd3\xd4"
#define MSG_N2 " 2"
#define MSG_N3 " 3"
#define MSG_N4 " 4"
#define MSG_BED "\xc4\xc7"
#define MSG_FAN_SPEED "\xd5\xd6\xd1\xd2"
#define MSG_FLOW "\xcc\xad\xd1\xd2"
#define MSG_F0 " 0"
#define MSG_F1 " 1"
#define MSG_F2 " 2"
#define MSG_F3 " 3"
#define MSG_CONTROL "\xd8\xd9"
#define MSG_MIN LCD_STR_THERMOMETER " \xda\xdb"
#define MSG_MAX LCD_STR_THERMOMETER " \xda\xdc"
#define MSG_FACTOR LCD_STR_THERMOMETER " \xdd\xde"
#define MSG_AUTOTEMP "\xb1\xb2\xd8\xc9"
#define MSG_ON "\xb3 " // intentional space to shift wide symbol to the left
#define MSG_OFF "\xb5 " // intentional space to shift wide symbol to the left
#define MSG_PID_P "PID-P"
#define MSG_PID_I "PID-I"
#define MSG_PID_D "PID-D"
#define MSG_PID_C "PID-C"
#define MSG_E2 " E2"
#define MSG_E3 " E3"
#define MSG_E4 " E4"
#define MSG_ACC "Accel"
#define MSG_VXY_JERK "Vxy-jerk"
#define MSG_VZ_JERK "Vz-jerk"
#define MSG_VE_JERK "Ve-jerk"
#define MSG_VMAX "Vmax "
#define MSG_X "x"
#define MSG_Y "y"
#define MSG_Z "z"
#define MSG_E "e"
#define MSG_VMIN "Vmin"
#define MSG_VTRAV_MIN "VTrav min"
#define MSG_AMAX "Amax "
#define MSG_A_RETRACT "A-retract"
#define MSG_A_TRAVEL "A-travel"
#define MSG_XSTEPS "Xsteps/mm"
#define MSG_YSTEPS "Ysteps/mm"
#define MSG_ZSTEPS "Zsteps/mm"
#define MSG_ESTEPS "Esteps/mm"
#define MSG_TEMPERATURE "\xc9\xd2"
#define MSG_MOTION "\xdf\xb2"
#define MSG_VOLUMETRIC "Filament"
#define MSG_VOLUMETRIC_ENABLED "E in mm3"
#define MSG_FILAMENT_SIZE_EXTRUDER_0 "Fil. Dia. 1"
#define MSG_FILAMENT_SIZE_EXTRUDER_1 "Fil. Dia. 2"
#define MSG_FILAMENT_SIZE_EXTRUDER_2 "Fil. Dia. 3"
#define MSG_FILAMENT_SIZE_EXTRUDER_3 "Fil. Dia. 4"
#define MSG_CONTRAST "LCD contrast"
#define MSG_STORE_EPROM "Store memory"
#define MSG_LOAD_EPROM "Load memory"
#define MSG_RESTORE_FAILSAFE "Restore failsafe"
#define MSG_REFRESH "Refresh"
#define MSG_WATCH "\xec\xed\xee\xef"
#define MSG_PREPARE "\xa4\xa5"
#define MSG_TUNE "\xcf\xf0"
#define MSG_PAUSE_PRINT "\xf1\xf2\xca\xf3"
#define MSG_RESUME_PRINT "\xf4\xf5\xca\xf3"
#define MSG_STOP_PRINT "\xf2\xf6\xca\xf3"
#define MSG_CARD_MENU "\xaf\xb0"
#define MSG_NO_CARD "\xf9\xa8"
#define MSG_DWELL "Sleep..."
#define MSG_USERWAIT "Wait for user..."
#define MSG_RESUMING "Resuming print"
#define MSG_PRINT_ABORTED "Print aborted"
#define MSG_NO_MOVE "No move."
#define MSG_KILLED "KILLED. "
#define MSG_STOPPED "STOPPED. "
#define MSG_CONTROL_RETRACT "Retract mm"
#define MSG_CONTROL_RETRACT_SWAP "Swap Re.mm"
#define MSG_CONTROL_RETRACTF "Retract V"
#define MSG_CONTROL_RETRACT_ZLIFT "Hop mm"
#define MSG_CONTROL_RETRACT_RECOVER "UnRet +mm"
#define MSG_CONTROL_RETRACT_RECOVER_SWAP "S UnRet+mm"
#define MSG_CONTROL_RETRACT_RECOVERF "UnRet V"
#define MSG_AUTORETRACT "AutoRetr."
#define MSG_FILAMENTCHANGE "Change filament"
#define MSG_INIT_SDCARD "Init. SD card"
#define MSG_CNG_SDCARD "Change SD card"
#define MSG_ZPROBE_OUT "Z probe out. bed"
#define MSG_POSITION_UNKNOWN "Home X/Y before Z"
#define MSG_ZPROBE_ZOFFSET "Z Offset"
#define MSG_BABYSTEP_X "Babystep X"
#define MSG_BABYSTEP_Y "Babystep Y"
#define MSG_BABYSTEP_Z "Babystep Z"
#define MSG_ENDSTOP_ABORT "Endstop abort"
#define MSG_HEATING_FAILED_LCD "Heating failed"
#define MSG_ERR_REDUNDANT_TEMP "Err: REDUNDANT TEMP ERROR"
#define MSG_THERMAL_RUNAWAY "THERMAL RUNAWAY"
#define MSG_ERR_MAXTEMP "Err: MAXTEMP"
#define MSG_ERR_MINTEMP "Err: MINTEMP"
#define MSG_ERR_MAXTEMP_BED "Err: MAXTEMP BED"
#define MSG_END_HOUR "hours"
#define MSG_END_MINUTE "minutes"
#ifdef DELTA_CALIBRATION_MENU
#define MSG_DELTA_CALIBRATE "Delta Calibration"
#define MSG_DELTA_CALIBRATE_X "Calibrate X"
#define MSG_DELTA_CALIBRATE_Y "Calibrate Y"
#define MSG_DELTA_CALIBRATE_Z "Calibrate Z"
#define MSG_DELTA_CALIBRATE_CENTER "Calibrate Center"
#endif // DELTA_CALIBRATION_MENU
#endif // LANGUAGE_CN_H

View File

@ -13,7 +13,7 @@
#endif #endif
//#define SIMULATE_ROMFONT //Comment in to see what is seen on the character based displays //#define SIMULATE_ROMFONT //Comment in to see what is seen on the character based displays
#if !( defined(SIMULATE_ROMFONT)|| defined(DISPLAY_CHARSET_ISO10646_1)|| defined(DISPLAY_CHARSET_ISO10646_5)|| defined(DISPLAY_CHARSET_ISO10646_KANA) ) #if !( defined(SIMULATE_ROMFONT)|| defined(DISPLAY_CHARSET_ISO10646_1)|| defined(DISPLAY_CHARSET_ISO10646_5)|| defined(DISPLAY_CHARSET_ISO10646_KANA)|| defined(DISPLAY_CHARSET_ISO10646_CN) )
#define DISPLAY_CHARSET_ISO10646_1 // use the better font on full graphic displays. #define DISPLAY_CHARSET_ISO10646_1 // use the better font on full graphic displays.
#endif #endif

View File

@ -173,6 +173,9 @@ static void lcd_status_screen();
} while(0) } while(0)
#ifdef ENCODER_RATE_MULTIPLIER #ifdef ENCODER_RATE_MULTIPLIER
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
/** /**
* MENU_MULTIPLIER_ITEM generates drawing and handling code for a multiplier menu item * MENU_MULTIPLIER_ITEM generates drawing and handling code for a multiplier menu item
*/ */
@ -246,6 +249,9 @@ menuFunc_t callbackFunc;
// place-holders for Ki and Kd edits // place-holders for Ki and Kd edits
float raw_Ki, raw_Kd; float raw_Ki, raw_Kd;
/**
* General function to go directly to a menu
*/
static void lcd_goto_menu(menuFunc_t menu, const bool feedback=false, const uint32_t encoder=0) { static void lcd_goto_menu(menuFunc_t menu, const bool feedback=false, const uint32_t encoder=0) {
if (currentMenu != menu) { if (currentMenu != menu) {
currentMenu = menu; currentMenu = menu;
@ -260,7 +266,13 @@ static void lcd_goto_menu(menuFunc_t menu, const bool feedback=false, const uint
} }
} }
/* Main status screen. It's up to the implementation specific part to show what is needed. As this is very display dependent */ /**
*
* "Info Screen"
*
* This is very display-dependent, so the lcd implementation draws this.
*/
static void lcd_status_screen() { static void lcd_status_screen() {
encoderRateMultiplierEnabled = false; encoderRateMultiplierEnabled = false;
@ -371,7 +383,12 @@ static void lcd_sdcard_stop() {
lcd_setstatus(MSG_PRINT_ABORTED, true); lcd_setstatus(MSG_PRINT_ABORTED, true);
} }
/* Menu implementation */ /**
*
* "Main" menu
*
*/
static void lcd_main_menu() { static void lcd_main_menu() {
START_MENU(); START_MENU();
MENU_ITEM(back, MSG_WATCH, lcd_status_screen); MENU_ITEM(back, MSG_WATCH, lcd_status_screen);
@ -453,6 +470,12 @@ void lcd_set_home_offsets() {
#endif //BABYSTEPPING #endif //BABYSTEPPING
/**
*
* "Tune" submenu
*
*/
static void lcd_tune_menu() { static void lcd_tune_menu() {
START_MENU(); START_MENU();
MENU_ITEM(back, MSG_MAIN, lcd_main_menu); MENU_ITEM(back, MSG_MAIN, lcd_main_menu);
@ -594,17 +617,55 @@ void lcd_cooldown() {
lcd_return_to_status(); lcd_return_to_status();
} }
/**
*
* "Prepare" submenu
*
*/
static void lcd_prepare_menu() { static void lcd_prepare_menu() {
START_MENU(); START_MENU();
//
// ^ Main
//
MENU_ITEM(back, MSG_MAIN, lcd_main_menu); MENU_ITEM(back, MSG_MAIN, lcd_main_menu);
#if defined( SDSUPPORT ) && defined( MENU_ADDAUTOSTART )
MENU_ITEM(function, MSG_AUTOSTART, lcd_autostart_sd); //
#endif // Auto Home
MENU_ITEM(gcode, MSG_DISABLE_STEPPERS, PSTR("M84")); //
MENU_ITEM(gcode, MSG_AUTO_HOME, PSTR("G28")); MENU_ITEM(gcode, MSG_AUTO_HOME, PSTR("G28"));
//
// Set Home Offsets
//
MENU_ITEM(function, MSG_SET_HOME_OFFSETS, lcd_set_home_offsets); MENU_ITEM(function, MSG_SET_HOME_OFFSETS, lcd_set_home_offsets);
//MENU_ITEM(gcode, MSG_SET_ORIGIN, PSTR("G92 X0 Y0 Z0")); //MENU_ITEM(gcode, MSG_SET_ORIGIN, PSTR("G92 X0 Y0 Z0"));
//
// Level Bed
//
#ifdef ENABLE_AUTO_BED_LEVELING
if (axis_known_position[X_AXIS] && axis_known_position[Y_AXIS])
MENU_ITEM(gcode, MSG_LEVEL_BED, PSTR("G29"));
#elif defined(MANUAL_BED_LEVELING)
MENU_ITEM(submenu, MSG_LEVEL_BED, lcd_level_bed);
#endif
//
// Move Axis
//
MENU_ITEM(submenu, MSG_MOVE_AXIS, lcd_move_menu);
//
// Disable Steppers
//
MENU_ITEM(gcode, MSG_DISABLE_STEPPERS, PSTR("M84"));
//
// Preheat PLA
// Preheat ABS
//
#if TEMP_SENSOR_0 != 0 #if TEMP_SENSOR_0 != 0
#if TEMP_SENSOR_1 != 0 || TEMP_SENSOR_2 != 0 || TEMP_SENSOR_3 != 0 || TEMP_SENSOR_BED != 0 #if TEMP_SENSOR_1 != 0 || TEMP_SENSOR_2 != 0 || TEMP_SENSOR_3 != 0 || TEMP_SENSOR_BED != 0
MENU_ITEM(submenu, MSG_PREHEAT_PLA, lcd_preheat_pla_menu); MENU_ITEM(submenu, MSG_PREHEAT_PLA, lcd_preheat_pla_menu);
@ -615,8 +676,14 @@ static void lcd_prepare_menu() {
#endif #endif
#endif #endif
//
// Cooldown
//
MENU_ITEM(function, MSG_COOLDOWN, lcd_cooldown); MENU_ITEM(function, MSG_COOLDOWN, lcd_cooldown);
//
// Switch power on/off
//
#if HAS_POWER_SWITCH #if HAS_POWER_SWITCH
if (powersupply) if (powersupply)
MENU_ITEM(gcode, MSG_SWITCH_PS_OFF, PSTR("M81")); MENU_ITEM(gcode, MSG_SWITCH_PS_OFF, PSTR("M81"));
@ -624,10 +691,11 @@ static void lcd_prepare_menu() {
MENU_ITEM(gcode, MSG_SWITCH_PS_ON, PSTR("M80")); MENU_ITEM(gcode, MSG_SWITCH_PS_ON, PSTR("M80"));
#endif #endif
MENU_ITEM(submenu, MSG_MOVE_AXIS, lcd_move_menu); //
// Autostart
#if defined(MANUAL_BED_LEVELING) //
MENU_ITEM(submenu, MSG_LEVEL_BED, lcd_level_bed); #if defined(SDSUPPORT) && defined(MENU_ADDAUTOSTART)
MENU_ITEM(function, MSG_AUTOSTART, lcd_autostart_sd);
#endif #endif
END_MENU(); END_MENU();
@ -657,6 +725,12 @@ inline void line_to_current(AxisEnum axis) {
#endif #endif
} }
/**
*
* "Prepare" > "Move Axis" submenu
*
*/
float move_menu_scale; float move_menu_scale;
static void lcd_move_menu_axis(); static void lcd_move_menu_axis();
@ -687,6 +761,12 @@ static void lcd_move_e() {
if (LCD_CLICKED) lcd_goto_menu(lcd_move_menu_axis); if (LCD_CLICKED) lcd_goto_menu(lcd_move_menu_axis);
} }
/**
*
* "Prepare" > "Move Xmm" > "Move XYZ" submenu
*
*/
static void lcd_move_menu_axis() { static void lcd_move_menu_axis() {
START_MENU(); START_MENU();
MENU_ITEM(back, MSG_MOVE_AXIS, lcd_move_menu); MENU_ITEM(back, MSG_MOVE_AXIS, lcd_move_menu);
@ -712,6 +792,12 @@ static void lcd_move_menu_01mm() {
lcd_move_menu_axis(); lcd_move_menu_axis();
} }
/**
*
* "Prepare" > "Move Axis" submenu
*
*/
static void lcd_move_menu() { static void lcd_move_menu() {
START_MENU(); START_MENU();
MENU_ITEM(back, MSG_PREPARE, lcd_prepare_menu); MENU_ITEM(back, MSG_PREPARE, lcd_prepare_menu);
@ -722,6 +808,12 @@ static void lcd_move_menu() {
END_MENU(); END_MENU();
} }
/**
*
* "Control" submenu
*
*/
static void lcd_control_menu() { static void lcd_control_menu() {
START_MENU(); START_MENU();
MENU_ITEM(back, MSG_MAIN, lcd_main_menu); MENU_ITEM(back, MSG_MAIN, lcd_main_menu);
@ -744,6 +836,12 @@ static void lcd_control_menu() {
END_MENU(); END_MENU();
} }
/**
*
* "Temperature" submenu
*
*/
#ifdef PIDTEMP #ifdef PIDTEMP
// Helpers for editing PID Ki & Kd values // Helpers for editing PID Ki & Kd values
@ -775,6 +873,12 @@ static void lcd_control_menu() {
#endif //PIDTEMP #endif //PIDTEMP
/**
*
* "Control" > "Temperature" submenu
*
*/
static void lcd_control_temperature_menu() { static void lcd_control_temperature_menu() {
START_MENU(); START_MENU();
MENU_ITEM(back, MSG_CONTROL, lcd_control_menu); MENU_ITEM(back, MSG_CONTROL, lcd_control_menu);
@ -863,6 +967,12 @@ static void lcd_control_temperature_menu() {
END_MENU(); END_MENU();
} }
/**
*
* "Temperature" > "Preheat PLA conf" submenu
*
*/
static void lcd_control_temperature_preheat_pla_settings_menu() { static void lcd_control_temperature_preheat_pla_settings_menu() {
START_MENU(); START_MENU();
MENU_ITEM(back, MSG_TEMPERATURE, lcd_control_temperature_menu); MENU_ITEM(back, MSG_TEMPERATURE, lcd_control_temperature_menu);
@ -879,6 +989,12 @@ static void lcd_control_temperature_preheat_pla_settings_menu() {
END_MENU(); END_MENU();
} }
/**
*
* "Temperature" > "Preheat ABS conf" submenu
*
*/
static void lcd_control_temperature_preheat_abs_settings_menu() { static void lcd_control_temperature_preheat_abs_settings_menu() {
START_MENU(); START_MENU();
MENU_ITEM(back, MSG_TEMPERATURE, lcd_control_temperature_menu); MENU_ITEM(back, MSG_TEMPERATURE, lcd_control_temperature_menu);
@ -895,6 +1011,12 @@ static void lcd_control_temperature_preheat_abs_settings_menu() {
END_MENU(); END_MENU();
} }
/**
*
* "Control" > "Motion" submenu
*
*/
static void lcd_control_motion_menu() { static void lcd_control_motion_menu() {
START_MENU(); START_MENU();
MENU_ITEM(back, MSG_CONTROL, lcd_control_menu); MENU_ITEM(back, MSG_CONTROL, lcd_control_menu);
@ -931,6 +1053,12 @@ static void lcd_control_motion_menu() {
END_MENU(); END_MENU();
} }
/**
*
* "Control" > "Filament" submenu
*
*/
static void lcd_control_volumetric_menu() { static void lcd_control_volumetric_menu() {
START_MENU(); START_MENU();
MENU_ITEM(back, MSG_CONTROL, lcd_control_menu); MENU_ITEM(back, MSG_CONTROL, lcd_control_menu);
@ -953,6 +1081,12 @@ static void lcd_control_volumetric_menu() {
END_MENU(); END_MENU();
} }
/**
*
* "Control" > "Contrast" submenu
*
*/
#ifdef HAS_LCD_CONTRAST #ifdef HAS_LCD_CONTRAST
static void lcd_set_contrast() { static void lcd_set_contrast() {
if (encoderPosition != 0) { if (encoderPosition != 0) {
@ -967,6 +1101,12 @@ static void lcd_control_volumetric_menu() {
} }
#endif // HAS_LCD_CONTRAST #endif // HAS_LCD_CONTRAST
/**
*
* "Control" > "Retract" submenu
*
*/
#ifdef FWRETRACT #ifdef FWRETRACT
static void lcd_control_retract_menu() { static void lcd_control_retract_menu() {
START_MENU(); START_MENU();
@ -999,6 +1139,12 @@ static void lcd_sd_updir() {
currentMenuViewOffset = 0; currentMenuViewOffset = 0;
} }
/**
*
* "Print from SD" submenu
*
*/
void lcd_sdcard_menu() { void lcd_sdcard_menu() {
if (lcdDrawUpdate == 0 && LCD_CLICKED == 0) return; // nothing to do (so don't thrash the SD card) if (lcdDrawUpdate == 0 && LCD_CLICKED == 0) return; // nothing to do (so don't thrash the SD card)
uint16_t fileCnt = card.getnrfilenames(); uint16_t fileCnt = card.getnrfilenames();
@ -1034,6 +1180,11 @@ void lcd_sdcard_menu() {
END_MENU(); END_MENU();
} }
/**
*
* Functions for editing single values
*
*/
#define menu_edit_type(_type, _name, _strFunc, scale) \ #define menu_edit_type(_type, _name, _strFunc, scale) \
bool _menu_edit_ ## _name () { \ bool _menu_edit_ ## _name () { \
bool isClicked = LCD_CLICKED; \ bool isClicked = LCD_CLICKED; \
@ -1080,6 +1231,11 @@ menu_edit_type(float, float51, ftostr51, 10)
menu_edit_type(float, float52, ftostr52, 100) menu_edit_type(float, float52, ftostr52, 100)
menu_edit_type(unsigned long, long5, ftostr5, 0.01) menu_edit_type(unsigned long, long5, ftostr5, 0.01)
/**
*
* Handlers for RepRap World Keypad input
*
*/
#ifdef REPRAPWORLD_KEYPAD #ifdef REPRAPWORLD_KEYPAD
static void reprapworld_keypad_move_z_up() { static void reprapworld_keypad_move_z_up() {
encoderPosition = 1; encoderPosition = 1;
@ -1114,10 +1270,14 @@ menu_edit_type(unsigned long, long5, ftostr5, 0.01)
static void reprapworld_keypad_move_home() { static void reprapworld_keypad_move_home() {
enqueuecommands_P((PSTR("G28"))); // move all axis home enqueuecommands_P((PSTR("G28"))); // move all axis home
} }
#endif //REPRAPWORLD_KEYPAD #endif // REPRAPWORLD_KEYPAD
/** End of menus **/
/**
*
* Audio feedback for controller clicks
*
*/
void lcd_quick_feedback() { void lcd_quick_feedback() {
lcdDrawUpdate = 2; lcdDrawUpdate = 2;
next_button_update_ms = millis() + 500; next_button_update_ms = millis() + 500;
@ -1146,11 +1306,15 @@ void lcd_quick_feedback() {
#endif #endif
} }
/** Menu action functions **/ /**
static void menu_action_back(menuFunc_t data) { lcd_goto_menu(data); } *
static void menu_action_submenu(menuFunc_t data) { lcd_goto_menu(data); } * Menu actions
*
*/
static void menu_action_back(menuFunc_t func) { lcd_goto_menu(func); }
static void menu_action_submenu(menuFunc_t func) { lcd_goto_menu(func); }
static void menu_action_gcode(const char* pgcode) { enqueuecommands_P(pgcode); } static void menu_action_gcode(const char* pgcode) { enqueuecommands_P(pgcode); }
static void menu_action_function(menuFunc_t data) { (*data)(); } static void menu_action_function(menuFunc_t func) { (*func)(); }
static void menu_action_sdfile(const char* filename, char* longFilename) { static void menu_action_sdfile(const char* filename, char* longFilename) {
char cmd[30]; char cmd[30];
char* c; char* c;
@ -1243,6 +1407,19 @@ int lcd_strlen_P(const char *s) {
return j; return j;
} }
/**
* Update the LCD, read encoder buttons, etc.
* - Read button states
* - Check the SD Card slot state
* - Act on RepRap World keypad input
* - Update the encoder position
* - Apply acceleration to the encoder position
* - Reset the Info Screen timeout if there's any input
* - Update status indicators, if any
* - Clear the LCD if lcdDrawUpdate == 2
*
* Warning: This function is called from interrupt context!
*/
void lcd_update() { void lcd_update() {
#ifdef ULTIPANEL #ifdef ULTIPANEL
static millis_t return_to_status_ms = 0; static millis_t return_to_status_ms = 0;
@ -1381,7 +1558,7 @@ void lcd_update() {
if (lcdDrawUpdate == 2) lcd_implementation_clear(); if (lcdDrawUpdate == 2) lcd_implementation_clear();
if (lcdDrawUpdate) lcdDrawUpdate--; if (lcdDrawUpdate) lcdDrawUpdate--;
next_lcd_update_ms = millis() + LCD_UPDATE_INTERVAL; next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL;
} }
} }
@ -1454,112 +1631,116 @@ void lcd_reset_alert_level() { lcd_status_message_level = 0; }
#ifdef ULTIPANEL #ifdef ULTIPANEL
//////////////////////// /**
// Setup Rotary Encoder Bit Values (for two pin encoders to indicate movement) * Setup Rotary Encoder Bit Values (for two pin encoders to indicate movement)
// These values are independent of which pins are used for EN_A and EN_B indications * These values are independent of which pins are used for EN_A and EN_B indications
// The rotary encoder part is also independent to the chipset used for the LCD * The rotary encoder part is also independent to the chipset used for the LCD
#if defined(EN_A) && defined(EN_B) */
#define encrot0 0 #if defined(EN_A) && defined(EN_B)
#define encrot1 2 #define encrot0 0
#define encrot2 3 #define encrot1 2
#define encrot3 1 #define encrot2 3
#endif #define encrot3 1
#endif
/* Warning: This function is called from interrupt context */ /**
void lcd_buttons_update() { * Read encoder buttons from the hardware registers
#ifdef NEWPANEL * Warning: This function is called from interrupt context!
uint8_t newbutton = 0; */
if (READ(BTN_EN1) == 0) newbutton |= EN_A; void lcd_buttons_update() {
if (READ(BTN_EN2) == 0) newbutton |= EN_B; #ifdef NEWPANEL
#if BTN_ENC > 0 uint8_t newbutton = 0;
if (millis() > next_button_update_ms && READ(BTN_ENC) == 0) newbutton |= EN_C; if (READ(BTN_EN1) == 0) newbutton |= EN_A;
#endif if (READ(BTN_EN2) == 0) newbutton |= EN_B;
buttons = newbutton; #if BTN_ENC > 0
#ifdef LCD_HAS_SLOW_BUTTONS if (millis() > next_button_update_ms && READ(BTN_ENC) == 0) newbutton |= EN_C;
buttons |= slow_buttons; #endif
#endif buttons = newbutton;
#ifdef REPRAPWORLD_KEYPAD #ifdef LCD_HAS_SLOW_BUTTONS
// for the reprapworld_keypad buttons |= slow_buttons;
uint8_t newbutton_reprapworld_keypad=0; #endif
#ifdef REPRAPWORLD_KEYPAD
// for the reprapworld_keypad
uint8_t newbutton_reprapworld_keypad=0;
WRITE(SHIFT_LD, LOW);
WRITE(SHIFT_LD, HIGH);
for(int8_t i = 0; i < 8; i++) {
newbutton_reprapworld_keypad >>= 1;
if (READ(SHIFT_OUT)) newbutton_reprapworld_keypad |= BIT(7);
WRITE(SHIFT_CLK, HIGH);
WRITE(SHIFT_CLK, LOW);
}
buttons_reprapworld_keypad=~newbutton_reprapworld_keypad; //invert it, because a pressed switch produces a logical 0
#endif
#else //read it from the shift register
uint8_t newbutton = 0;
WRITE(SHIFT_LD, LOW); WRITE(SHIFT_LD, LOW);
WRITE(SHIFT_LD, HIGH); WRITE(SHIFT_LD, HIGH);
for(int8_t i = 0; i < 8; i++) { unsigned char tmp_buttons = 0;
newbutton_reprapworld_keypad >>= 1; for(int8_t i=0; i<8; i++) {
if (READ(SHIFT_OUT)) newbutton_reprapworld_keypad |= BIT(7); newbutton >>= 1;
if (READ(SHIFT_OUT)) newbutton |= BIT(7);
WRITE(SHIFT_CLK, HIGH); WRITE(SHIFT_CLK, HIGH);
WRITE(SHIFT_CLK, LOW); WRITE(SHIFT_CLK, LOW);
} }
buttons_reprapworld_keypad=~newbutton_reprapworld_keypad; //invert it, because a pressed switch produces a logical 0 buttons = ~newbutton; //invert it, because a pressed switch produces a logical 0
#endif #endif //!NEWPANEL
#else //read it from the shift register
uint8_t newbutton = 0;
WRITE(SHIFT_LD, LOW);
WRITE(SHIFT_LD, HIGH);
unsigned char tmp_buttons = 0;
for(int8_t i=0; i<8; i++) {
newbutton >>= 1;
if (READ(SHIFT_OUT)) newbutton |= BIT(7);
WRITE(SHIFT_CLK, HIGH);
WRITE(SHIFT_CLK, LOW);
}
buttons = ~newbutton; //invert it, because a pressed switch produces a logical 0
#endif //!NEWPANEL
//manage encoder rotation //manage encoder rotation
uint8_t enc=0; uint8_t enc=0;
if (buttons & EN_A) enc |= B01; if (buttons & EN_A) enc |= B01;
if (buttons & EN_B) enc |= B10; if (buttons & EN_B) enc |= B10;
if (enc != lastEncoderBits) { if (enc != lastEncoderBits) {
switch(enc) { switch(enc) {
case encrot0: case encrot0:
if (lastEncoderBits==encrot3) encoderDiff++; if (lastEncoderBits==encrot3) encoderDiff++;
else if (lastEncoderBits==encrot1) encoderDiff--; else if (lastEncoderBits==encrot1) encoderDiff--;
break; break;
case encrot1: case encrot1:
if (lastEncoderBits==encrot0) encoderDiff++; if (lastEncoderBits==encrot0) encoderDiff++;
else if (lastEncoderBits==encrot2) encoderDiff--; else if (lastEncoderBits==encrot2) encoderDiff--;
break; break;
case encrot2: case encrot2:
if (lastEncoderBits==encrot1) encoderDiff++; if (lastEncoderBits==encrot1) encoderDiff++;
else if (lastEncoderBits==encrot3) encoderDiff--; else if (lastEncoderBits==encrot3) encoderDiff--;
break; break;
case encrot3: case encrot3:
if (lastEncoderBits==encrot2) encoderDiff++; if (lastEncoderBits==encrot2) encoderDiff++;
else if (lastEncoderBits==encrot0) encoderDiff--; else if (lastEncoderBits==encrot0) encoderDiff--;
break; break;
}
} }
lastEncoderBits = enc;
} }
lastEncoderBits = enc;
}
bool lcd_detected(void) { bool lcd_detected(void) {
#if (defined(LCD_I2C_TYPE_MCP23017) || defined(LCD_I2C_TYPE_MCP23008)) && defined(DETECT_DEVICE) #if (defined(LCD_I2C_TYPE_MCP23017) || defined(LCD_I2C_TYPE_MCP23008)) && defined(DETECT_DEVICE)
return lcd.LcdDetected() == 1; return lcd.LcdDetected() == 1;
#else
return true;
#endif
}
void lcd_buzz(long duration, uint16_t freq) {
if (freq > 0) {
#if BEEPER > 0
SET_OUTPUT(BEEPER);
tone(BEEPER, freq, duration);
delay(duration);
#elif defined(LCD_USE_I2C_BUZZER)
lcd.buzz(duration, freq);
#else #else
delay(duration); return true;
#endif #endif
} }
else {
delay(duration); void lcd_buzz(long duration, uint16_t freq) {
if (freq > 0) {
#if BEEPER > 0
SET_OUTPUT(BEEPER);
tone(BEEPER, freq, duration);
delay(duration);
#elif defined(LCD_USE_I2C_BUZZER)
lcd.buzz(duration, freq);
#else
delay(duration);
#endif
}
else {
delay(duration);
}
} }
}
bool lcd_clicked() { return LCD_CLICKED; } bool lcd_clicked() { return LCD_CLICKED; }
#endif //ULTIPANEL #endif // ULTIPANEL
/*********************************/ /*********************************/
/** Number to string conversion **/ /** Number to string conversion **/
@ -1621,8 +1802,7 @@ char *ftostr32(const float &x) {
} }
// Convert float to string with 1.234 format // Convert float to string with 1.234 format
char *ftostr43(const float &x) char *ftostr43(const float &x) {
{
long xx = x * 1000; long xx = x * 1000;
if (xx >= 0) if (xx >= 0)
conv[0] = (xx / 1000) % 10 + '0'; conv[0] = (xx / 1000) % 10 + '0';
@ -1638,8 +1818,7 @@ char *ftostr43(const float &x)
} }
// Convert float to string with 1.23 format // Convert float to string with 1.23 format
char *ftostr12ns(const float &x) char *ftostr12ns(const float &x) {
{
long xx=x*100; long xx=x*100;
xx=abs(xx); xx=abs(xx);
@ -1799,6 +1978,12 @@ char *ftostr52(const float &x) {
#ifdef MANUAL_BED_LEVELING #ifdef MANUAL_BED_LEVELING
static int _lcd_level_bed_position; static int _lcd_level_bed_position;
/**
* MBL Wait for controller movement and clicks:
* - Movement adjusts the Z axis
* - Click saves the Z and goes to the next mesh point
*/
static void _lcd_level_bed() { static void _lcd_level_bed() {
if (encoderPosition != 0) { if (encoderPosition != 0) {
refresh_cmd_timeout(); refresh_cmd_timeout();
@ -1844,6 +2029,9 @@ char *ftostr52(const float &x) {
} }
} }
/**
* MBL Move to mesh starting point
*/
static void _lcd_level_bed_homing() { static void _lcd_level_bed_homing() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR("XYZ"), "Homing"); if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR("XYZ"), "Homing");
if (axis_known_position[X_AXIS] && axis_known_position[Y_AXIS] && axis_known_position[Z_AXIS]) { if (axis_known_position[X_AXIS] && axis_known_position[Y_AXIS] && axis_known_position[Z_AXIS]) {
@ -1858,6 +2046,9 @@ char *ftostr52(const float &x) {
lcdDrawUpdate = 2; lcdDrawUpdate = 2;
} }
/**
* MBL entry-point
*/
static void lcd_level_bed() { static void lcd_level_bed() {
axis_known_position[X_AXIS] = axis_known_position[Y_AXIS] = axis_known_position[Z_AXIS] = false; axis_known_position[X_AXIS] = axis_known_position[Y_AXIS] = axis_known_position[Z_AXIS] = false;
mbl.reset(); mbl.reset();

View File

@ -16,8 +16,8 @@
//#define PAGE_HEIGHT 16 //256 byte framebuffer //#define PAGE_HEIGHT 16 //256 byte framebuffer
#define PAGE_HEIGHT 32 //512 byte framebuffer #define PAGE_HEIGHT 32 //512 byte framebuffer
#define WIDTH 128 #define LCD_PIXEL_WIDTH 128
#define HEIGHT 64 #define LCD_PIXEL_HEIGHT 64
#include <U8glib.h> #include <U8glib.h>
@ -64,12 +64,12 @@ uint8_t u8g_dev_rrd_st7920_128x64_fn(u8g_t *u8g, u8g_dev_t *dev, uint8_t msg, vo
ST7920_WRITE_BYTE(0x01); //clear CGRAM ram ST7920_WRITE_BYTE(0x01); //clear CGRAM ram
u8g_Delay(15); //delay for CGRAM clear u8g_Delay(15); //delay for CGRAM clear
ST7920_WRITE_BYTE(0x3E); //extended mode + GDRAM active ST7920_WRITE_BYTE(0x3E); //extended mode + GDRAM active
for(y=0;y<HEIGHT/2;y++) //clear GDRAM for(y=0;y<LCD_PIXEL_HEIGHT/2;y++) //clear GDRAM
{ {
ST7920_WRITE_BYTE(0x80|y); //set y ST7920_WRITE_BYTE(0x80|y); //set y
ST7920_WRITE_BYTE(0x80); //set x = 0 ST7920_WRITE_BYTE(0x80); //set x = 0
ST7920_SET_DAT(); ST7920_SET_DAT();
for(i=0;i<2*WIDTH/8;i++) //2x width clears both segments for(i=0;i<2*LCD_PIXEL_WIDTH/8;i++) //2x width clears both segments
ST7920_WRITE_BYTE(0); ST7920_WRITE_BYTE(0);
ST7920_SET_CMD(); ST7920_SET_CMD();
} }
@ -103,7 +103,7 @@ uint8_t u8g_dev_rrd_st7920_128x64_fn(u8g_t *u8g, u8g_dev_t *dev, uint8_t msg, vo
} }
ST7920_SET_DAT(); ST7920_SET_DAT();
ST7920_WRITE_BYTES(ptr,WIDTH/8); //ptr is incremented inside of macro ST7920_WRITE_BYTES(ptr,LCD_PIXEL_WIDTH/8); //ptr is incremented inside of macro
y++; y++;
} }
ST7920_NCS(); ST7920_NCS();
@ -119,8 +119,8 @@ uint8_t u8g_dev_rrd_st7920_128x64_fn(u8g_t *u8g, u8g_dev_t *dev, uint8_t msg, vo
#endif #endif
} }
uint8_t u8g_dev_st7920_128x64_rrd_buf[WIDTH*(PAGE_HEIGHT/8)] U8G_NOCOMMON; uint8_t u8g_dev_st7920_128x64_rrd_buf[LCD_PIXEL_WIDTH*(PAGE_HEIGHT/8)] U8G_NOCOMMON;
u8g_pb_t u8g_dev_st7920_128x64_rrd_pb = {{PAGE_HEIGHT,HEIGHT,0,0,0},WIDTH,u8g_dev_st7920_128x64_rrd_buf}; u8g_pb_t u8g_dev_st7920_128x64_rrd_pb = {{PAGE_HEIGHT,LCD_PIXEL_HEIGHT,0,0,0},LCD_PIXEL_WIDTH,u8g_dev_st7920_128x64_rrd_buf};
u8g_dev_t u8g_dev_st7920_128x64_rrd_sw_spi = {u8g_dev_rrd_st7920_128x64_fn,&u8g_dev_st7920_128x64_rrd_pb,&u8g_com_null_fn}; u8g_dev_t u8g_dev_st7920_128x64_rrd_sw_spi = {u8g_dev_rrd_st7920_128x64_fn,&u8g_dev_st7920_128x64_rrd_pb,&u8g_com_null_fn};
class U8GLIB_ST7920_128X64_RRD : public U8GLIB class U8GLIB_ST7920_128X64_RRD : public U8GLIB