fix DEFAULT_AXIS_STEPS_PER_UNIT minor Z rounding error
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@ -282,8 +282,8 @@ const bool Z_ENDSTOPS_INVERTING = true; // set to true to invert the logic of th
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// default settings
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// default settings
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#define DEFAULT_AXIS_STEPS_PER_UNIT {78.7402,78.7402,200*8/3,760*1.1} // default steps per unit for ultimaker
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#define DEFAULT_AXIS_STEPS_PER_UNIT {78.7402,78.7402,200.0*8/3,760*1.1} // default steps per unit for ultimaker
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#define DEFAULT_MAX_FEEDRATE {500, 500, 5, 25} // (mm/sec)
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#define DEFAULT_MAX_FEEDRATE {500, 500, 5, 25} // (mm/sec)
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#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for skeinforge 40+, for older versions raise them a lot.
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#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for skeinforge 40+, for older versions raise them a lot.
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#define DEFAULT_ACCELERATION 3000 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
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#define DEFAULT_ACCELERATION 3000 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
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