Add some doku

This commit is contained in:
AnHardt 2015-04-27 13:16:20 +02:00
parent 76b12edecf
commit 1d9699be0f
2 changed files with 8 additions and 6 deletions

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@ -46,11 +46,9 @@ We have two different technologies for the displays:
* nl Dutch * nl Dutch
* ca Catalan * ca Catalan
* eu Basque-Euskera * eu Basque-Euskera
* cn Chinese
* jp Japanese (Katakana)
and recently on [Thingiverse](http://www.thingiverse.com/) a new port to
* jp [Japanese](http://www.thingiverse.com/thing:664397)
appeared.
## The Problem ## The Problem
All of this languages, except the English, normally use extended symbol sets, not contained in US-ASCII. All of this languages, except the English, normally use extended symbol sets, not contained in US-ASCII.
@ -132,6 +130,9 @@ We have two different technologies for the displays:
You'll find all translatable strings in 'language_en.h'. Please don't translate any strings from 'language.h', this may break the serial protocol. You'll find all translatable strings in 'language_en.h'. Please don't translate any strings from 'language.h', this may break the serial protocol.
For information about fonts see: Marlin\fonts\README.fonts
## User Instructions ## User Instructions
Define your hardware and the wanted language in 'Configuration.h'. Define your hardware and the wanted language in 'Configuration.h'.
To find out what charset your hardware is, define language 'test' and compile. In the menu you will see two lines from the upper half of the charset. To find out what charset your hardware is, define language 'test' and compile. In the menu you will see two lines from the upper half of the charset.

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@ -4,8 +4,9 @@ Then run make_fonts.bat what calls bdf2u8g.exe with the needed parameters to pro
The .h files must be edited to replace '#include "u8g.h"' with '#include <utility/u8g.h>', replace 'U8G_FONT_SECTION' with 'U8G_SECTION', insert '.progmem.' right behind the first '"' and moved to the main directory. The .h files must be edited to replace '#include "u8g.h"' with '#include <utility/u8g.h>', replace 'U8G_FONT_SECTION' with 'U8G_SECTION', insert '.progmem.' right behind the first '"' and moved to the main directory.
How to integrate a new font: How to integrate a new font:
Currently we are limited to 256 symbols per font. We use a menu system with 5 lines, on a display with 64 pixel height. That means we have 12 pixel for a line. To have some space in between the lines we can't use more then 10 pixel height for the symbols. Currently we are limited to 256 symbols per font. We use a menu system with 5 lines, on a display with 64 pixel height. That means we have 12 pixel for a line. To have some space in between the lines we can't use more then 10 pixel height for the symbols. For up to 11 pixel set TALL_FONT_CORRECTION 1 when loading the font.
We use fixed width fonts. To fit 22 Symbols on the 128 pixel wide screen, the symbols can't be wider than 5 pixel. Maybe you can work with half symbols - two places in the charset will than build one wide symbol. To fit 22 Symbols on the 128 pixel wide screen, the symbols can't be wider than 5 pixel, for the first 128 symbols.
For the second half of the font we now support up to 11x11 pixel.
* Get 'Fony.exe' * Get 'Fony.exe'
* Copy one of the existing *.fon files and work with this. * Copy one of the existing *.fon files and work with this.