Tweaks to do_blocking_move
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@ -287,6 +287,8 @@ void do_blocking_move_to(const float &rx, const float &ry, const float &rz, cons
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if (DEBUGGING(LEVELING)) print_xyz(PSTR(">>> do_blocking_move_to"), NULL, rx, ry, rz);
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#endif
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const float z_feedrate = fr_mm_s ? fr_mm_s : homing_feedrate(Z_AXIS);
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#if ENABLED(DELTA)
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if (!position_is_reachable(rx, ry)) return;
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@ -311,18 +313,16 @@ void do_blocking_move_to(const float &rx, const float &ry, const float &rz, cons
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#endif
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return;
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}
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else {
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destination[Z_AXIS] = delta_clip_start_height;
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prepare_uninterpolated_move_to_destination(); // set_current_from_destination()
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("zone border move", current_position);
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#endif
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}
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}
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if (rz > current_position[Z_AXIS]) { // raising?
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destination[Z_AXIS] = rz;
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prepare_uninterpolated_move_to_destination(); // set_current_from_destination()
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prepare_uninterpolated_move_to_destination(z_feedrate); // set_current_from_destination()
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("z raise move", current_position);
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#endif
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@ -337,7 +337,7 @@ void do_blocking_move_to(const float &rx, const float &ry, const float &rz, cons
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if (rz < current_position[Z_AXIS]) { // lowering?
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destination[Z_AXIS] = rz;
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prepare_uninterpolated_move_to_destination(); // set_current_from_destination()
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prepare_uninterpolated_move_to_destination(z_feedrate); // set_current_from_destination()
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("z lower move", current_position);
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#endif
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@ -352,7 +352,7 @@ void do_blocking_move_to(const float &rx, const float &ry, const float &rz, cons
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// If Z needs to raise, do it before moving XY
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if (destination[Z_AXIS] < rz) {
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destination[Z_AXIS] = rz;
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prepare_uninterpolated_move_to_destination(fr_mm_s ? fr_mm_s : homing_feedrate(Z_AXIS));
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prepare_uninterpolated_move_to_destination(z_feedrate);
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}
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destination[X_AXIS] = rx;
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@ -362,14 +362,14 @@ void do_blocking_move_to(const float &rx, const float &ry, const float &rz, cons
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// If Z needs to lower, do it after moving XY
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if (destination[Z_AXIS] > rz) {
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destination[Z_AXIS] = rz;
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prepare_uninterpolated_move_to_destination(fr_mm_s ? fr_mm_s : homing_feedrate(Z_AXIS));
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prepare_uninterpolated_move_to_destination(z_feedrate);
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}
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#else
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// If Z needs to raise, do it before moving XY
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if (current_position[Z_AXIS] < rz) {
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feedrate_mm_s = fr_mm_s ? fr_mm_s : homing_feedrate(Z_AXIS);
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feedrate_mm_s = z_feedrate;
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current_position[Z_AXIS] = rz;
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line_to_current_position();
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}
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@ -381,7 +381,7 @@ void do_blocking_move_to(const float &rx, const float &ry, const float &rz, cons
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// If Z needs to lower, do it after moving XY
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if (current_position[Z_AXIS] > rz) {
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feedrate_mm_s = fr_mm_s ? fr_mm_s : homing_feedrate(Z_AXIS);
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feedrate_mm_s = z_feedrate;
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current_position[Z_AXIS] = rz;
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line_to_current_position();
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}
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