Add option to move away from endstop after homing. (#13557)

Add option to move away from endstop after homing.
- Add `ENDSTOP_BACKOFF` for printers with a recessed Z home button (Lulzbot TAZ 6).
- Also prevents chattering when sensorless homing with axes against bumpers.
This commit is contained in:
Marcio Teixeira 2019-04-04 01:47:19 -06:00 committed by Scott Lahteine
parent d44e5b1fde
commit 27a4927ed1
75 changed files with 100 additions and 14 deletions

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -182,7 +182,6 @@
* *
*/ */
void GcodeSuite::G28(const bool always_home_all) { void GcodeSuite::G28(const bool always_home_all) {
if (DEBUGGING(LEVELING)) { if (DEBUGGING(LEVELING)) {
DEBUG_ECHOLNPGM(">>> G28"); DEBUG_ECHOLNPGM(">>> G28");
log_machine_info(); log_machine_info();
@ -268,13 +267,16 @@ void GcodeSuite::G28(const bool always_home_all) {
const bool homeX = always_home_all || parser.seen('X'), const bool homeX = always_home_all || parser.seen('X'),
homeY = always_home_all || parser.seen('Y'), homeY = always_home_all || parser.seen('Y'),
homeZ = always_home_all || parser.seen('Z'), homeZ = always_home_all || parser.seen('Z'),
home_all = (!homeX && !homeY && !homeZ) || (homeX && homeY && homeZ); home_all = (!homeX && !homeY && !homeZ) || (homeX && homeY && homeZ),
doX = home_all || homeX,
doY = home_all || homeY,
doZ = home_all || homeZ;
set_destination_from_current(); set_destination_from_current();
#if Z_HOME_DIR > 0 // If homing away from BED do Z first #if Z_HOME_DIR > 0 // If homing away from BED do Z first
if (home_all || homeZ) homeaxis(Z_AXIS); if (doZ) homeaxis(Z_AXIS);
#endif #endif
@ -285,7 +287,7 @@ void GcodeSuite::G28(const bool always_home_all) {
(parser.seenval('R') ? parser.value_linear_units() : Z_HOMING_HEIGHT) (parser.seenval('R') ? parser.value_linear_units() : Z_HOMING_HEIGHT)
); );
if (z_homing_height && (home_all || homeX || homeY)) { if (z_homing_height && (doX || doY)) {
// Raise Z before homing any other axes and z is not already high enough (never lower z) // Raise Z before homing any other axes and z is not already high enough (never lower z)
destination[Z_AXIS] = z_homing_height; destination[Z_AXIS] = z_homing_height;
if (destination[Z_AXIS] > current_position[Z_AXIS]) { if (destination[Z_AXIS] > current_position[Z_AXIS]) {
@ -296,25 +298,25 @@ void GcodeSuite::G28(const bool always_home_all) {
#if ENABLED(QUICK_HOME) #if ENABLED(QUICK_HOME)
if (home_all || (homeX && homeY)) quick_home_xy(); if (doX && doY) quick_home_xy();
#endif #endif
// Home Y (before X) // Home Y (before X)
#if ENABLED(HOME_Y_BEFORE_X) #if ENABLED(HOME_Y_BEFORE_X)
if (home_all || homeY if (doY
#if ENABLED(CODEPENDENT_XY_HOMING) #if ENABLED(CODEPENDENT_XY_HOMING)
|| homeX || doX
#endif #endif
) homeaxis(Y_AXIS); ) homeaxis(Y_AXIS);
#endif #endif
// Home X // Home X
if (home_all || homeX if (doX
#if ENABLED(CODEPENDENT_XY_HOMING) && DISABLED(HOME_Y_BEFORE_X) #if ENABLED(CODEPENDENT_XY_HOMING) && DISABLED(HOME_Y_BEFORE_X)
|| homeY || doY
#endif #endif
) { ) {
@ -345,12 +347,12 @@ void GcodeSuite::G28(const bool always_home_all) {
// Home Y (after X) // Home Y (after X)
#if DISABLED(HOME_Y_BEFORE_X) #if DISABLED(HOME_Y_BEFORE_X)
if (home_all || homeY) homeaxis(Y_AXIS); if (doY) homeaxis(Y_AXIS);
#endif #endif
// Home Z last if homing towards the bed // Home Z last if homing towards the bed
#if Z_HOME_DIR < 0 #if Z_HOME_DIR < 0
if (home_all || homeZ) { if (doZ) {
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
home_z_safely(); home_z_safely();
#else #else
@ -361,7 +363,7 @@ void GcodeSuite::G28(const bool always_home_all) {
move_z_after_probing(); move_z_after_probing();
#endif #endif
} // home_all || homeZ } // doZ
#endif // Z_HOME_DIR < 0 #endif // Z_HOME_DIR < 0
sync_plan_position(); sync_plan_position();
@ -402,6 +404,16 @@ void GcodeSuite::G28(const bool always_home_all) {
#endif // DUAL_X_CARRIAGE #endif // DUAL_X_CARRIAGE
#ifdef HOMING_BACKOFF_MM
endstops.enable(false);
constexpr float backoff[XYZ] = HOMING_BACKOFF_MM;
const float backoff_x = doX ? ABS(endstop_backoff[X_AXIS]) * (X_HOME_DIR) : 0,
backoff_y = doY ? ABS(endstop_backoff[Y_AXIS]) * (Y_HOME_DIR) : 0,
backoff_z = doZ ? ABS(endstop_backoff[Z_AXIS]) * (Z_HOME_DIR) : 0;
if (backoff_z) do_blocking_move_to_z(current_position[Z_AXIS] - backoff_z);
if (backoff_x || backoff_y) do_blocking_move_to_xy(current_position[X_AXIS] - backoff_x, current_position[Y_AXIS] - backoff_y);
#endif
endstops.not_homing(); endstops.not_homing();
#if BOTH(DELTA, DELTA_HOME_TO_SAFE_ZONE) #if BOTH(DELTA, DELTA_HOME_TO_SAFE_ZONE)
@ -430,9 +442,9 @@ void GcodeSuite::G28(const bool always_home_all) {
report_current_position(); report_current_position();
#if ENABLED(NANODLP_Z_SYNC) #if ENABLED(NANODLP_Z_SYNC)
#if ENABLED(NANODLP_ALL_AXIS) #if ENABLED(NANODLP_ALL_AXIS)
#define _HOME_SYNC true // For any axis, output sync text. #define _HOME_SYNC true // For any axis, output sync text.
#else #else
#define _HOME_SYNC (home_all || homeZ) // Only for Z-axis #define _HOME_SYNC doZ // Only for Z-axis
#endif #endif
if (_HOME_SYNC) if (_HOME_SYNC)
SERIAL_ECHOLNPGM(MSG_Z_MOVE_COMP); SERIAL_ECHOLNPGM(MSG_Z_MOVE_COMP);

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 4 #define Z_HOME_BUMP_MM 4
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -460,6 +460,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 1 #define Z_HOME_BUMP_MM 1
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
#define HOME_Y_BEFORE_X #define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
#define HOME_Y_BEFORE_X #define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 1 #define Z_HOME_BUMP_MM 1
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 3 #define Z_HOME_BUMP_MM 3
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -460,6 +460,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -460,6 +460,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 1 #define Z_HOME_BUMP_MM 1
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 10, 10, 6 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 6 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 3 #define Z_HOME_BUMP_MM 3
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -469,6 +469,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 4, 4, 8 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 4, 4, 8 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 3 #define Z_HOME_BUMP_MM 3
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially #define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 // deltas need the same for all three axes #define Z_HOME_BUMP_MM 2 // deltas need the same for all three axes
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 1 #define Z_HOME_BUMP_MM 1
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X

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@ -456,6 +456,7 @@
#define Z_HOME_BUMP_MM 2 #define Z_HOME_BUMP_MM 2
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate) #define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially //#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
// When G28 is called, this option will make Y home before X // When G28 is called, this option will make Y home before X
//#define HOME_Y_BEFORE_X //#define HOME_Y_BEFORE_X