Tempted by the const of a seg_length
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@ -103,21 +103,21 @@ void plan_arc(
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const feedRate_t scaled_fr_mm_s = MMS_SCALED(feedrate_mm_s);
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const feedRate_t scaled_fr_mm_s = MMS_SCALED(feedrate_mm_s);
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#ifdef ARC_SEGMENTS_PER_R
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// Start with a nominal segment length
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float seg_length = MM_PER_ARC_SEGMENT * radius;
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float seg_length = (
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LIMIT(seg_length, MM_PER_ARC_SEGMENT, ARC_SEGMENTS_PER_R);
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#ifdef ARC_SEGMENTS_PER_R
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#elif ARC_SEGMENTS_PER_SEC
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constrain(MM_PER_ARC_SEGMENT * radius, MM_PER_ARC_SEGMENT, ARC_SEGMENTS_PER_R)
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float seg_length = scaled_fr_mm_s * RECIPROCAL(ARC_SEGMENTS_PER_SEC);
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#elif ARC_SEGMENTS_PER_SEC
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NOLESS(seg_length, MM_PER_ARC_SEGMENT);
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_MAX(scaled_fr_mm_s * RECIPROCAL(ARC_SEGMENTS_PER_SEC), MM_PER_ARC_SEGMENT)
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#else
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#else
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constexpr float seg_length = MM_PER_ARC_SEGMENT;
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MM_PER_ARC_SEGMENT
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#endif
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#endif
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);
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// Length divided by segment size gives segment count
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// Divide total travel by nominal segment length
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uint16_t segments = FLOOR(mm_of_travel / seg_length);
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uint16_t segments = FLOOR(mm_of_travel / seg_length);
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if (segments < min_segments) {
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if (segments < min_segments) { // Too few segments?
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segments = min_segments; // No fewer than the minimum
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segments = min_segments; // More segments
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seg_length = mm_of_travel / segments; // A new segment length
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seg_length = mm_of_travel / segments; // but also shorter
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}
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}
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/**
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/**
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