Get G29's Interactive Mesh Editor running
G29 P4 R O should work now.
This commit is contained in:
parent
1d58558bec
commit
3fd74b121f
@ -819,7 +819,7 @@ void kill_screen(const char* lcd_msg) {
|
||||
|
||||
float Mesh_Edit_Value, Mesh_Edit_Accumulator; // We round Mesh_Edit_Value to 2.5 decimal places. So we keep a
|
||||
// seperate value that doesn't lose precision.
|
||||
static int loop_cnt=0, last_seen_bits;
|
||||
static int loop_cnt=0, last_seen_bits, UBL_encoderPosition=0;
|
||||
|
||||
static void _lcd_mesh_fine_tune( const char* msg) {
|
||||
static unsigned long last_click=0;
|
||||
@ -827,18 +827,21 @@ void kill_screen(const char* lcd_msg) {
|
||||
long int rounded;
|
||||
|
||||
defer_return_to_status = true;
|
||||
if (encoderPosition) { // If moving the Encoder wheel very slowly, we just go
|
||||
if ( (millis() - last_click) > 500L) { // up or down by 1 position
|
||||
if ( ((int32_t)encoderPosition) > 0 ) {
|
||||
encoderPosition = 1;
|
||||
}
|
||||
|
||||
if (G29_encoderDiff) { // If moving the Encoder wheel very slowly, we just go
|
||||
if ( (millis() - last_click) > 200L) { // up or down by 1 position
|
||||
if ( G29_encoderDiff > 0 )
|
||||
UBL_encoderPosition = 1;
|
||||
else {
|
||||
encoderPosition = (uint32_t) -1;
|
||||
}
|
||||
UBL_encoderPosition = -1;
|
||||
}
|
||||
} else
|
||||
UBL_encoderPosition = G29_encoderDiff * 2;
|
||||
|
||||
G29_encoderDiff = 0;
|
||||
last_click = millis();
|
||||
|
||||
Mesh_Edit_Accumulator += ( (float) ((int32_t)encoderPosition)) * .005 / 2.0 ;
|
||||
Mesh_Edit_Accumulator += ( (float) (UBL_encoderPosition)) * .005 / 2.0 ;
|
||||
Mesh_Edit_Value = Mesh_Edit_Accumulator;
|
||||
encoderPosition = 0;
|
||||
lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
|
||||
@ -853,21 +856,17 @@ void kill_screen(const char* lcd_msg) {
|
||||
if (lcdDrawUpdate) {
|
||||
lcd_implementation_drawedit(msg, ftostr43sign( (float) Mesh_Edit_Value ));
|
||||
}
|
||||
|
||||
if ( !UBL_has_control_of_LCD_Panel && LCD_CLICKED ) {
|
||||
UBL_has_control_of_LCD_Panel=1; // We need to lock the normal LCD Panel System outbecause G29 (and G26) are looking for
|
||||
lcd_return_to_status(); // long presses of the Encoder Wheel and the LCD System goes spastic when that happens.
|
||||
// We will give back control from those routines when the switch is debounced.
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void _lcd_mesh_edit() {
|
||||
_lcd_mesh_fine_tune( PSTR("Mesh Editor: "));
|
||||
defer_return_to_status = true;
|
||||
}
|
||||
|
||||
float lcd_mesh_edit() {
|
||||
lcd_goto_screen(_lcd_mesh_edit);
|
||||
defer_return_to_status = true;
|
||||
return Mesh_Edit_Value;
|
||||
}
|
||||
|
||||
@ -875,6 +874,7 @@ void kill_screen(const char* lcd_msg) {
|
||||
Mesh_Edit_Value = inital;
|
||||
Mesh_Edit_Accumulator = inital;
|
||||
lcd_goto_screen(_lcd_mesh_edit);
|
||||
defer_return_to_status = true;
|
||||
return ;
|
||||
}
|
||||
|
||||
@ -884,6 +884,7 @@ void kill_screen(const char* lcd_msg) {
|
||||
|
||||
float lcd_z_offset_edit() {
|
||||
lcd_goto_screen(_lcd_z_offset_edit);
|
||||
defer_return_to_status = true;
|
||||
return Mesh_Edit_Value;
|
||||
}
|
||||
|
||||
@ -891,6 +892,7 @@ void kill_screen(const char* lcd_msg) {
|
||||
Mesh_Edit_Value = inital;
|
||||
Mesh_Edit_Accumulator = inital;
|
||||
lcd_goto_screen(_lcd_z_offset_edit);
|
||||
defer_return_to_status = true;
|
||||
return ;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user