Formatting and spelling
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@ -6081,7 +6081,7 @@ inline void gcode_M17() {
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stepper.synchronize();
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stepper.synchronize();
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}
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}
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#if ENABLED(ULTIPANEL) && defined(ADVANCED_PAUSE_EXTRUDE_LENGTH) && ADVANCED_PAUSE_EXTRUDE_LENGTH > 0
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#if ENABLED(ULTIPANEL) && ADVANCED_PAUSE_EXTRUDE_LENGTH > 0
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float extrude_length = initial_extrude_length;
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float extrude_length = initial_extrude_length;
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@ -7675,7 +7675,7 @@ inline void gcode_M18_M84() {
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if (parser.seen('X')) disable_X();
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if (parser.seen('X')) disable_X();
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if (parser.seen('Y')) disable_Y();
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if (parser.seen('Y')) disable_Y();
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if (parser.seen('Z')) disable_Z();
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if (parser.seen('Z')) disable_Z();
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#if E0_ENABLE_PIN != X_ENABLE_PIN && E1_ENABLE_PIN != Y_ENABLE_PIN // Only enable on boards that have seperate ENABLE_PINS
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#if E0_ENABLE_PIN != X_ENABLE_PIN && E1_ENABLE_PIN != Y_ENABLE_PIN // Only enable on boards that have separate ENABLE_PINS
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if (parser.seen('E')) disable_e_steppers();
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if (parser.seen('E')) disable_e_steppers();
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#endif
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#endif
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}
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}
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@ -94,8 +94,8 @@
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}
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}
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static float calc_z0(const float &a0, const float &a1, const float &z1, const float &a2, const float &z2) {
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static float calc_z0(const float &a0, const float &a1, const float &z1, const float &a2, const float &z2) {
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const float delta_z = (z2 - z1) / (a2 - a1);
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const float delta_z = (z2 - z1) / (a2 - a1),
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const float delta_a = a0 - a1;
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delta_a = a0 - a1;
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return z1 + delta_a * delta_z;
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return z1 + delta_a * delta_z;
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}
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}
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@ -534,10 +534,10 @@ void Planner::check_axes_activity() {
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if (!ubl.state.active) return;
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if (!ubl.state.active) return;
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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// if z_fade_height enabled (nonzero) and raw_z above it, no leveling required
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// if z_fade_height enabled (nonzero) and raw_z above it, no leveling required
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if ((planner.z_fade_height) && (planner.z_fade_height <= RAW_Z_POSITION(lz))) return;
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if (planner.z_fade_height && planner.z_fade_height <= RAW_Z_POSITION(lz)) return;
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lz += ubl.state.z_offset + ubl.get_z_correction(lx, ly) * ubl.fade_scaling_factor_for_z(lz);
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lz += ubl.state.z_offset + ubl.get_z_correction(lx, ly) * ubl.fade_scaling_factor_for_z(lz);
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#else // no fade
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#else // no fade
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lz += ubl.state.z_offset + ubl.get_z_correction(lx,ly);
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lz += ubl.state.z_offset + ubl.get_z_correction(lx, ly);
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#endif // FADE
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#endif // FADE
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#endif // UBL
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#endif // UBL
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@ -598,10 +598,10 @@ void Planner::check_axes_activity() {
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if (ubl.state.active) {
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if (ubl.state.active) {
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const float z_physical = RAW_Z_POSITION(logical[Z_AXIS]);
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const float z_physical = RAW_Z_POSITION(logical[Z_AXIS]),
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const float z_ublmesh = ubl.get_z_correction(logical[X_AXIS], logical[Y_AXIS]);
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z_correct = ubl.get_z_correction(logical[X_AXIS], logical[Y_AXIS]),
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const float z_virtual = z_physical - ubl.state.z_offset - z_ublmesh;
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z_virtual = z_physical - ubl.state.z_offset - z_correct;
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float z_logical = LOGICAL_Z_POSITION(z_virtual);
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float z_logical = LOGICAL_Z_POSITION(z_virtual);
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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@ -614,10 +614,10 @@ void Planner::check_axes_activity() {
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// so L=(P-O-M)/(1-M/H) for L<H
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// so L=(P-O-M)/(1-M/H) for L<H
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if (planner.z_fade_height) {
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if (planner.z_fade_height) {
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if (z_logical < planner.z_fade_height )
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z_logical = z_logical / (1.0 - (z_ublmesh * planner.inverse_z_fade_height));
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if (z_logical >= planner.z_fade_height)
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if (z_logical >= planner.z_fade_height)
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z_logical = LOGICAL_Z_POSITION(z_physical - ubl.state.z_offset);
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z_logical = LOGICAL_Z_POSITION(z_physical - ubl.state.z_offset);
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else
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z_logical /= 1.0 - z_correct * planner.inverse_z_fade_height;
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}
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}
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#endif // ENABLE_LEVELING_FADE_HEIGHT
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#endif // ENABLE_LEVELING_FADE_HEIGHT
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@ -1018,8 +1018,8 @@ void kill_screen(const char* lcd_msg) {
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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float mesh_edit_value, mesh_edit_accumulator; // We round mesh_edit_value to 2.5 decimal places. So we keep a
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float mesh_edit_value, mesh_edit_accumulator; // We round mesh_edit_value to 2.5 decimal places. So we keep a
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// seperate value that doesn't lose precision.
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// separate value that doesn't lose precision.
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static int ubl_encoderPosition = 0;
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static int ubl_encoderPosition = 0;
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static void _lcd_mesh_fine_tune(const char* msg) {
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static void _lcd_mesh_fine_tune(const char* msg) {
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