Rename some auto/locals to avoid name conflict
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@ -155,18 +155,18 @@ void Planner::calculate_trapezoid_for_block(block_t* block, float entry_factor,
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NOLESS(initial_rate, 120);
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NOLESS(initial_rate, 120);
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NOLESS(final_rate, 120);
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NOLESS(final_rate, 120);
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long acceleration = block->acceleration_st;
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long accel = block->acceleration_st;
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int32_t accelerate_steps = ceil(estimate_acceleration_distance(initial_rate, block->nominal_rate, acceleration));
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int32_t accelerate_steps = ceil(estimate_acceleration_distance(initial_rate, block->nominal_rate, accel));
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int32_t decelerate_steps = floor(estimate_acceleration_distance(block->nominal_rate, final_rate, -acceleration));
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int32_t decelerate_steps = floor(estimate_acceleration_distance(block->nominal_rate, final_rate, -accel));
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// Calculate the size of Plateau of Nominal Rate.
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// Calculate the size of Plateau of Nominal Rate.
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int32_t plateau_steps = block->step_event_count - accelerate_steps - decelerate_steps;
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int32_t plateau_steps = block->step_event_count - accelerate_steps - decelerate_steps;
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// Is the Plateau of Nominal Rate smaller than nothing? That means no cruising, and we will
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// Is the Plateau of Nominal Rate smaller than nothing? That means no cruising, and we will
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// have to use intersection_distance() to calculate when to abort acceleration and start braking
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// have to use intersection_distance() to calculate when to abort accel and start braking
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// in order to reach the final_rate exactly at the end of this block.
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// in order to reach the final_rate exactly at the end of this block.
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if (plateau_steps < 0) {
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if (plateau_steps < 0) {
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accelerate_steps = ceil(intersection_distance(initial_rate, final_rate, acceleration, block->step_event_count));
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accelerate_steps = ceil(intersection_distance(initial_rate, final_rate, accel, block->step_event_count));
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accelerate_steps = max(accelerate_steps, 0); // Check limits due to numerical round-off
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accelerate_steps = max(accelerate_steps, 0); // Check limits due to numerical round-off
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accelerate_steps = min((uint32_t)accelerate_steps, block->step_event_count);//(We can cast here to unsigned, because the above line ensures that we are above zero)
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accelerate_steps = min((uint32_t)accelerate_steps, block->step_event_count);//(We can cast here to unsigned, because the above line ensures that we are above zero)
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plateau_steps = 0;
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plateau_steps = 0;
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@ -281,9 +281,9 @@ class Planner {
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* Calculate the distance (not time) it takes to accelerate
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* Calculate the distance (not time) it takes to accelerate
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* from initial_rate to target_rate using the given acceleration:
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* from initial_rate to target_rate using the given acceleration:
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*/
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*/
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static float estimate_acceleration_distance(float initial_rate, float target_rate, float acceleration) {
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static float estimate_acceleration_distance(float initial_rate, float target_rate, float accel) {
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if (acceleration == 0) return 0; // acceleration was 0, set acceleration distance to 0
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if (accel == 0) return 0; // accel was 0, set acceleration distance to 0
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return (target_rate * target_rate - initial_rate * initial_rate) / (acceleration * 2);
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return (target_rate * target_rate - initial_rate * initial_rate) / (accel * 2);
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}
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}
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/**
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/**
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@ -294,9 +294,9 @@ class Planner {
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* This is used to compute the intersection point between acceleration and deceleration
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* This is used to compute the intersection point between acceleration and deceleration
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* in cases where the "trapezoid" has no plateau (i.e., never reaches maximum speed)
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* in cases where the "trapezoid" has no plateau (i.e., never reaches maximum speed)
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*/
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*/
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static float intersection_distance(float initial_rate, float final_rate, float acceleration, float distance) {
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static float intersection_distance(float initial_rate, float final_rate, float accel, float distance) {
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if (acceleration == 0) return 0; // acceleration was 0, set intersection distance to 0
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if (accel == 0) return 0; // accel was 0, set intersection distance to 0
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return (acceleration * 2 * distance - initial_rate * initial_rate + final_rate * final_rate) / (acceleration * 4);
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return (accel * 2 * distance - initial_rate * initial_rate + final_rate * final_rate) / (accel * 4);
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}
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}
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/**
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/**
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@ -304,8 +304,8 @@ class Planner {
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* to reach 'target_velocity' using 'acceleration' within a given
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* to reach 'target_velocity' using 'acceleration' within a given
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* 'distance'.
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* 'distance'.
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*/
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*/
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static float max_allowable_speed(float acceleration, float target_velocity, float distance) {
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static float max_allowable_speed(float accel, float target_velocity, float distance) {
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return sqrt(target_velocity * target_velocity - 2 * acceleration * distance);
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return sqrt(target_velocity * target_velocity - 2 * accel * distance);
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}
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}
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static void calculate_trapezoid_for_block(block_t* block, float entry_factor, float exit_factor);
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static void calculate_trapezoid_for_block(block_t* block, float entry_factor, float exit_factor);
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