Games, for fun (and stress-testing) (#13464)

This commit is contained in:
Scott Lahteine 2019-04-01 15:43:48 -05:00 committed by GitHub
parent 4961d8aa3e
commit 5de7b5b35e
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GPG Key ID: 4AEE18F83AFDEB23
78 changed files with 1434 additions and 0 deletions

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@ -960,6 +960,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -519,6 +519,7 @@
#define Z_MULTI_STEPPER_DRIVERS EITHER(Z_DUAL_STEPPER_DRIVERS, Z_TRIPLE_STEPPER_DRIVERS) #define Z_MULTI_STEPPER_DRIVERS EITHER(Z_DUAL_STEPPER_DRIVERS, Z_TRIPLE_STEPPER_DRIVERS)
#define Z_MULTI_ENDSTOPS EITHER(Z_DUAL_ENDSTOPS, Z_TRIPLE_ENDSTOPS) #define Z_MULTI_ENDSTOPS EITHER(Z_DUAL_ENDSTOPS, Z_TRIPLE_ENDSTOPS)
#define HAS_EXTRA_ENDSTOPS (EITHER(X_DUAL_ENDSTOPS, Y_DUAL_ENDSTOPS) || Z_MULTI_ENDSTOPS) #define HAS_EXTRA_ENDSTOPS (EITHER(X_DUAL_ENDSTOPS, Y_DUAL_ENDSTOPS) || Z_MULTI_ENDSTOPS)
#define HAS_GAME_MENU (1 < ENABLED(MARLIN_BRICKOUT) + ENABLED(MARLIN_INVADERS) + ENABLED(MARLIN_SNAKE))
#define IS_SCARA EITHER(MORGAN_SCARA, MAKERARM_SCARA) #define IS_SCARA EITHER(MORGAN_SCARA, MAKERARM_SCARA)
#define IS_KINEMATIC (ENABLED(DELTA) || IS_SCARA) #define IS_KINEMATIC (ENABLED(DELTA) || IS_SCARA)

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@ -1277,6 +1277,18 @@
#ifndef MSG_END_Z #ifndef MSG_END_Z
#define MSG_END_Z _UxGT(" End Z") #define MSG_END_Z _UxGT(" End Z")
#endif #endif
#ifndef MSG_BRICKOUT
#define MSG_BRICKOUT _UxGT("Brickout")
#endif
#ifndef MSG_INVADERS
#define MSG_INVADERS _UxGT("Invaders")
#endif
#ifndef MSG_SNAKE
#define MSG_SNAKE _UxGT("Sn4k3")
#endif
#ifndef MSG_MAZE
#define MSG_MAZE _UxGT("Maze")
#endif
// //
// Filament Change screens show up to 3 lines on a 4-line display // Filament Change screens show up to 3 lines on a 4-line display

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@ -138,6 +138,16 @@ void menu_led();
#endif #endif
#endif #endif
#if HAS_GAME_MENU
void menu_game();
#elif ENABLED(MARLIN_BRICKOUT)
void lcd_goto_brickout();
#elif ENABLED(MARLIN_INVADERS)
void lcd_goto_invaders();
#elif ENABLED(MARLIN_SNAKE)
void lcd_goto_snake();
#endif
void menu_main() { void menu_main() {
START_MENU(); START_MENU();
MENU_BACK(MSG_WATCH); MENU_BACK(MSG_WATCH);
@ -276,6 +286,19 @@ void menu_main() {
#endif #endif
#endif #endif
#if ANY(MARLIN_BRICKOUT, MARLIN_INVADERS, MARLIN_SNAKE)
MENU_ITEM(submenu, "Game", (
#if HAS_GAME_MENU
menu_game
#elif ENABLED(MARLIN_BRICKOUT)
lcd_goto_brickout
#elif ENABLED(MARLIN_INVADERS)
lcd_goto_invaders
#elif ENABLED(MARLIN_SNAKE)
lcd_goto_snake
));
#endif
END_MENU(); END_MENU();
} }

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -967,6 +967,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -960,6 +960,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -968,6 +968,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -960,6 +960,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -960,6 +960,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -960,6 +960,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -959,6 +959,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -967,6 +967,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -967,6 +967,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -960,6 +960,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -964,6 +964,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -960,6 +960,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -976,6 +976,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -961,6 +961,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -962,6 +962,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -963,6 +963,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety

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@ -964,6 +964,11 @@
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define STATUS_HEAT_PERCENT // Show heating in a progress bar
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
// @section safety // @section safety