Games, for fun (and stress-testing) (#13464)
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@ -960,6 +960,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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@ -519,6 +519,7 @@
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#define Z_MULTI_STEPPER_DRIVERS EITHER(Z_DUAL_STEPPER_DRIVERS, Z_TRIPLE_STEPPER_DRIVERS)
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#define Z_MULTI_STEPPER_DRIVERS EITHER(Z_DUAL_STEPPER_DRIVERS, Z_TRIPLE_STEPPER_DRIVERS)
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#define Z_MULTI_ENDSTOPS EITHER(Z_DUAL_ENDSTOPS, Z_TRIPLE_ENDSTOPS)
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#define Z_MULTI_ENDSTOPS EITHER(Z_DUAL_ENDSTOPS, Z_TRIPLE_ENDSTOPS)
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#define HAS_EXTRA_ENDSTOPS (EITHER(X_DUAL_ENDSTOPS, Y_DUAL_ENDSTOPS) || Z_MULTI_ENDSTOPS)
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#define HAS_EXTRA_ENDSTOPS (EITHER(X_DUAL_ENDSTOPS, Y_DUAL_ENDSTOPS) || Z_MULTI_ENDSTOPS)
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#define HAS_GAME_MENU (1 < ENABLED(MARLIN_BRICKOUT) + ENABLED(MARLIN_INVADERS) + ENABLED(MARLIN_SNAKE))
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#define IS_SCARA EITHER(MORGAN_SCARA, MAKERARM_SCARA)
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#define IS_SCARA EITHER(MORGAN_SCARA, MAKERARM_SCARA)
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#define IS_KINEMATIC (ENABLED(DELTA) || IS_SCARA)
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#define IS_KINEMATIC (ENABLED(DELTA) || IS_SCARA)
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@ -1277,6 +1277,18 @@
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#ifndef MSG_END_Z
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#ifndef MSG_END_Z
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#define MSG_END_Z _UxGT(" End Z")
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#define MSG_END_Z _UxGT(" End Z")
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#endif
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#endif
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#ifndef MSG_BRICKOUT
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#define MSG_BRICKOUT _UxGT("Brickout")
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#endif
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#ifndef MSG_INVADERS
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#define MSG_INVADERS _UxGT("Invaders")
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#endif
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#ifndef MSG_SNAKE
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#define MSG_SNAKE _UxGT("Sn4k3")
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#endif
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#ifndef MSG_MAZE
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#define MSG_MAZE _UxGT("Maze")
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#endif
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//
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//
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// Filament Change screens show up to 3 lines on a 4-line display
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// Filament Change screens show up to 3 lines on a 4-line display
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1028
Marlin/src/lcd/menu/menu_game.cpp
Normal file
1028
Marlin/src/lcd/menu/menu_game.cpp
Normal file
File diff suppressed because it is too large
Load Diff
@ -138,6 +138,16 @@ void menu_led();
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#endif
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#endif
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#endif
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#endif
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#if HAS_GAME_MENU
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void menu_game();
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#elif ENABLED(MARLIN_BRICKOUT)
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void lcd_goto_brickout();
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#elif ENABLED(MARLIN_INVADERS)
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void lcd_goto_invaders();
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#elif ENABLED(MARLIN_SNAKE)
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void lcd_goto_snake();
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#endif
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void menu_main() {
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void menu_main() {
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START_MENU();
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START_MENU();
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MENU_BACK(MSG_WATCH);
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MENU_BACK(MSG_WATCH);
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@ -276,6 +286,19 @@ void menu_main() {
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#endif
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#endif
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#endif
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#endif
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#if ANY(MARLIN_BRICKOUT, MARLIN_INVADERS, MARLIN_SNAKE)
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MENU_ITEM(submenu, "Game", (
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#if HAS_GAME_MENU
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menu_game
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#elif ENABLED(MARLIN_BRICKOUT)
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lcd_goto_brickout
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#elif ENABLED(MARLIN_INVADERS)
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lcd_goto_invaders
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#elif ENABLED(MARLIN_SNAKE)
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lcd_goto_snake
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));
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#endif
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END_MENU();
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END_MENU();
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}
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}
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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@ -967,6 +967,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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@ -960,6 +960,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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@ -963,6 +963,11 @@
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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// Frivolous Game Options
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//#define MARLIN_BRICKOUT
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//#define MARLIN_INVADERS
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//#define MARLIN_SNAKE
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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// @section safety
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// @section safety
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|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -960,6 +960,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -960,6 +960,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -959,6 +959,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -967,6 +967,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -967,6 +967,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -960,6 +960,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -964,6 +964,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -960,6 +960,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -976,6 +976,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -962,6 +962,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -962,6 +962,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -962,6 +962,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -962,6 +962,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -962,6 +962,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -962,6 +962,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -962,6 +962,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -962,6 +962,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -962,6 +962,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -961,6 +961,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -962,6 +962,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -963,6 +963,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
@ -964,6 +964,11 @@
|
|||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
|
// Frivolous Game Options
|
||||||
|
//#define MARLIN_BRICKOUT
|
||||||
|
//#define MARLIN_INVADERS
|
||||||
|
//#define MARLIN_SNAKE
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
// @section safety
|
// @section safety
|
||||||
|
Loading…
Reference in New Issue
Block a user