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94d5cf8721
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5ecc7d9f25
@ -2361,6 +2361,7 @@ void kill_screen(const char* lcd_msg) {
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void lcd_quick_feedback() {
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lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
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buttons = 0;
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next_button_update_ms = millis() + 500;
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// Buzz and wait. The delay is needed for buttons to settle!
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@ -2850,20 +2851,26 @@ void lcd_reset_alert_level() { lcd_status_message_level = 0; }
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* Warning: This function is called from interrupt context!
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*/
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void lcd_buttons_update() {
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#if ENABLED(NEWPANEL)
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uint8_t newbutton = 0;
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#if BUTTON_EXISTS(EN1)
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if (BUTTON_PRESSED(EN1)) newbutton |= EN_A;
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#endif
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#if BUTTON_EXISTS(EN2)
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if (BUTTON_PRESSED(EN2)) newbutton |= EN_B;
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#endif
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#if LCD_HAS_DIRECTIONAL_BUTTONS || BUTTON_EXISTS(ENC)
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millis_t now = millis();
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#endif
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millis_t now = millis();
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if (ELAPSED(now, next_button_update_ms)) {
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#if ENABLED(NEWPANEL)
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uint8_t newbutton = 0;
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#if BUTTON_EXISTS(EN1)
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if (BUTTON_PRESSED(EN1)) newbutton |= EN_A;
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#endif
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#if BUTTON_EXISTS(EN2)
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if (BUTTON_PRESSED(EN2)) newbutton |= EN_B;
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#endif
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#if BUTTON_EXISTS(ENC)
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if (BUTTON_PRESSED(ENC)) newbutton |= EN_C;
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#endif
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#if LCD_HAS_DIRECTIONAL_BUTTONS
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#if LCD_HAS_DIRECTIONAL_BUTTONS
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if (ELAPSED(now, next_button_update_ms)) {
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if (false) {
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// for the else-ifs below
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}
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@ -2891,23 +2898,21 @@ void lcd_reset_alert_level() { lcd_status_message_level = 0; }
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next_button_update_ms = now + 300;
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}
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#endif
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}
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#endif
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#if BUTTON_EXISTS(ENC)
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if (ELAPSED(now, next_button_update_ms) && BUTTON_PRESSED(ENC)) newbutton |= EN_C;
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#endif
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#endif // LCD_HAS_DIRECTIONAL_BUTTONS
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buttons = newbutton;
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#if ENABLED(LCD_HAS_SLOW_BUTTONS)
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buttons |= slow_buttons;
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#endif
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#if ENABLED(REPRAPWORLD_KEYPAD)
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GET_BUTTON_STATES(buttons_reprapworld_keypad);
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#endif
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#else
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GET_BUTTON_STATES(buttons);
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#endif //!NEWPANEL
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buttons = newbutton;
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#if ENABLED(LCD_HAS_SLOW_BUTTONS)
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buttons |= slow_buttons;
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#endif
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#if ENABLED(REPRAPWORLD_KEYPAD)
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GET_BUTTON_STATES(buttons_reprapworld_keypad);
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#endif
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#else
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GET_BUTTON_STATES(buttons);
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#endif //!NEWPANEL
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} // next_button_update_ms
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// Manage encoder rotation
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#if ENABLED(REVERSE_MENU_DIRECTION) && ENABLED(REVERSE_ENCODER_DIRECTION)
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