Added change to example Configuration.h's
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@ -412,6 +412,10 @@ const bool Z_MAX_ENDSTOP_INVERTING = false; // set to true to invert the logic o
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// #define MANUAL_BED_LEVELING // Add display menu option for bed leveling
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// #define MESH_BED_LEVELING // Enable mesh bed leveling
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#ifdef MANUAL_BED_LEVELING
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#define MBL_Z_STEP 0.025
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#endif // MANUAL_BED_LEVELING
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#ifdef MESH_BED_LEVELING
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
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@ -364,6 +364,10 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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// #define MANUAL_BED_LEVELING // Add display menu option for bed leveling
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// #define MESH_BED_LEVELING // Enable mesh bed leveling
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#ifdef MANUAL_BED_LEVELING
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#define MBL_Z_STEP 0.025
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#endif // MANUAL_BED_LEVELING
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#ifdef MESH_BED_LEVELING
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
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@ -387,6 +387,10 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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// #define MANUAL_BED_LEVELING // Add display menu option for bed leveling
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// #define MESH_BED_LEVELING // Enable mesh bed leveling
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#ifdef MANUAL_BED_LEVELING
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#define MBL_Z_STEP 0.025
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#endif // MANUAL_BED_LEVELING
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#ifdef MESH_BED_LEVELING
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
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@ -392,6 +392,10 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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// #define MANUAL_BED_LEVELING // Add display menu option for bed leveling
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// #define MESH_BED_LEVELING // Enable mesh bed leveling
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#ifdef MANUAL_BED_LEVELING
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#define MBL_Z_STEP 0.025
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#endif // MANUAL_BED_LEVELING
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#ifdef MESH_BED_LEVELING
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
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@ -416,6 +416,10 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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// #define MANUAL_BED_LEVELING // Add display menu option for bed leveling
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// #define MESH_BED_LEVELING // Enable mesh bed leveling
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#ifdef MANUAL_BED_LEVELING
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#define MBL_Z_STEP 0.025
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#endif // MANUAL_BED_LEVELING
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#ifdef MESH_BED_LEVELING
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
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@ -386,6 +386,10 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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// #define MANUAL_BED_LEVELING // Add display menu option for bed leveling
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// #define MESH_BED_LEVELING // Enable mesh bed leveling
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#ifdef MANUAL_BED_LEVELING
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#define MBL_Z_STEP 0.025
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#endif // MANUAL_BED_LEVELING
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#ifdef MESH_BED_LEVELING
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
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@ -414,6 +414,10 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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// #define MANUAL_BED_LEVELING // Add display menu option for bed leveling
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// #define MESH_BED_LEVELING // Enable mesh bed leveling
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#ifdef MANUAL_BED_LEVELING
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#define MBL_Z_STEP 0.025
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#endif // MANUAL_BED_LEVELING
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#ifdef MESH_BED_LEVELING
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
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@ -414,6 +414,10 @@ const bool Z_MAX_ENDSTOP_INVERTING = false; // set to true to invert the logic o
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// #define MANUAL_BED_LEVELING // Add display menu option for bed leveling
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// #define MESH_BED_LEVELING // Enable mesh bed leveling
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#ifdef MANUAL_BED_LEVELING
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#define MBL_Z_STEP 0.025
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#endif // MANUAL_BED_LEVELING
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#ifdef MESH_BED_LEVELING
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
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@ -384,6 +384,10 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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// #define MANUAL_BED_LEVELING // Add display menu option for bed leveling
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// #define MESH_BED_LEVELING // Enable mesh bed leveling
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#ifdef MANUAL_BED_LEVELING
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#define MBL_Z_STEP 0.025
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#endif // MANUAL_BED_LEVELING
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#ifdef MESH_BED_LEVELING
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
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@ -386,6 +386,10 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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// #define MANUAL_BED_LEVELING // Add display menu option for bed leveling
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// #define MESH_BED_LEVELING // Enable mesh bed leveling
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#ifdef MANUAL_BED_LEVELING
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#define MBL_Z_STEP 0.025
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#endif // MANUAL_BED_LEVELING
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#ifdef MESH_BED_LEVELING
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#define MESH_MIN_X 10
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#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
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