Clean up whitespace, trailing space, bad tab conversion, etc.
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@ -1,5 +1,5 @@
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dist: trusty
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sudo: true
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sudo: true
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#
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language: c
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#
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14
Marlin/ubl.h
14
Marlin/ubl.h
@ -384,18 +384,12 @@
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FORCE_INLINE static float fade_scaling_factor_for_z(const float &lz) { return 1.0; }
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#endif
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FORCE_INLINE static float mesh_index_to_xpos(const uint8_t i) {
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if (i<GRID_MAX_POINTS_X)
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return pgm_read_float(&_mesh_index_to_xpos[i]);
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else
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return UBL_MESH_MIN_X + i * (MESH_X_DIST);
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FORCE_INLINE static float mesh_index_to_xpos(const uint8_t i) {
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return i < GRID_MAX_POINTS_X ? pgm_read_float(&_mesh_index_to_xpos[i]) : UBL_MESH_MIN_X + i * (MESH_X_DIST);
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}
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FORCE_INLINE static float mesh_index_to_ypos(const uint8_t i) {
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if (i<GRID_MAX_POINTS_Y)
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return pgm_read_float(&_mesh_index_to_ypos[i]);
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else
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return UBL_MESH_MIN_Y + i * (MESH_Y_DIST);
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FORCE_INLINE static float mesh_index_to_ypos(const uint8_t i) {
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return i < GRID_MAX_POINTS_Y ? pgm_read_float(&_mesh_index_to_ypos[i]) : UBL_MESH_MIN_Y + i * (MESH_Y_DIST);
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}
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static bool prepare_segmented_line_to(const float ltarget[XYZE], const float &feedrate);
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@ -176,26 +176,17 @@
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const float xratio = (RAW_X_POSITION(end[X_AXIS]) - mesh_index_to_xpos(cell_dest_xi)) * (1.0 / (MESH_X_DIST));
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float z1 = z_values[cell_dest_xi ][cell_dest_yi ] + xratio *
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(z_values[cell_dest_xi + 1][cell_dest_yi ] - z_values[cell_dest_xi][cell_dest_yi ]),
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z2 = z_values[cell_dest_xi ][cell_dest_yi + 1] + xratio *
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(z_values[cell_dest_xi + 1][cell_dest_yi + 1] - z_values[cell_dest_xi][cell_dest_yi + 1]);
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(z_values[cell_dest_xi + 1][cell_dest_yi ] - z_values[cell_dest_xi][cell_dest_yi ]),
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z2 = z_values[cell_dest_xi ][cell_dest_yi + 1] + xratio *
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(z_values[cell_dest_xi + 1][cell_dest_yi + 1] - z_values[cell_dest_xi][cell_dest_yi + 1]);
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if ( cell_dest_xi >= GRID_MAX_POINTS_X-1) {
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z1 = 0.0;
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z2 = 0.0;
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}
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if (cell_dest_xi >= GRID_MAX_POINTS_X - 1) z1 = z2 = 0.0;
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// we are done with the fractional X distance into the cell. Now with the two Z-Heights we have calculated, we
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// are going to apply the Y-Distance into the cell to interpolate the final Z correction.
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const float yratio = (RAW_Y_POSITION(end[Y_AXIS]) - mesh_index_to_ypos(cell_dest_yi)) * (1.0 / (MESH_Y_DIST));
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float z0 = z1 + (z2 - z1) * yratio;
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if ( cell_dest_yi >= GRID_MAX_POINTS_Y-1)
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z0 = 0.0;
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z0 *= fade_scaling_factor_for_z(end[Z_AXIS]);
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float z0 = cell_dest_yi < GRID_MAX_POINTS_Y - 1 ? z1 + (z2 - z1) * yratio * fade_scaling_factor_for_z(end[Z_AXIS]) : 0.0;
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/**
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* If part of the Mesh is undefined, it will show up as NAN
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