Make sure binary.h is included as needed
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@ -37,7 +37,7 @@
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#include "../module/temperature.h"
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#include "../module/stepper.h"
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#include "../gcode/parser.h"
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#include "binary.h"
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#include <binary.h>
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#include <Wire.h>
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@ -31,17 +31,17 @@
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#define defaultVDD DAC_STEPPER_MAX //was 5000 but differs with internal Vref
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#define BASE_ADDR 0x60
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#define RESET 0B00000110
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#define WAKE 0B00001001
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#define UPDATE 0B00001000
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#define MULTIWRITE 0B01000000
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#define SINGLEWRITE 0B01011000
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#define SEQWRITE 0B01010000
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#define VREFWRITE 0B10000000
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#define GAINWRITE 0B11000000
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#define POWERDOWNWRITE 0B10100000
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#define GENERALCALL 0B00000000
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#define GAINWRITE 0B11000000
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#define RESET 0b00000110
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#define WAKE 0b00001001
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#define UPDATE 0b00001000
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#define MULTIWRITE 0b01000000
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#define SINGLEWRITE 0b01011000
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#define SEQWRITE 0b01010000
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#define VREFWRITE 0b10000000
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#define GAINWRITE 0b11000000
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#define POWERDOWNWRITE 0b10100000
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#define GENERALCALL 0b00000000
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#define GAINWRITE 0b11000000
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// This is taken from the original lib, makes it easy to edit if needed
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// DAC_OR_ADDRESS defined in pins_BOARD.h file
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@ -32,6 +32,8 @@
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* Please note that using the high-res version takes 402Bytes of PROGMEM.
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*/
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#include <binary.h>
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//#define START_BMPHIGH
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#if ENABLED(SHOW_BOOTSCREEN)
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@ -52,6 +52,8 @@
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#endif
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#endif
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#include <binary.h>
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extern volatile uint8_t buttons; //an extended version of the last checked buttons in a bit array.
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////////////////////////////////////
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@ -1326,18 +1328,18 @@ static void lcd_implementation_status_screen() {
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}
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clear_custom_char(&new_char);
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new_char.custom_char_bits[0] = 0B11111U; // char #0 is used for the top line of the box
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new_char.custom_char_bits[0] = 0b11111U; // char #0 is used for the top line of the box
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lcd.createChar(0, (uint8_t*)&new_char);
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clear_custom_char(&new_char);
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k = (GRID_MAX_POINTS_Y) * pixels_per_y_mesh_pnt + 1; // row of pixels for the bottom box line
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l = k % (ULTRA_Y_PIXELS_PER_CHAR); // row within relevant character cell
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new_char.custom_char_bits[l] = 0B11111U; // char #1 is used for the bottom line of the box
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new_char.custom_char_bits[l] = 0b11111U; // char #1 is used for the bottom line of the box
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lcd.createChar(1, (uint8_t*)&new_char);
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clear_custom_char(&new_char);
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for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++)
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new_char.custom_char_bits[j] = 0B10000U; // char #2 is used for the left edge of the box
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new_char.custom_char_bits[j] = 0b10000U; // char #2 is used for the left edge of the box
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lcd.createChar(2, (uint8_t*)&new_char);
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clear_custom_char(&new_char);
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