Fix some whitespace
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9903305dda
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693865a649
@ -1217,12 +1217,10 @@
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#define MESH_EDIT_GFX_OVERLAY // Display a graphics overlay while editing the mesh
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#define MESH_INSET 35 // Set Mesh bounds as an inset region of the bed
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#define MESH_INSET 35 // Set Mesh bounds as an inset region of the bed
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#define GRID_MAX_POINTS_X 10 // Don't use more than 15 points per axis, implementation limited.
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#define GRID_MAX_POINTS_Y GRID_MAX_POINTS_X
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#define UBL_MESH_EDIT_MOVES_Z // Sophisticated users prefer no movement of nozzle
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#define UBL_SAVE_ACTIVE_ON_M500 // Save the currently active mesh in the current slot on M500
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@ -263,7 +263,7 @@
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*/
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#define CASE_LIGHT_ENABLE
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#if ENABLED(CASE_LIGHT_ENABLE)
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#define CASE_LIGHT_PIN 5
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#define CASE_LIGHT_PIN 5
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#define INVERT_CASE_LIGHT false // Set true if Case Light is ON when pin is LOW
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#define CASE_LIGHT_DEFAULT_ON true // Set default power-up state on
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#define CASE_LIGHT_DEFAULT_BRIGHTNESS 255 // Set default power-up brightness (0-255, requires PWM pin)
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@ -1580,7 +1580,7 @@
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#define USER_DESC_1 "UBL Commission Step 1"
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#define USER_GCODE_1 "M502 \n M500 \n M501 \n M190 S75 \n G28 \n G29 P1 \n G29 S1 \n M117 Run Step 2 \n"
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#define USER_DESC_2 "UBL Commission Step 2"
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#define USER_GCODE_2 "G29 S1 \n G29 S0 \n G29 F 10.0 \n G29 A \n M500 \n G28 \n G29 L1 \n M109 S225 \n G1 X150 Y 150 \n G1 Z0 \n M117 Set Z Offset \n"
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@ -67,7 +67,7 @@
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B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110000,B11111100,B00011000,
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B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111001,B11111000,B00111000,
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B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000,
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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};
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const unsigned char status_screen1_bmp[] PROGMEM = {
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000,
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@ -88,7 +88,7 @@
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B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110111,B00000011,B11011000,
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B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111000,B00000011,B00111000,
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B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000010,B11111000,
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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};
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#elif FAN_ANIM_FRAMES == 3
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@ -112,7 +112,7 @@
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B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110000,B11111100,B00011000,
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B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111001,B11111000,B00111000,
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B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000,
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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};
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const unsigned char status_screen1_bmp[] PROGMEM = {
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000,
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@ -133,7 +133,7 @@
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B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110111,B11110000,B01011000,
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B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111001,B11100000,B00111000,
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B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000,
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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};
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const unsigned char status_screen2_bmp[] PROGMEM = {
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000,
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@ -154,7 +154,7 @@
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B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110111,B00000011,B11011000,
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B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111000,B00000011,B00111000,
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B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000010,B11111000,
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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};
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#elif FAN_ANIM_FRAMES == 4
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@ -178,7 +178,7 @@
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B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110000,B11111100,B00011000,
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B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111001,B11111000,B00111000,
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B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000,
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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};
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const unsigned char status_screen1_bmp[] PROGMEM = {
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000,
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@ -199,7 +199,7 @@
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B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110111,B11110000,B01011000,
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B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111001,B11100000,B00111000,
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B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000,
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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};
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const unsigned char status_screen2_bmp[] PROGMEM = {
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000,
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@ -220,7 +220,7 @@
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B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110111,B00000011,B11011000,
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B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111000,B00000011,B00111000,
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B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000010,B11111000,
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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};
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const unsigned char status_screen3_bmp[] PROGMEM = {
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111111,B11111111,B11111000,
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@ -241,7 +241,7 @@
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B10011011,B01010110,B10101001,B00000000,B00000000,B00111111,B11110000,B00000000,B00000000,B00001000,B00100000,B10000000,B00000000,B00110000,B00001111,B00011000,
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B10011011,B01010100,B10011001,B00000000,B00000000,B00001111,B11000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00111000,B00011111,B00111000,
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B10011111,B11111111,B11111001,B00000000,B00000000,B00000111,B10000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111110,B00000000,B11111000,
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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B11111111,B11111111,B11111111,B00000000,B00000000,B00000011,B00000000,B00000000,B00000000,B11111111,B11111111,B11000000,B00000000,B00111111,B11111111,B11111000
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};
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#endif
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