Merge pull request #3797 from AnHardt/fix-screen-updatedelay
Rework intermediate idle() and manage_heater() calls in G2/G3 and G5
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6d68b12e28
@ -448,11 +448,11 @@
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// @section extras
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// @section extras
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// Arc interpretation settings:
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// Arc interpretation settings:
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#define ARC_SUPPORT // Disabling this saves ~2660bytes
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#define ARC_SUPPORT // Disabling this saves ~2738 bytes
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#define MM_PER_ARC_SEGMENT 1
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#define MM_PER_ARC_SEGMENT 1
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#define N_ARC_CORRECTION 25
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#define N_ARC_CORRECTION 25
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// Support for G5 with XYZE destination and IJPQ offsets
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// Support for G5 with XYZE destination and IJPQ offsets. Needs ~2666 bytes
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//#define BEZIER_CURVE_SUPPORT
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//#define BEZIER_CURVE_SUPPORT
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const unsigned int dropsegments = 5; //everything with less than this number of steps will be ignored as move and joined with the next movement
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const unsigned int dropsegments = 5; //everything with less than this number of steps will be ignored as move and joined with the next movement
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@ -106,7 +106,7 @@
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* G2 - CW ARC
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* G2 - CW ARC
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* G3 - CCW ARC
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* G3 - CCW ARC
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* G4 - Dwell S<seconds> or P<milliseconds>
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* G4 - Dwell S<seconds> or P<milliseconds>
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* G5 - Cubic B-spline with
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* G5 - Cubic B-spline with XYZE destination and IJPQ offsets
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* G10 - retract filament according to settings of M207
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* G10 - retract filament according to settings of M207
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* G11 - retract recover filament according to settings of M208
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* G11 - retract recover filament according to settings of M208
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* G28 - Home one or more axes
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* G28 - Home one or more axes
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@ -2546,14 +2546,7 @@ inline void gcode_G4() {
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inline void gcode_G5() {
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inline void gcode_G5() {
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if (IsRunning()) {
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if (IsRunning()) {
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#ifdef SF_ARC_FIX
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bool relative_mode_backup = relative_mode;
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relative_mode = true;
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#endif
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gcode_get_destination();
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gcode_get_destination();
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#ifdef SF_ARC_FIX
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relative_mode = relative_mode_backup;
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#endif
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float offset[] = {
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float offset[] = {
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code_seen('I') ? code_value() : 0.0,
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code_seen('I') ? code_value() : 0.0,
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@ -7604,13 +7597,14 @@ void prepare_move() {
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float feed_rate = feedrate * feedrate_multiplier / 60 / 100.0;
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float feed_rate = feedrate * feedrate_multiplier / 60 / 100.0;
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millis_t previous_ms = millis();
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millis_t next_ping_ms = millis() + 200UL;
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for (i = 1; i < segments; i++) { // Iterate (segments-1) times
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for (i = 1; i < segments; i++) { // Iterate (segments-1) times
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thermalManager.manage_heater();
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millis_t now = millis();
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millis_t now = millis();
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if (now - previous_ms > 200UL) {
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if (ELAPSED(now, next_ping_ms)) {
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previous_ms = now;
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next_ping_ms = now + 200UL;
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idle();
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idle();
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}
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}
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@ -118,15 +118,15 @@ void cubic_b_spline(const float position[NUM_AXIS], const float target[NUM_AXIS]
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bez_target[Y_AXIS] = position[Y_AXIS];
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bez_target[Y_AXIS] = position[Y_AXIS];
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float step = MAX_STEP;
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float step = MAX_STEP;
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uint8_t idle_counter = 0;
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millis_t next_ping_ms = millis() + 200UL;
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millis_t next_ping_ms = millis() + 200UL;
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while (t < 1.0) {
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while (t < 1.0) {
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thermalManager.manage_heater();
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millis_t now = millis();
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millis_t now = millis();
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if (ELAPSED(now, next_ping_ms)) {
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if (ELAPSED(now, next_ping_ms)) {
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next_ping_ms = now + 200UL;
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next_ping_ms = now + 200UL;
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(idle_counter++ & 0x03) ? thermalManager.manage_heater() : idle();
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idle();
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}
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}
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// First try to reduce the step in order to make it sufficiently
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// First try to reduce the step in order to make it sufficiently
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@ -282,7 +282,6 @@ menuPosition menu_history[10];
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uint8_t menu_history_depth = 0;
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uint8_t menu_history_depth = 0;
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millis_t next_lcd_update_ms;
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millis_t next_lcd_update_ms;
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uint8_t lcd_status_update_delay;
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bool ignore_click = false;
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bool ignore_click = false;
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bool wait_for_unclick;
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bool wait_for_unclick;
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bool defer_return_to_status = false;
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bool defer_return_to_status = false;
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@ -2248,9 +2247,13 @@ void lcd_update() {
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}
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}
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#endif //ULTIPANEL
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#endif //ULTIPANEL
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// Simply redraw the Info Screen 10 times a second
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// Here we arrive every ~100ms when ideling often enough.
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if (currentMenu == lcd_status_screen && !(++lcd_status_update_delay % 10))
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// Instead of tracking the changes simply redraw the Info Screen ~1 time a second.
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static int8_t lcd_status_update_delay = 1; // first update one loop delayed
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if (currentMenu == lcd_status_screen && !lcd_status_update_delay--) {
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lcd_status_update_delay = 9;
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
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}
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if (lcdDrawUpdate) {
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if (lcdDrawUpdate) {
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