Improve plan_arc circle detection (#20440)
Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
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@ -41,13 +41,12 @@
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#endif
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#endif
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/**
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/**
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* Plan an arc in 2 dimensions
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* Plan an arc in 2 dimensions, with optional linear motion in a 3rd dimension
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*
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*
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* The arc is approximated by generating many small linear segments.
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* The arc is traced by generating many small linear segments, as configured by
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* The length of each segment is configured in MM_PER_ARC_SEGMENT (Default 1mm)
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* MM_PER_ARC_SEGMENT (Default 1mm). In the future we hope more slicers will include
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* Arcs should only be made relatively large (over 5mm), as larger arcs with
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* an option to generate G2/G3 arcs for curved surfaces, as this will allow faster
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* larger segments will tend to be more efficient. Your slicer should have
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* boards to produce much smoother curved surfaces.
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* options for G2/G3 arc generation. In future these options may be GCode tunable.
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*/
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*/
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void plan_arc(
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void plan_arc(
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const xyze_pos_t &cart, // Destination position
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const xyze_pos_t &cart, // Destination position
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@ -77,26 +76,33 @@ void plan_arc(
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rt_Y = cart[q_axis] - center_Q,
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rt_Y = cart[q_axis] - center_Q,
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start_L = current_position[l_axis];
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start_L = current_position[l_axis];
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// Angle of rotation between position and target from the circle center.
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float angular_travel = ATAN2(rvec.a * rt_Y - rvec.b * rt_X, rvec.a * rt_X + rvec.b * rt_Y);
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#ifdef MIN_ARC_SEGMENTS
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#ifdef MIN_ARC_SEGMENTS
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uint16_t min_segments = MIN_ARC_SEGMENTS;
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uint16_t min_segments = MIN_ARC_SEGMENTS;
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#else
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#else
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constexpr uint16_t min_segments = 1;
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constexpr uint16_t min_segments = 1;
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#endif
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#endif
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// Do a full circle if angular rotation is near 0 and the target is current position
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// Angle of rotation between position and target from the circle center.
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if (!angular_travel || (NEAR_ZERO(angular_travel) && NEAR(current_position[p_axis], cart[p_axis]) && NEAR(current_position[q_axis], cart[q_axis]))) {
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float angular_travel;
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// Do a full circle if starting and ending positions are "identical"
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if (NEAR(current_position[p_axis], cart[p_axis]) && NEAR(current_position[q_axis], cart[q_axis])) {
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// Preserve direction for circles
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// Preserve direction for circles
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angular_travel = clockwise ? -RADIANS(360) : RADIANS(360);
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angular_travel = clockwise ? -RADIANS(360) : RADIANS(360);
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}
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}
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else {
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else {
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// Calculate the angle
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angular_travel = ATAN2(rvec.a * rt_Y - rvec.b * rt_X, rvec.a * rt_X + rvec.b * rt_Y);
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// Angular travel too small to detect? Just return.
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if (!angular_travel) return;
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// Make sure angular travel over 180 degrees goes the other way around.
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// Make sure angular travel over 180 degrees goes the other way around.
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switch (((angular_travel < 0) << 1) | clockwise) {
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switch (((angular_travel < 0) << 1) | clockwise) {
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case 1: angular_travel -= RADIANS(360); break; // Positive but CW? Reverse direction.
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case 1: angular_travel -= RADIANS(360); break; // Positive but CW? Reverse direction.
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case 2: angular_travel += RADIANS(360); break; // Negative but CCW? Reverse direction.
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case 2: angular_travel += RADIANS(360); break; // Negative but CCW? Reverse direction.
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}
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}
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#ifdef MIN_ARC_SEGMENTS
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#ifdef MIN_ARC_SEGMENTS
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min_segments = CEIL(min_segments * ABS(angular_travel) / RADIANS(360));
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min_segments = CEIL(min_segments * ABS(angular_travel) / RADIANS(360));
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NOLESS(min_segments, 1U);
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NOLESS(min_segments, 1U);
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