Two strategies to address a stuck buzzer
This commit is contained in:
parent
0ccc5d1dd9
commit
71674059c3
@ -124,7 +124,7 @@ class Buzzer {
|
|||||||
this->state.timestamp = millis() + this->state.tone.duration;
|
this->state.timestamp = millis() + this->state.tone.duration;
|
||||||
if (this->state.tone.frequency > 0) this->on();
|
if (this->state.tone.frequency > 0) this->on();
|
||||||
}
|
}
|
||||||
else if (millis() >= this->state.timestamp) this->reset();
|
else if (ELAPSED(millis(), this->state.timestamp)) this->reset();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -2334,12 +2334,14 @@ void kill_screen(const char* lcd_msg) {
|
|||||||
lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
|
lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
|
||||||
next_button_update_ms = millis() + 500;
|
next_button_update_ms = millis() + 500;
|
||||||
|
|
||||||
|
// Buzz and wait. The delay is needed for buttons to settle!
|
||||||
#if ENABLED(LCD_USE_I2C_BUZZER)
|
#if ENABLED(LCD_USE_I2C_BUZZER)
|
||||||
lcd.buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
|
lcd.buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
|
||||||
|
delay(10);
|
||||||
#elif PIN_EXISTS(BEEPER)
|
#elif PIN_EXISTS(BEEPER)
|
||||||
buzzer.tone(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
|
buzzer.tone(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
|
||||||
|
for (int8_t i = 5; i--;) { buzzer.tick(); delay(2); }
|
||||||
#endif
|
#endif
|
||||||
delay(10); // needed for buttons to settle
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
Loading…
Reference in New Issue
Block a user