[2.0.x] bltouch home refinements (#11397)
Just create a better functions call logic flow
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@ -1297,12 +1297,7 @@ void homeaxis(const AxisEnum axis) {
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// Homing Z towards the bed? Deploy the Z probe or endstop.
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// Homing Z towards the bed? Deploy the Z probe or endstop.
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#if HOMING_Z_WITH_PROBE
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#if HOMING_Z_WITH_PROBE
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if (axis == Z_AXIS) {
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if (axis == Z_AXIS && DEPLOY_PROBE()) return;
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if (DEPLOY_PROBE()) return;
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#if ENABLED(BLTOUCH)
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if (set_bltouch_deployed(true)) return;
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#endif
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}
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#endif
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#endif
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// Set flags for X, Y, Z motor locking
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// Set flags for X, Y, Z motor locking
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@ -1326,6 +1321,12 @@ void homeaxis(const AxisEnum axis) {
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) SERIAL_ECHOLNPGM("Home 1 Fast:");
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if (DEBUGGING(LEVELING)) SERIAL_ECHOLNPGM("Home 1 Fast:");
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#endif
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#endif
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#if HOMING_Z_WITH_PROBE && ENABLED(BLTOUCH)
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// BLTOUCH needs to be deployed every time
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if (axis == Z_AXIS && set_bltouch_deployed(true)) return;
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#endif
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do_homing_move(axis, 1.5f * max_length(axis) * axis_home_dir);
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do_homing_move(axis, 1.5f * max_length(axis) * axis_home_dir);
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#if HOMING_Z_WITH_PROBE && ENABLED(BLTOUCH)
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#if HOMING_Z_WITH_PROBE && ENABLED(BLTOUCH)
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@ -1364,6 +1365,11 @@ void homeaxis(const AxisEnum axis) {
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#endif
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#endif
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do_homing_move(axis, 2 * bump, get_homing_bump_feedrate(axis));
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do_homing_move(axis, 2 * bump, get_homing_bump_feedrate(axis));
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#if HOMING_Z_WITH_PROBE && ENABLED(BLTOUCH)
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// BLTOUCH needs to be stowed after trigger to rearm itself
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if (axis == Z_AXIS) set_bltouch_deployed(false);
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#endif
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}
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}
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#if ENABLED(X_DUAL_ENDSTOPS) || ENABLED(Y_DUAL_ENDSTOPS) || ENABLED(Z_DUAL_ENDSTOPS)
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#if ENABLED(X_DUAL_ENDSTOPS) || ENABLED(Y_DUAL_ENDSTOPS) || ENABLED(Z_DUAL_ENDSTOPS)
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@ -1440,12 +1446,7 @@ void homeaxis(const AxisEnum axis) {
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// Put away the Z probe
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// Put away the Z probe
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#if HOMING_Z_WITH_PROBE
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#if HOMING_Z_WITH_PROBE
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if (axis == Z_AXIS) {
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if (axis == Z_AXIS && STOW_PROBE()) return;
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#if ENABLED(BLTOUCH)
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if (set_bltouch_deployed(false)) return;
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#endif
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if (STOW_PROBE()) return;
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}
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#endif
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#endif
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// Clear retracted status if homing the Z axis
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// Clear retracted status if homing the Z axis
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