Apply SEGMENT_LEVELED_MOVES to example configs
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@ -886,6 +886,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -906,6 +906,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -886,6 +886,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -1005,6 +1005,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -892,6 +892,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -886,6 +886,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -877,6 +877,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -887,6 +887,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -877,6 +877,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -885,6 +885,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -896,6 +896,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -868,6 +868,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -868,6 +868,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -883,6 +883,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -901,6 +901,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -886,6 +886,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -890,6 +890,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -914,6 +914,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -890,6 +890,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -890,6 +890,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -887,6 +887,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -886,6 +886,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -884,6 +884,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -898,6 +898,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -889,6 +889,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -917,6 +917,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -942,6 +942,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -886,6 +886,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -916,6 +916,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -886,6 +886,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -886,6 +886,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -886,6 +886,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -1016,6 +1016,11 @@
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// The height can be set with M420 Z<height>
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//#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -1016,6 +1016,11 @@
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// The height can be set with M420 Z<height>
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//#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -1003,6 +1003,11 @@
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// The height can be set with M420 Z<height>
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//#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -1006,6 +1006,11 @@
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// The height can be set with M420 Z<height>
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//#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -1006,6 +1006,11 @@
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// The height can be set with M420 Z<height>
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//#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -1015,6 +1015,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
//#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -900,6 +900,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -889,6 +889,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -881,6 +881,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -891,6 +891,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user