Drop return value from Serial::write() (#21567)

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Ramiro Polla 2021-04-09 04:05:31 +02:00 committed by GitHub
parent 1a2cbe100c
commit 8048d1411f
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3 changed files with 4 additions and 5 deletions

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@ -454,7 +454,7 @@ void MarlinSerial<Cfg>::flush() {
} }
template<typename Cfg> template<typename Cfg>
size_t MarlinSerial<Cfg>::write(const uint8_t c) { void MarlinSerial<Cfg>::write(const uint8_t c) {
if (Cfg::TX_SIZE == 0) { if (Cfg::TX_SIZE == 0) {
_written = true; _written = true;
@ -480,7 +480,7 @@ size_t MarlinSerial<Cfg>::write(const uint8_t c) {
// location". This makes sure flush() won't return until the bytes // location". This makes sure flush() won't return until the bytes
// actually got written // actually got written
B_TXC = 1; B_TXC = 1;
return 1; return;
} }
const uint8_t i = (tx_buffer.head + 1) & (Cfg::TX_SIZE - 1); const uint8_t i = (tx_buffer.head + 1) & (Cfg::TX_SIZE - 1);
@ -510,7 +510,6 @@ size_t MarlinSerial<Cfg>::write(const uint8_t c) {
// Enable TX ISR - Non atomic, but it will eventually enable TX ISR // Enable TX ISR - Non atomic, but it will eventually enable TX ISR
B_UDRIE = 1; B_UDRIE = 1;
} }
return 1;
} }
template<typename Cfg> template<typename Cfg>

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@ -210,7 +210,7 @@
static int read(); static int read();
static void flush(); static void flush();
static ring_buffer_pos_t available(); static ring_buffer_pos_t available();
static size_t write(const uint8_t c); static void write(const uint8_t c);
static void flushTX(); static void flushTX();
#if HAS_DGUS_LCD #if HAS_DGUS_LCD
static ring_buffer_pos_t get_tx_buffer_free(); static ring_buffer_pos_t get_tx_buffer_free();

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@ -100,7 +100,7 @@ struct SerialBase {
// Static dispatch methods below: // Static dispatch methods below:
// The most important method here is where it all ends to: // The most important method here is where it all ends to:
size_t write(uint8_t c) { return SerialChild->write(c); } void write(uint8_t c) { SerialChild->write(c); }
// Called when the parser finished processing an instruction, usually build to nothing // Called when the parser finished processing an instruction, usually build to nothing
void msgDone() const { SerialChild->msgDone(); } void msgDone() const { SerialChild->msgDone(); }