Pass the fade factor to mbl.get_z
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85c2b96685
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@ -83,7 +83,11 @@
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return z1 + delta_a * delta_z;
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}
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float get_z(float x0, float y0) {
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float get_z(const float &x0, const float &y0
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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, const float &factor
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#endif
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) const {
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int8_t cx = cell_index_x(x0),
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cy = cell_index_y(y0);
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if (cx < 0 || cy < 0) return z_offset;
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@ -96,7 +100,12 @@
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float z0 = calc_z0(y0,
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get_probe_y(cy), z1,
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get_probe_y(cy + 1), z2);
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return z0 + z_offset;
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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return z0 * factor + z_offset;
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#else
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return z0 + z_offset;
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#endif
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}
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};
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@ -559,7 +559,7 @@ void Planner::check_axes_activity() {
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#if ENABLED(MESH_BED_LEVELING)
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if (mbl.active())
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lz += mbl.get_z(RAW_X_POSITION(lx), RAW_Y_POSITION(ly)) * z_fade_factor;
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lz += mbl.get_z(RAW_X_POSITION(lx), RAW_Y_POSITION(ly), z_fade_factor);
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#elif ABL_PLANAR
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@ -595,7 +595,7 @@ void Planner::check_axes_activity() {
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if (mbl.active()) {
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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const float c = mbl.get_z(RAW_X_POSITION(logical[X_AXIS]), RAW_Y_POSITION(logical[Y_AXIS]));
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const float c = mbl.get_z(RAW_X_POSITION(logical[X_AXIS]), RAW_Y_POSITION(logical[Y_AXIS]), 1.0);
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logical[Z_AXIS] = (z_fade_height * (RAW_Z_POSITION(logical[Z_AXIS]) - c)) / (z_fade_height - c);
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#else
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logical[Z_AXIS] -= mbl.get_z(RAW_X_POSITION(logical[X_AXIS]), RAW_Y_POSITION(logical[Y_AXIS]));
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