Merge pull request #3802 from thinkyhead/rc_epatel_g28_rest_pos
MBL: Add option to configure G28 resting position for all axes
This commit is contained in:
commit
88291d1656
@ -94,6 +94,12 @@ script:
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- opt_enable ENABLE_AUTO_BED_LEVELING DEBUG_LEVELING_FEATURE
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- opt_enable ENABLE_AUTO_BED_LEVELING DEBUG_LEVELING_FEATURE
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- build_marlin
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- build_marlin
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#
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#
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# Test MESH_BED_LEVELING feature, with LCD
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#
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- restore_configs
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- opt_enable MESH_BED_LEVELING MESH_G28_REST_ORIGIN MANUAL_BED_LEVELING ULTIMAKERCONTROLLER
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- build_marlin
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#
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# Test AUTO_BED_LEVELING & DEBUG_LEVELING_FEATURE with Servos
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# Test AUTO_BED_LEVELING & DEBUG_LEVELING_FEATURE with Servos
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#
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#
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- opt_enable NUM_SERVOS Z_ENDSTOP_SERVO_NR SERVO_ENDSTOP_ANGLES DEACTIVATE_SERVOS_AFTER_MOVE
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- opt_enable NUM_SERVOS Z_ENDSTOP_SERVO_NR SERVO_ENDSTOP_ANGLES DEACTIVATE_SERVOS_AFTER_MOVE
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@ -525,6 +525,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -2918,17 +2918,19 @@ inline void gcode_G28() {
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#endif
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#endif
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#endif
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#endif
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// For mesh leveling move back to Z=0
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// Enable mesh leveling again
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#if ENABLED(MESH_BED_LEVELING)
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#if ENABLED(MESH_BED_LEVELING)
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if (mbl_was_active && home_all_axis) {
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if (mbl_was_active && home_all_axis) {
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
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current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
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sync_plan_position();
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sync_plan_position();
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mbl.active = 1;
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mbl.active = 1;
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current_position[Z_AXIS] = 0.0;
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#if ENABLED(MESH_G28_REST_ORIGIN)
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set_destination_to_current();
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current_position[Z_AXIS] = 0.0;
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feedrate = homing_feedrate[Z_AXIS];
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set_destination_to_current();
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line_to_destination();
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feedrate = homing_feedrate[Z_AXIS];
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stepper.synchronize();
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line_to_destination();
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stepper.synchronize();
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#endif
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) DEBUG_POS("mbl_was_active", current_position);
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if (DEBUGGING(LEVELING)) DEBUG_POS("mbl_was_active", current_position);
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#endif
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#endif
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@ -507,6 +507,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -505,6 +505,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -517,6 +517,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -519,6 +519,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -542,6 +542,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -525,6 +525,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -519,6 +519,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -533,6 +533,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -546,6 +546,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -517,6 +517,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -525,6 +525,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -567,6 +567,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -567,6 +567,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -567,6 +567,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -556,6 +556,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -565,6 +565,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -528,6 +528,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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@ -515,6 +515,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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#define MESH_NUM_Y_POINTS 3
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#define MESH_NUM_Y_POINTS 3
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0.
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//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
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#if ENABLED(MANUAL_BED_LEVELING)
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#if ENABLED(MANUAL_BED_LEVELING)
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