Adjust vector_3 code with const, some optimization
This commit is contained in:
parent
8ee2612ebb
commit
8d54ffbf05
@ -66,16 +66,16 @@ vector_3 vector_3::get_normal() {
|
|||||||
float vector_3::get_length() { return sqrt((x * x) + (y * y) + (z * z)); }
|
float vector_3::get_length() { return sqrt((x * x) + (y * y) + (z * z)); }
|
||||||
|
|
||||||
void vector_3::normalize() {
|
void vector_3::normalize() {
|
||||||
float length = get_length();
|
const float inv_length = 1.0 / get_length();
|
||||||
x /= length;
|
x *= inv_length;
|
||||||
y /= length;
|
y *= inv_length;
|
||||||
z /= length;
|
z *= inv_length;
|
||||||
}
|
}
|
||||||
|
|
||||||
void vector_3::apply_rotation(matrix_3x3 matrix) {
|
void vector_3::apply_rotation(matrix_3x3 matrix) {
|
||||||
float resultX = x * matrix.matrix[3 * 0 + 0] + y * matrix.matrix[3 * 1 + 0] + z * matrix.matrix[3 * 2 + 0];
|
const float resultX = x * matrix.matrix[3 * 0 + 0] + y * matrix.matrix[3 * 1 + 0] + z * matrix.matrix[3 * 2 + 0],
|
||||||
float resultY = x * matrix.matrix[3 * 0 + 1] + y * matrix.matrix[3 * 1 + 1] + z * matrix.matrix[3 * 2 + 1];
|
resultY = x * matrix.matrix[3 * 0 + 1] + y * matrix.matrix[3 * 1 + 1] + z * matrix.matrix[3 * 2 + 1],
|
||||||
float resultZ = x * matrix.matrix[3 * 0 + 2] + y * matrix.matrix[3 * 1 + 2] + z * matrix.matrix[3 * 2 + 2];
|
resultZ = x * matrix.matrix[3 * 0 + 2] + y * matrix.matrix[3 * 1 + 2] + z * matrix.matrix[3 * 2 + 2];
|
||||||
x = resultX;
|
x = resultX;
|
||||||
y = resultY;
|
y = resultY;
|
||||||
z = resultZ;
|
z = resultZ;
|
||||||
@ -92,7 +92,7 @@ void vector_3::debug(const char title[]) {
|
|||||||
SERIAL_EOL;
|
SERIAL_EOL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void apply_rotation_xyz(matrix_3x3 matrix, float& x, float& y, float& z) {
|
void apply_rotation_xyz(matrix_3x3 matrix, float &x, float &y, float &z) {
|
||||||
vector_3 vector = vector_3(x, y, z);
|
vector_3 vector = vector_3(x, y, z);
|
||||||
vector.apply_rotation(matrix);
|
vector.apply_rotation(matrix);
|
||||||
x = vector.x;
|
x = vector.x;
|
||||||
@ -144,9 +144,9 @@ matrix_3x3 matrix_3x3::transpose(matrix_3x3 original) {
|
|||||||
|
|
||||||
void matrix_3x3::debug(const char title[]) {
|
void matrix_3x3::debug(const char title[]) {
|
||||||
SERIAL_PROTOCOLLN(title);
|
SERIAL_PROTOCOLLN(title);
|
||||||
int count = 0;
|
uint8_t count = 0;
|
||||||
for (int i = 0; i < 3; i++) {
|
for (uint8_t i = 0; i < 3; i++) {
|
||||||
for (int j = 0; j < 3; j++) {
|
for (uint8_t j = 0; j < 3; j++) {
|
||||||
if (matrix[count] >= 0.0) SERIAL_PROTOCOLCHAR('+');
|
if (matrix[count] >= 0.0) SERIAL_PROTOCOLCHAR('+');
|
||||||
SERIAL_PROTOCOL_F(matrix[count], 6);
|
SERIAL_PROTOCOL_F(matrix[count], 6);
|
||||||
SERIAL_PROTOCOLCHAR(' ');
|
SERIAL_PROTOCOLCHAR(' ');
|
||||||
|
Loading…
Reference in New Issue
Block a user