A little cleanup at speaker.h
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8684570f68
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@ -104,7 +104,6 @@ class Buzzer {
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*/
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*/
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void tone(uint16_t const &duration, uint16_t const &frequency = 0) {
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void tone(uint16_t const &duration, uint16_t const &frequency = 0) {
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while (buffer.isFull()) {
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while (buffer.isFull()) {
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delay(5);
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this->tick();
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this->tick();
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thermalManager.manage_heater();
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thermalManager.manage_heater();
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}
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}
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@ -32,7 +32,7 @@ class Speaker: public Buzzer {
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struct state_t {
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struct state_t {
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tone_t tone;
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tone_t tone;
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uint16_t period;
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uint16_t period;
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uint16_t cycles;
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uint16_t counter;
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} state;
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} state;
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protected:
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protected:
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@ -43,7 +43,7 @@ class Speaker: public Buzzer {
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void reset() {
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void reset() {
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super::reset();
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super::reset();
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this->state.period = 0;
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this->state.period = 0;
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this->state.cycles = 0;
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this->state.counter = 0;
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}
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}
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public:
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public:
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@ -60,7 +60,7 @@ class Speaker: public Buzzer {
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* playing the tones in the queue.
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* playing the tones in the queue.
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*/
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*/
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virtual void tick() {
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virtual void tick() {
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if (!this->state.cycles) {
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if (!this->state.counter) {
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if (this->buffer.isEmpty()) return;
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if (this->buffer.isEmpty()) return;
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this->reset();
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this->reset();
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@ -69,20 +69,18 @@ class Speaker: public Buzzer {
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// Period is uint16, min frequency will be ~16Hz
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// Period is uint16, min frequency will be ~16Hz
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this->state.period = 1000000UL / this->state.tone.frequency;
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this->state.period = 1000000UL / this->state.tone.frequency;
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this->state.cycles =
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this->state.counter =
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(this->state.tone.duration * 1000L) / this->state.period;
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(this->state.tone.counter * 1000L) / this->state.period;
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this->state.period >>= 1;
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this->state.period >>= 1;
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this->state.cycles <<= 1;
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this->state.counter <<= 1;
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} else {
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const uint32_t now = micros();
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static uint32_t next = now + this->state.period;
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}
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if (now >= next) {
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else {
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--this->state.counter;
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uint32_t const us = micros();
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next = now + this->state.period;
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static uint32_t next = us + this->state.period;
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if (us >= next) {
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--this->state.cycles;
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next = us + this->state.period;
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if (this->state.tone.frequency > 0) this->invert();
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if (this->state.tone.frequency > 0) this->invert();
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}
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}
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}
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}
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