Fix SD progress with Lite Status Screen
Co-Authored-By: Lê Hoàng <icy.lord.love.angel@gmail.com>
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@ -876,24 +876,32 @@ void ST7920_Lite_Status_Screen::update_status_or_position(bool forceUpdate) {
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void ST7920_Lite_Status_Screen::update_progress(const bool forceUpdate) {
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void ST7920_Lite_Status_Screen::update_progress(const bool forceUpdate) {
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#if DISABLED(LCD_SET_PROGRESS_MANUALLY)
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#if ENABLED(LCD_SET_PROGRESS_MANUALLY) || ENABLED(SDSUPPORT)
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uint8_t progress_bar_percent = 0;
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#endif
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#if ENABLED(LCD_SET_PROGRESS_MANUALLY) && ENABLED(SDSUPPORT) && (ENABLED(LCD_PROGRESS_BAR) || ENABLED(DOGLCD))
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#if DISABLED(LCD_SET_PROGRESS_MANUALLY)
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// Progress bar % comes from SD when actively printing
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uint8_t progress_bar_percent; //=0
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if (IS_SD_PRINTING) progress_bar_percent = card.percentDone();
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#endif
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#endif
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// Since the progress bar involves writing
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#if ENABLED(SDSUPPORT)
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// quite a few bytes to GDRAM, only do this
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// Progress bar % comes from SD when actively printing
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// when an update is actually necessary.
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if (IS_SD_PRINTING) progress_bar_percent = card.percentDone();
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#endif
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static uint8_t last_progress = 0;
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// Since the progress bar involves writing
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if (!forceUpdate && last_progress == progress_bar_percent) return;
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// quite a few bytes to GDRAM, only do this
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last_progress = progress_bar_percent;
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// when an update is actually necessary.
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draw_progress_bar(progress_bar_percent);
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static uint8_t last_progress = 0;
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if (!forceUpdate && last_progress == progress_bar_percent) return;
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last_progress = progress_bar_percent;
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draw_progress_bar(progress_bar_percent);
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#else
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UNUSED(forceUpdate);
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#endif // LCD_SET_PROGRESS_MANUALLY || SDSUPPORT
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}
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}
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void ST7920_Lite_Status_Screen::update(const bool forceUpdate) {
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void ST7920_Lite_Status_Screen::update(const bool forceUpdate) {
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