Add variable for animated fan, add float conversion w/o sign
A new variable was introduced to allow fan animation on the GLCD. Add additional float to string conversion routine without sign character. This is used for the coordinates visualisation on the GLCD.
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@ -893,6 +893,21 @@ char *ftostr31(const float &x)
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return conv;
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return conv;
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}
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}
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// convert float to string with 123.4 format
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char *ftostr31ns(const float &x)
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{
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int xx=x*10;
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//conv[0]=(xx>=0)?'+':'-';
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xx=abs(xx);
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conv[0]=(xx/1000)%10+'0';
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conv[1]=(xx/100)%10+'0';
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conv[2]=(xx/10)%10+'0';
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conv[3]='.';
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conv[4]=(xx)%10+'0';
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conv[5]=0;
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return conv;
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}
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char *ftostr32(const float &x)
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char *ftostr32(const float &x)
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{
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{
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long xx=x*100;
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long xx=x*100;
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@ -12,6 +12,8 @@
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void lcd_setalertstatuspgm(const char* message);
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void lcd_setalertstatuspgm(const char* message);
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void lcd_reset_alert_level();
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void lcd_reset_alert_level();
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static unsigned char blink = 0; // Variable for visualisation of fan rotation in GLCD
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#define LCD_MESSAGEPGM(x) lcd_setstatuspgm(PSTR(x))
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#define LCD_MESSAGEPGM(x) lcd_setstatuspgm(PSTR(x))
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#define LCD_ALERTMESSAGEPGM(x) lcd_setalertstatuspgm(PSTR(x))
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#define LCD_ALERTMESSAGEPGM(x) lcd_setalertstatuspgm(PSTR(x))
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@ -71,6 +73,7 @@ char *itostr3left(const int &xx);
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char *itostr4(const int &xx);
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char *itostr4(const int &xx);
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char *ftostr3(const float &x);
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char *ftostr3(const float &x);
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char *ftostr31ns(const float &x); // float to string without sign character
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char *ftostr31(const float &x);
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char *ftostr31(const float &x);
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char *ftostr32(const float &x);
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char *ftostr32(const float &x);
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char *ftostr5(const float &x);
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char *ftostr5(const float &x);
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