Fixed Creality CR-20 Pro configuration example (#16332)

This commit is contained in:
yedey 2020-01-04 03:18:35 +01:00 committed by Scott Lahteine
parent 9903bc8d36
commit a49c6608c9

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@ -330,9 +330,9 @@
//#define PSU_DEFAULT_OFF // Keep power off until enabled directly with M80 //#define PSU_DEFAULT_OFF // Keep power off until enabled directly with M80
//#define PSU_POWERUP_DELAY 100 // (ms) Delay for the PSU to warm up to full power //#define PSU_POWERUP_DELAY 100 // (ms) Delay for the PSU to warm up to full power
//#define AUTO_POWER_CONTROL // Enable automatic control of the PS_ON pin //#define AUTO_POWER_CONTROL // Enable automatic control of the PS_ON pin
#if ENABLED(AUTO_POWER_CONTROL) #if ENABLED(AUTO_POWER_CONTROL)
#define AUTO_POWER_FANS // Turn on PSU if fans need power #define AUTO_POWER_FANS // Turn on PSU if fans need power
#define AUTO_POWER_E_FANS #define AUTO_POWER_E_FANS
#define AUTO_POWER_CONTROLLERFAN #define AUTO_POWER_CONTROLLERFAN
#define AUTO_POWER_CHAMBER_FAN #define AUTO_POWER_CHAMBER_FAN
@ -931,7 +931,7 @@
* *
* Specify a Probe position as { X, Y, Z } * Specify a Probe position as { X, Y, Z }
*/ */
#define NOZZLE_TO_PROBE_OFFSET { 10, 10, 0 } #define NOZZLE_TO_PROBE_OFFSET { -43, -5, 0 }
// Most probes should stay away from the edges of the bed, but // Most probes should stay away from the edges of the bed, but
// with NOZZLE_AS_PROBE this can be negative for a wider probing area. // with NOZZLE_AS_PROBE this can be negative for a wider probing area.
@ -1031,14 +1031,14 @@
// @section machine // @section machine
// Invert the stepper direction. Change (or reverse the motor connector) if an axis goes the wrong way. // Invert the stepper direction. Change (or reverse the motor connector) if an axis goes the wrong way.
#define INVERT_X_DIR true #define INVERT_X_DIR false
#define INVERT_Y_DIR true #define INVERT_Y_DIR false
#define INVERT_Z_DIR false #define INVERT_Z_DIR true
// @section extruder // @section extruder
// For direct drive extruder v9 set to true, for geared extruder set to false. // For direct drive extruder v9 set to true, for geared extruder set to false.
#define INVERT_E0_DIR true #define INVERT_E0_DIR false
#define INVERT_E1_DIR false #define INVERT_E1_DIR false
#define INVERT_E2_DIR false #define INVERT_E2_DIR false
#define INVERT_E3_DIR false #define INVERT_E3_DIR false
@ -1100,7 +1100,7 @@
#endif #endif
#if EITHER(MIN_SOFTWARE_ENDSTOPS, MAX_SOFTWARE_ENDSTOPS) #if EITHER(MIN_SOFTWARE_ENDSTOPS, MAX_SOFTWARE_ENDSTOPS)
//#define SOFT_ENDSTOPS_MENU_ITEM // Enable/Disable software endstops from the LCD #define SOFT_ENDSTOPS_MENU_ITEM // Enable/Disable software endstops from the LCD
#endif #endif
/** /**
@ -1326,7 +1326,7 @@
// - Move the Z probe (or nozzle) to a defined XY point before Z Homing when homing all axes (G28). // - Move the Z probe (or nozzle) to a defined XY point before Z Homing when homing all axes (G28).
// - Prevent Z homing when the Z probe is outside bed area. // - Prevent Z homing when the Z probe is outside bed area.
// //
//#define Z_SAFE_HOMING #define Z_SAFE_HOMING
#if ENABLED(Z_SAFE_HOMING) #if ENABLED(Z_SAFE_HOMING)
#define Z_SAFE_HOMING_X_POINT ((X_BED_SIZE) / 2) // X point for Z homing when homing all axes (G28). #define Z_SAFE_HOMING_X_POINT ((X_BED_SIZE) / 2) // X point for Z homing when homing all axes (G28).
@ -1454,7 +1454,7 @@
#define PREHEAT_2_LABEL "ABS" #define PREHEAT_2_LABEL "ABS"
#define PREHEAT_2_TEMP_HOTEND 240 #define PREHEAT_2_TEMP_HOTEND 240
#define PREHEAT_2_TEMP_BED 0 #define PREHEAT_2_TEMP_BED 70
#define PREHEAT_2_FAN_SPEED 255 // Value from 0 to 255 #define PREHEAT_2_FAN_SPEED 255 // Value from 0 to 255
/** /**
@ -1717,7 +1717,7 @@
// If you have a speaker that can produce tones, enable it here. // If you have a speaker that can produce tones, enable it here.
// By default Marlin assumes you have a buzzer with a fixed frequency. // By default Marlin assumes you have a buzzer with a fixed frequency.
// //
#define SPEAKER //#define SPEAKER
// //
// The duration and frequency for the UI feedback sound. // The duration and frequency for the UI feedback sound.