diff --git a/Marlin/src/lcd/menu/menu_bed_corners.cpp b/Marlin/src/lcd/menu/menu_bed_corners.cpp index bcf5aea8d..efa5454d8 100644 --- a/Marlin/src/lcd/menu/menu_bed_corners.cpp +++ b/Marlin/src/lcd/menu/menu_bed_corners.cpp @@ -39,7 +39,6 @@ #ifndef LEVEL_CORNERS_Z_HOP #define LEVEL_CORNERS_Z_HOP 4.0 #endif - #ifndef LEVEL_CORNERS_HEIGHT #define LEVEL_CORNERS_HEIGHT 0.0 #endif @@ -248,7 +247,7 @@ static inline void _lcd_level_bed_corners_get_next_position() { wait_for_probe = true; ui.goto_screen(_lcd_draw_raise); // show raise screen ui.set_selection(true); - while (wait_for_probe && !probe_triggered) { //loop while waiting to bed raise and probe trigger + while (wait_for_probe && !probe_triggered) { // loop while waiting to bed raise and probe trigger probe_triggered = PROBE_TRIGGERED(); if (probe_triggered) { endstops.hit_on_purpose(); @@ -269,7 +268,7 @@ static inline void _lcd_level_bed_corners_get_next_position() { ui.goto_screen(_lcd_draw_probing); do { ui.refresh(LCDVIEW_REDRAW_NOW); - _lcd_draw_probing(); //update screen with # of good points + _lcd_draw_probing(); // update screen with # of good points do_blocking_move_to_z(current_position.z + LEVEL_CORNERS_Z_HOP); // clearance _lcd_level_bed_corners_get_next_position(); // Select next corner coordinates @@ -330,6 +329,7 @@ static inline void _lcd_level_bed_corners_homing() { GET_TEXT(MSG_BUTTON_NEXT), GET_TEXT(MSG_BUTTON_DONE) , _lcd_goto_next_corner , []{ + line_to_z(LEVEL_CORNERS_Z_HOP); // Raise Z off the bed when done TERN_(HAS_LEVELING, set_bed_leveling_enabled(leveling_was_active)); ui.goto_previous_screen_no_defer(); }