Fix a misspelling of minimum

This commit is contained in:
Scott Lahteine 2016-09-02 01:42:38 -05:00
parent ad659b5f91
commit aaef7c6b89
22 changed files with 22 additions and 22 deletions

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@ -444,7 +444,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -444,7 +444,7 @@
#define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)

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@ -427,7 +427,7 @@
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)

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@ -425,7 +425,7 @@
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)

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@ -436,7 +436,7 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)

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@ -438,7 +438,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -461,7 +461,7 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -444,7 +444,7 @@
#define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)

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@ -444,7 +444,7 @@
#define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)

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@ -444,7 +444,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -442,7 +442,7 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 8.0 // (mm/sec) #define DEFAULT_XYJERK 8.0 // (mm/sec)

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@ -452,7 +452,7 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 5.0 // (mm/sec) #define DEFAULT_XYJERK 5.0 // (mm/sec)

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@ -465,7 +465,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 8.0 // (mm/sec) #define DEFAULT_XYJERK 8.0 // (mm/sec)

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@ -436,7 +436,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)

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@ -444,7 +444,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -487,7 +487,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 15.0 // (mm/sec) #define DEFAULT_XYJERK 15.0 // (mm/sec)

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@ -487,7 +487,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -487,7 +487,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -483,7 +483,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -493,7 +493,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -447,7 +447,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -438,7 +438,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)