Add missing motion inline methods (#15433)
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@ -655,7 +655,7 @@ void resume_print(const float &slow_load_length/*=0*/, const float &fast_load_le
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if (resume_position.e < 0) do_pause_e_move(resume_position.e, feedRate_t(PAUSE_PARK_RETRACT_FEEDRATE));
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// Move XY to starting position, then Z
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do_blocking_move_to_xy(xy_pos_t(resume_position), feedRate_t(NOZZLE_PARK_XY_FEEDRATE));
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do_blocking_move_to_xy(resume_position, feedRate_t(NOZZLE_PARK_XY_FEEDRATE));
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// Move Z_AXIS to saved position
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do_blocking_move_to_z(resume_position.z, feedRate_t(NOZZLE_PARK_Z_FEEDRATE));
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@ -113,7 +113,7 @@ FORCE_INLINE signed char pgm_read_any(const signed char *p) { return pgm_read_by
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#define XYZ_DEFS(T, NAME, OPT) \
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extern const XYZval<T> NAME##_P; \
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FORCE_INLINE T NAME(AxisEnum axis) { return pgm_read_any(&NAME##_P[axis]); } \
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typedef void __void_##OPT##__
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typedef void __void_##OPT##__ /* for semicolon */
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XYZ_DEFS(float, base_min_pos, MIN_POS);
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XYZ_DEFS(float, base_max_pos, MAX_POS);
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@ -200,10 +200,6 @@ inline void prepare_internal_move_to_destination(const feedRate_t &fr_mm_s=0.0f)
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* Blocking movement and shorthand functions
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*/
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void do_blocking_move_to(const float rx, const float ry, const float rz, const feedRate_t &fr_mm_s=0.0f);
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void do_blocking_move_to_x(const float &rx, const feedRate_t &fr_mm_s=0.0f);
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void do_blocking_move_to_y(const float &ry, const feedRate_t &fr_mm_s=0.0f);
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void do_blocking_move_to_z(const float &rz, const feedRate_t &fr_mm_s=0.0f);
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void do_blocking_move_to_xy(const float &rx, const float &ry, const feedRate_t &fr_mm_s=0.0f);
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FORCE_INLINE void do_blocking_move_to(const xy_pos_t &raw, const feedRate_t &fr_mm_s=0.0f) {
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do_blocking_move_to(raw.x, raw.y, current_position.z, fr_mm_s);
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@ -214,9 +210,22 @@ FORCE_INLINE void do_blocking_move_to(const xyz_pos_t &raw, const feedRate_t &fr
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FORCE_INLINE void do_blocking_move_to(const xyze_pos_t &raw, const feedRate_t &fr_mm_s=0.0f) {
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do_blocking_move_to(raw.x, raw.y, raw.z, fr_mm_s);
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}
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void do_blocking_move_to_xy(const float &rx, const float &ry, const feedRate_t &fr_mm_s=0.0f);
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FORCE_INLINE void do_blocking_move_to_xy(const xy_pos_t &raw, const feedRate_t &fr_mm_s=0.0f) {
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do_blocking_move_to_xy(raw.x, raw.y, fr_mm_s);
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}
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FORCE_INLINE void do_blocking_move_to_xy(const xyz_pos_t &raw, const feedRate_t &fr_mm_s=0.0f) {
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do_blocking_move_to_xy(raw.x, raw.y, fr_mm_s);
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}
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FORCE_INLINE void do_blocking_move_to_xy(const xyze_pos_t &raw, const feedRate_t &fr_mm_s=0.0f) {
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do_blocking_move_to_xy(raw.x, raw.y, fr_mm_s);
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}
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void do_blocking_move_to_x(const float &rx, const feedRate_t &fr_mm_s=0.0f);
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void do_blocking_move_to_y(const float &ry, const feedRate_t &fr_mm_s=0.0f);
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void do_blocking_move_to_z(const float &rz, const feedRate_t &fr_mm_s=0.0f);
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void remember_feedrate_and_scaling();
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void remember_feedrate_scaling_off();
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