Modify Z-offset overlay for clarity (#13660)
This commit is contained in:
parent
84273557f9
commit
bdfffee037
@ -554,22 +554,22 @@ void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop
|
|||||||
#if EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
|
#if EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
|
||||||
|
|
||||||
const unsigned char cw_bmp[] PROGMEM = {
|
const unsigned char cw_bmp[] PROGMEM = {
|
||||||
B00000011,B11111000,B00000000,
|
B00000001,B11111100,B00000000,
|
||||||
B00001111,B11111110,B00000000,
|
B00000111,B11111111,B00000000,
|
||||||
B00011110,B00001111,B00000000,
|
B00001111,B00000111,B10000000,
|
||||||
B00111000,B00000111,B00000000,
|
B00001110,B00000001,B11000000,
|
||||||
B00111000,B00000011,B10000000,
|
B00000000,B00000001,B11000000,
|
||||||
B01110000,B00000011,B10000000,
|
B00000000,B00000000,B11100000,
|
||||||
B01110000,B00001111,B11100000,
|
B00001000,B00000000,B11100000,
|
||||||
B01110000,B00000111,B11000000,
|
B00011100,B00000000,B11100000,
|
||||||
B01110000,B00000011,B10000000,
|
B00111110,B00000000,B11100000,
|
||||||
B01110000,B00000001,B00000000,
|
B01111111,B00000000,B11100000,
|
||||||
B01110000,B00000000,B00000000,
|
B00011100,B00000000,B11100000,
|
||||||
B00111000,B00000000,B00000000,
|
B00001110,B00000000,B11100000,
|
||||||
B00111000,B00000111,B00000000,
|
B00001110,B00000001,B11000000,
|
||||||
B00011110,B00001111,B00000000,
|
B00000111,B10000011,B11000000,
|
||||||
B00001111,B11111110,B00000000,
|
B00000011,B11111111,B10000000,
|
||||||
B00000011,B11111000,B00000000
|
B00000000,B11111110,B00000000
|
||||||
};
|
};
|
||||||
|
|
||||||
const unsigned char ccw_bmp[] PROGMEM = {
|
const unsigned char ccw_bmp[] PROGMEM = {
|
||||||
@ -669,10 +669,10 @@ void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop
|
|||||||
|
|
||||||
// Draw cw/ccw indicator and up/down arrows.
|
// Draw cw/ccw indicator and up/down arrows.
|
||||||
if (PAGE_CONTAINS(47, 62)) {
|
if (PAGE_CONTAINS(47, 62)) {
|
||||||
u8g.drawBitmapP(left + 0, 47, 3, 16, rot_down);
|
u8g.drawBitmapP(right + 0, 48 - dir, 2, 13, up_arrow_bmp);
|
||||||
u8g.drawBitmapP(right + 0, 47, 3, 16, rot_up);
|
u8g.drawBitmapP(left + 0, 49 - dir, 2, 13, down_arrow_bmp);
|
||||||
u8g.drawBitmapP(right + 20, 48 - dir, 2, 13, up_arrow_bmp);
|
u8g.drawBitmapP(left + 13, 47, 3, 16, rot_down);
|
||||||
u8g.drawBitmapP(left + 20, 49 - dir, 2, 13, down_arrow_bmp);
|
u8g.drawBitmapP(right + 13, 47, 3, 16, rot_up);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user