Draw content in display loop only when needed
Example for splash screen.
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parent
9865318f1c
commit
bf04a92cc0
@ -186,7 +186,7 @@ char lcd_printPGM(const char* str) {
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return n;
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}
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static int8_t show_splashscreed = 2;
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int8_t show_splashscreen = 2;
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static void lcd_implementation_init()
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{
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@ -221,8 +221,12 @@ static void lcd_implementation_init()
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u8g.firstPage();
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do {
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if (show_splashscreed) {
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switch (show_splashscreen) {
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case 2 : {
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u8g.drawBitmapP(offx, offy, START_BMPBYTEWIDTH, START_BMPHEIGHT, start_bmp);
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break;
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}
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case 1 : {
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lcd_setFont(FONT_MENU);
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#ifndef STRING_SPLASH_LINE2
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u8g.drawStr(txt1X, u8g.getHeight() - DOG_CHAR_HEIGHT, STRING_SPLASH_LINE1);
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@ -231,8 +235,11 @@ static void lcd_implementation_init()
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u8g.drawStr(txt1X, u8g.getHeight() - DOG_CHAR_HEIGHT*3/2, STRING_SPLASH_LINE1);
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u8g.drawStr(txt2X, u8g.getHeight() - DOG_CHAR_HEIGHT*1/2, STRING_SPLASH_LINE2);
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#endif
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show_splashscreed--;
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break;
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}
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break;
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}
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if (show_splashscreen) show_splashscreen--;
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} while (u8g.nextPage());
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}
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