Merge pull request #1817 from AnHardt/dogm_looptest
Execute DOGM display-loop less often
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commit
cb02bc6db4
@ -262,8 +262,7 @@ static void lcd_goto_menu(menuFunc_t menu, const uint32_t encoder=0, const bool
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}
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/* Main status screen. It's up to the implementation specific part to show what is needed. As this is very display dependent */
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static void lcd_status_screen()
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{
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static void lcd_status_screen() {
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encoderRateMultiplierEnabled = false;
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#ifdef LCD_PROGRESS_BAR
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@ -296,15 +295,7 @@ static void lcd_status_screen()
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#endif
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#endif //LCD_PROGRESS_BAR
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if (lcd_status_update_delay)
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lcd_status_update_delay--;
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else
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lcdDrawUpdate = 1;
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if (lcdDrawUpdate) {
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lcd_implementation_status_screen();
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lcd_status_update_delay = 10; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */
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}
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#ifdef ULTIPANEL
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@ -1349,27 +1340,36 @@ void lcd_update() {
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} // encoderRateMultiplierEnabled
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#endif //ENCODER_RATE_MULTIPLIER
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lcdDrawUpdate = 1;
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encoderPosition += (encoderDiff * encoderMultiplier) / ENCODER_PULSES_PER_STEP;
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encoderDiff = 0;
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}
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timeoutToStatus = ms + LCD_TIMEOUT_TO_STATUS;
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lcdDrawUpdate = 1;
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}
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#endif //ULTIPANEL
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if (currentMenu == lcd_status_screen) {
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if (!lcd_status_update_delay) {
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lcdDrawUpdate = 1;
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lcd_status_update_delay = 10; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */
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}
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else {
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lcd_status_update_delay--;
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}
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}
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#ifdef DOGLCD // Changes due to different driver architecture of the DOGM display
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blink++; // Variable for fan animation and alive dot
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u8g.firstPage();
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do {
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lcd_setFont(FONT_MENU);
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u8g.setPrintPos(125, 0);
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if (blink % 2) u8g.setColorIndex(1); else u8g.setColorIndex(0); // Set color for the alive dot
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u8g.drawPixel(127, 63); // draw alive dot
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u8g.setColorIndex(1); // black on white
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(*currentMenu)();
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if (!lcdDrawUpdate) break; // Terminate display update, when nothing new to draw. This must be done before the last dogm.next()
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} while( u8g.nextPage() );
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if (lcdDrawUpdate) {
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blink++; // Variable for fan animation and alive dot
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u8g.firstPage();
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do {
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lcd_setFont(FONT_MENU);
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u8g.setPrintPos(125, 0);
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if (blink % 2) u8g.setColorIndex(1); else u8g.setColorIndex(0); // Set color for the alive dot
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u8g.drawPixel(127, 63); // draw alive dot
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u8g.setColorIndex(1); // black on white
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(*currentMenu)();
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} while( u8g.nextPage() );
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}
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#else
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(*currentMenu)();
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#endif
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