Cleanups to UBL code
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@ -250,10 +250,8 @@
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const float m = dy / dx,
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c = start[Y_AXIS] - m * start[X_AXIS];
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bool inf_normalized_flag, inf_m_flag;
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inf_normalized_flag = isinf(e_normalized_dist);
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inf_m_flag = isinf(m);
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const bool inf_normalized_flag = isinf(e_normalized_dist),
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inf_m_flag = isinf(m);
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/**
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* This block handles vertical lines. These are lines that stay within the same
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