Clean up Touch pins. Better up/down touch response. (#14900)
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@ -63,10 +63,6 @@ void XPT2046::init(void) {
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uint8_t XPT2046::read_buttons() {
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int16_t tsoffsets[4] = { 0 };
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static uint32_t touchtimeout = 0;
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if (PENDING(millis(), touchtimeout)) return 0;
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touchtimeout = millis() + 80; // ideally want to set this lower for the games... 30 or 40.
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if (tsoffsets[0] + tsoffsets[1] == 0) {
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// Not yet set, so use defines as fallback...
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tsoffsets[0] = XPT2046_X_CALIBRATION;
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@ -84,10 +80,10 @@ uint8_t XPT2046::read_buttons() {
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if (y < 175 || y > 234) return 0;
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if (WITHIN(x, 11, 109)) encoderDiff = -(ENCODER_STEPS_PER_MENU_ITEM) * ENCODER_PULSES_PER_STEP;
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else if (WITHIN(x, 111, 209)) encoderDiff = ENCODER_STEPS_PER_MENU_ITEM * ENCODER_PULSES_PER_STEP;
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else if (WITHIN(x, 211, 309)) return EN_C;
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return 0;
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return WITHIN(x, 11, 109) ? EN_A
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: WITHIN(x, 111, 209) ? EN_B
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: WITHIN(x, 211, 309) ? EN_C
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: 0;
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}
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bool XPT2046::isTouched() {
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@ -764,12 +764,42 @@ void MarlinUI::update() {
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// If the action button is pressed...
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static bool wait_for_unclick; // = 0
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if (!external_control && button_pressed()) {
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if (!wait_for_unclick) { // If not waiting for a debounce release:
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wait_for_unclick = true; // - Set debounce flag to ignore continous clicks
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lcd_clicked = !wait_for_user && !no_reentry; // - Keep the click if not waiting for a user-click
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wait_for_user = false; // - Any click clears wait for user
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quick_feedback(); // - Always make a click sound
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if (touch_buttons) {
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if (buttons & EN_C) {
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if (!wait_for_unclick) { // If not waiting for a debounce release:
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wait_for_unclick = true; // - Set debounce flag to ignore continous clicks
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lcd_clicked = !wait_for_user && !no_reentry; // - Keep the click if not waiting for a user-click
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wait_for_user = false; // - Any click clears wait for user
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quick_feedback(); // - Always make a click sound
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}
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}
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else if (buttons & (EN_A | EN_B)) { // Ignore the encoder if clicked, to prevent "slippage"
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const millis_t ms = millis();
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if (ELAPSED(ms, next_button_update_ms)) {
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next_button_update_ms = ms + 50;
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encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * (ENCODER_PULSES_PER_STEP);
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if (buttons & EN_A) encoderDiff *= -1;
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if (!wait_for_unclick) {
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next_button_update_ms += 250;
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#if HAS_BUZZER
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buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
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#endif
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wait_for_unclick = true; // - Set debounce flag to ignore continous clicks
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}
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}
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}
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}
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else {
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//
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// Integrated LCD click handling via button_pressed()
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//
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if (!external_control && button_pressed()) {
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if (!wait_for_unclick) { // If not waiting for a debounce release:
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wait_for_unclick = true; // - Set debounce flag to ignore continous clicks
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lcd_clicked = !wait_for_user && !no_reentry; // - Keep the click if not waiting for a user-click
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wait_for_user = false; // - Any click clears wait for user
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quick_feedback(); // - Always make a click sound
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}
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}
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}
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else wait_for_unclick = false;
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@ -784,7 +814,9 @@ void MarlinUI::update() {
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#endif // HAS_LCD_MENU
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#if ENABLED(INIT_SDCARD_ON_BOOT)
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//
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// SPI SD Card detection (and first card init when the LCD is present)
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//
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const uint8_t sd_status = (uint8_t)IS_SD_INSERTED();
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if (sd_status != lcd_sd_status && detected()) {
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@ -151,7 +151,7 @@
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#define BUTTON_PRESSED(BN) !READ(BTN_## BN)
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#if BUTTON_EXISTS(ENC)
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#if BUTTON_EXISTS(ENC) || ENABLED(TOUCH_BUTTONS)
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#define BLEN_C 2
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#define EN_C _BV(BLEN_C)
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#endif
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@ -122,7 +122,6 @@
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// Touch support
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//
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#if ENABLED(TOUCH_BUTTONS)
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#define BTN_ENC PA11 // Real pin needed to enable encoder's push button functionality used by touch screen. PA11 gives stable value.
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#define TOUCH_CS_PIN PA4
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#define TOUCH_INT_PIN PC4
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#endif
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@ -136,10 +136,6 @@
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#define TOUCH_MOSI_PIN PB14 // pin 53
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#define TOUCH_MISO_PIN PB15 // pin 54
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#define TOUCH_INT_PIN PC6 // pin 63 (PenIRQ coming from ADS7843)
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#define BTN_ENC PB0 // pin 35 unconnected pin on Alfawise. (PC13 to try)
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#define BTN_EN1 -1 // Real pin is needed to enable encoder's push button
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#define BTN_EN2 -1 // functionality used by touch screen
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#endif
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//
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@ -125,7 +125,6 @@
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#define LCD_BACKLIGHT_PIN PD13
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#if ENABLED(TOUCH_BUTTONS)
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#define BTN_ENC PB3 // Not connected. TODO: Replace this hack to enable button code
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#define TOUCH_CS_PIN PC2
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#endif
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#endif
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@ -134,7 +133,7 @@
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#define MOTOR_CURRENT_PWM_XY_PIN PA6
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#define MOTOR_CURRENT_PWM_Z_PIN PA7
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#define MOTOR_CURRENT_PWM_E_PIN PB0
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#define MOTOR_CURRENT_PWM_RANGE 65535 // (255 * (1000mA / 65535)) * 257 = 1000 is equal 1.6v Vref in turn equal 1Amp
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#define MOTOR_CURRENT_PWM_RANGE 1500 // (255 * (1000mA / 65535)) * 257 = 1000 is equal 1.6v Vref in turn equal 1Amp
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#define DEFAULT_PWM_MOTOR_CURRENT { 1030, 1030, 1030 } // 1.05Amp per driver, here is XY, Z and E. This values determined empirically.
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// This is a kind of workaround in case native marlin "digipot" interface won't work.
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@ -129,7 +129,6 @@
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#define LCD_BACKLIGHT_PIN PD13
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#if ENABLED(TOUCH_BUTTONS)
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#define BTN_ENC PC13 // Not connected. TODO: Replace this hack to enable button code
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#define TOUCH_CS_PIN PA7
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#endif
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#endif
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