Tweak CW/CCW bitmaps
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@ -578,20 +578,20 @@ void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop
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#if EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
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#if EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
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const unsigned char cw_bmp[] PROGMEM = {
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const unsigned char cw_bmp[] PROGMEM = {
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B00000001,B11111100,B00000000,
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B00000000,B11111110,B00000000,
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B00000111,B11111111,B00000000,
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B00000011,B11111111,B10000000,
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B00001111,B00000111,B10000000,
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B00000111,B11000111,B11000000,
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B00001110,B00000001,B11000000,
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B00000111,B00000001,B11100000,
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B00000000,B00000001,B11000000,
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B00000000,B00000000,B11100000,
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B00000000,B00000000,B11100000,
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B00001000,B00000000,B11100000,
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B00000000,B00000000,B11110000,
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B00011100,B00000000,B11100000,
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B00000000,B00000000,B01110000,
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B00111110,B00000000,B11100000,
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B00000100,B00000000,B01110000,
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B01111111,B00000000,B11100000,
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B00001110,B00000000,B01110000,
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B00011100,B00000000,B11100000,
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B00011111,B00000000,B01110000,
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B00111111,B10000000,B11110000,
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B00001110,B00000000,B11100000,
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B00001110,B00000000,B11100000,
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B00001110,B00000001,B11000000,
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B00001111,B00000001,B11100000,
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B00000111,B10000011,B11000000,
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B00000111,B11000111,B11000000,
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B00000011,B11111111,B10000000,
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B00000011,B11111111,B10000000,
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B00000000,B11111110,B00000000
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B00000000,B11111110,B00000000
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};
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};
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@ -599,20 +599,20 @@ void MarlinUI::clear_lcd() { } // Automatically cleared by Picture Loop
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const unsigned char ccw_bmp[] PROGMEM = {
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const unsigned char ccw_bmp[] PROGMEM = {
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B00000000,B11111110,B00000000,
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B00000000,B11111110,B00000000,
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B00000011,B11111111,B10000000,
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B00000011,B11111111,B10000000,
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B00000111,B10000011,B11000000,
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B00000111,B11000111,B11000000,
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B00001110,B00000001,B11000000,
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B00001111,B00000001,B11100000,
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B00001110,B00000000,B11100000,
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B00001110,B00000000,B11100000,
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B00011100,B00000000,B11100000,
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B00111111,B10000000,B11110000,
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B01111111,B00000000,B11100000,
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B00011111,B00000000,B01110000,
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B00111110,B00000000,B11100000,
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B00001110,B00000000,B01110000,
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B00011100,B00000000,B11100000,
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B00000100,B00000000,B01110000,
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B00001000,B00000000,B11100000,
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B00000000,B00000000,B01110000,
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B00000000,B00000000,B11110000,
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B00000000,B00000000,B11100000,
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B00000000,B00000000,B11100000,
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B00000000,B00000001,B11000000,
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B00000111,B00000001,B11100000,
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B00001110,B00000001,B11000000,
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B00000111,B11000111,B11000000,
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B00001111,B00000111,B10000000,
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B00000011,B11111111,B10000000,
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B00000111,B11111111,B00000000,
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B00000000,B11111110,B00000000
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B00000001,B11111100,B00000000
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};
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};
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const unsigned char up_arrow_bmp[] PROGMEM = {
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const unsigned char up_arrow_bmp[] PROGMEM = {
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@ -423,6 +423,10 @@ void _lcd_draw_homing();
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void lcd_enqueue_one_now_P(PGM_P const cmd);
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void lcd_enqueue_one_now_P(PGM_P const cmd);
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#endif
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#endif
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#if HAS_GRAPHICAL_LCD && EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)
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void _lcd_zoffset_overlay_gfx(const float zvalue);
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#endif
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#if ENABLED(LEVEL_BED_CORNERS)
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#if ENABLED(LEVEL_BED_CORNERS)
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void _lcd_level_bed_corners();
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void _lcd_level_bed_corners();
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#endif
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#endif
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