Bring some configs up to date
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@ -749,9 +749,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -749,9 +749,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -749,9 +749,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -750,9 +750,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -745,9 +745,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -2021,8 +2027,16 @@
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//=============================================================================
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//=============================================================================
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//
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//
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// CONTROLLER TYPE: Keypad / Add-on
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// Alfawise U30 ILI9341 2.8 TP Ver 1.2
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// (Blue PCB on the back of touchscreen)
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//
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//
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//#define TOUCH_BUTTONS
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#if ENABLED(TOUCH_BUTTONS)
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#define XPT2046_X_CALIBRATION 12316
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#define XPT2046_Y_CALIBRATION -8981
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#define XPT2046_X_OFFSET -43
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#define XPT2046_Y_OFFSET 257
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#endif
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//
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//
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// RepRapWorld REPRAPWORLD_KEYPAD v1.1
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// RepRapWorld REPRAPWORLD_KEYPAD v1.1
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@ -750,9 +750,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -747,9 +747,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -747,9 +747,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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#define JUNCTION_DEVIATION
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#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -747,9 +747,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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#define JUNCTION_DEVIATION
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#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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@ -750,9 +750,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration for retracts
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#define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves
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#define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves
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//
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/**
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// Use Junction Deviation instead of traditional Jerk Limiting
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* Junction Deviation
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//
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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