Fix LCD issue on stepper timeout (#13630)
- Remove a re-paint of the status screen on stepper timeout, which would cause a garbled LCD with `LIGHTWEIGHT_UI` and could interrupt whatever else the user might be doing in a submenu (such as playing games!) - Use the helper function to reset stepper timeout.
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@ -457,7 +457,7 @@ void manage_inactivity(const bool ignore_stepper_queue/*=false*/) {
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if (stepper_inactive_time) {
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static bool already_shutdown_steppers; // = false
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if (planner.has_blocks_queued())
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gcode.previous_move_ms = ms; // reset_stepper_timeout to keep steppers powered
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gcode.reset_stepper_timeout();
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else if (MOVE_AWAY_TEST && !ignore_stepper_queue && ELAPSED(ms, gcode.previous_move_ms + stepper_inactive_time)) {
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if (!already_shutdown_steppers) {
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already_shutdown_steppers = true; // L6470 SPI will consume 99% of free time without this
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@ -473,14 +473,11 @@ void manage_inactivity(const bool ignore_stepper_queue/*=false*/) {
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#if ENABLED(DISABLE_INACTIVE_E)
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disable_e_steppers();
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#endif
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#if HAS_LCD_MENU
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ui.status_screen();
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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if (ubl.lcd_map_control) {
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ubl.lcd_map_control = false;
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ui.defer_status_screen(false);
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}
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#endif
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#if HAS_LCD_MENU && ENABLED(AUTO_BED_LEVELING_UBL)
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if (ubl.lcd_map_control) {
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ubl.lcd_map_control = false;
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ui.defer_status_screen(false);
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}
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#endif
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}
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}
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@ -617,7 +614,7 @@ void manage_inactivity(const bool ignore_stepper_queue/*=false*/) {
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}
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#endif // !SWITCHING_EXTRUDER
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gcode.previous_move_ms = ms; // reset_stepper_timeout to keep steppers powered
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gcode.reset_stepper_timeout();
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}
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#endif // EXTRUDER_RUNOUT_PREVENT
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