Followup to "Fix G2/G3 rounding" (#15510)
This commit is contained in:
parent
b20d5a7cc6
commit
e79666a82b
@ -290,8 +290,8 @@ void GcodeSuite::G2_G3(const bool clockwise) {
|
|||||||
len = d2.magnitude(), // Distance to mid-point of move from current
|
len = d2.magnitude(), // Distance to mid-point of move from current
|
||||||
h2 = (r - len) * (r + len), // factored to reduce rounding error
|
h2 = (r - len) * (r + len), // factored to reduce rounding error
|
||||||
h = (h2 >= 0) ? SQRT(h2) : 0.0f; // Distance to the arc pivot-point from midpoint
|
h = (h2 >= 0) ? SQRT(h2) : 0.0f; // Distance to the arc pivot-point from midpoint
|
||||||
const xy_pos_t s = { -d2.y, d2.x } / len; // Unit vector along perpendicular bisector
|
const xy_pos_t s = { -d2.y, d2.x }; // Perpendicular bisector. (Divide by len for unit vector.)
|
||||||
arc_offset = d2 + s * e * h; // The calculated offset (mid-point if |r| <= len)
|
arc_offset = d2 + s / len * e * h; // The calculated offset (mid-point if |r| <= len)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user