code formatting
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@ -579,8 +579,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = false; // set to true to invert the logic o
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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// 0 to disable buzzer feedback
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// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)
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@ -1139,19 +1139,23 @@ static void lcd_quick_feedback() {
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blocking_enc = millis() + 500;
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#ifdef LCD_USE_I2C_BUZZER
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#if defined(LCD_FEEDBACK_FREQUENCY_DURATION_MS) && defined(LCD_FEEDBACK_FREQUENCY_HZ)
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lcd_buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
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#else
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lcd_buzz(1000/6, 100);
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#ifndef LCD_FEEDBACK_FREQUENCY_HZ
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#define LCD_FEEDBACK_FREQUENCY_HZ 100
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#endif
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#ifndef LCD_FEEDBACK_FREQUENCY_DURATION_MS
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#define LCD_FEEDBACK_FREQUENCY_DURATION_MS (1000/6)
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#endif
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lcd_buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
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#elif defined(BEEPER) && BEEPER > -1
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SET_OUTPUT(BEEPER);
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#if !defined(LCD_FEEDBACK_FREQUENCY_HZ) || !defined(LCD_FEEDBACK_FREQUENCY_DURATION_MS)
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#ifndef LCD_FEEDBACK_FREQUENCY_HZ
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#define LCD_FEEDBACK_FREQUENCY_HZ 500
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#endif
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#ifndef LCD_FEEDBACK_FREQUENCY_DURATION_MS
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#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 50
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#endif
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const unsigned int delay = 1000000 / LCD_FEEDBACK_FREQUENCY_HZ / 2;
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int8_t i = LCD_FEEDBACK_FREQUENCY_DURATION_MS * LCD_FEEDBACK_FREQUENCY_HZ / 1000;
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int i = LCD_FEEDBACK_FREQUENCY_DURATION_MS * LCD_FEEDBACK_FREQUENCY_HZ / 1000;
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while (i--) {
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WRITE(BEEPER,HIGH);
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delayMicroseconds(delay);
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