Simplify encoder handling (#18754)
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@ -49,6 +49,8 @@ MarlinUI ui;
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bool MarlinUI::wait_for_move; // = false
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#endif
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constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
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#if HAS_SPI_LCD
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#if ENABLED(STATUS_MESSAGE_SCROLLING)
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uint8_t MarlinUI::status_scroll_offset; // = 0
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@ -440,13 +442,13 @@ bool MarlinUI::get_blink() {
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#endif
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{
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#if HAS_LCD_MENU
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if (RRK(EN_KEYPAD_UP)) encoderPosition -= ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_KEYPAD_DOWN)) encoderPosition += ENCODER_PULSES_PER_STEP;
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if (RRK(EN_KEYPAD_UP)) encoderPosition -= epps;
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else if (RRK(EN_KEYPAD_DOWN)) encoderPosition += epps;
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else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
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else if (RRK(EN_KEYPAD_RIGHT)) encoderPosition = 0;
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#else
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if (RRK(EN_KEYPAD_UP) || RRK(EN_KEYPAD_LEFT)) encoderPosition -= ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_KEYPAD_DOWN) || RRK(EN_KEYPAD_RIGHT)) encoderPosition += ENCODER_PULSES_PER_STEP;
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if (RRK(EN_KEYPAD_UP) || RRK(EN_KEYPAD_LEFT)) encoderPosition -= epps;
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else if (RRK(EN_KEYPAD_DOWN) || RRK(EN_KEYPAD_RIGHT)) encoderPosition += epps;
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#endif
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}
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#endif
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@ -841,7 +843,7 @@ void MarlinUI::update() {
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RESET_STATUS_TIMEOUT();
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if (touch_buttons & (EN_A | EN_B)) { // Menu arrows, in priority
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if (ELAPSED(ms, next_button_update_ms)) {
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encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * (ENCODER_PULSES_PER_STEP) * encoderDirection;
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encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * epps * encoderDirection;
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if (touch_buttons & EN_A) encoderDiff *= -1;
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TERN_(AUTO_BED_LEVELING_UBL, external_encoder());
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next_button_update_ms = ms + repeat_delay; // Assume the repeat delay
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@ -901,26 +903,21 @@ void MarlinUI::update() {
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#if ENCODER_PULSES_PER_STEP > 1
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// When reversing the encoder direction, a movement step can be missed because
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// encoderDiff has a non-zero residual value, making the controller unresponsive.
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// The fix clears the residual value when the encoder is reversed.
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// The fix clears the residual value when the encoder is idle.
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// Also check if past half the threshold to compensate for missed single steps.
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static int8_t lastEncoderDiff;
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int8_t prevDiff = lastEncoderDiff;
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lastEncoderDiff = encoderDiff; // Store before updating encoderDiff to save actual steps
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// When not past threshold, and reversing... or past half the threshold
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if (WITHIN(abs_diff, 1, (ENCODER_PULSES_PER_STEP) - 1) // Not past threshold
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&& (abs_diff > (ENCODER_PULSES_PER_STEP) / 2 // Passed half the threshold? Done! Call it a full step.
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|| (ABS(encoderDiff - prevDiff) >= (ENCODER_PULSES_PER_STEP) // A big change when abs_diff is small implies reverse
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&& ABS(prevDiff) < (ENCODER_PULSES_PER_STEP) // ...especially when starting from a partial or no step.
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)
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)
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) {
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abs_diff = ENCODER_PULSES_PER_STEP;
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encoderDiff = (encoderDiff < 0 ? -1 : 1) * abs_diff; // Treat as full step
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// Timeout? No decoder change since last check. 10 or 20 times per second.
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if (encoderDiff == lastEncoderDiff && abs_diff <= epps / 2) // Same direction & size but not over a half-step?
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encoderDiff = 0; // Clear residual pulses.
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else if (WITHIN(abs_diff, epps / 2 + 1, epps - 1)) { // Past half of threshold?
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abs_diff = epps; // Treat as a full step size
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encoderDiff = (encoderDiff < 0 ? -1 : 1) * abs_diff; // ...in the spin direction.
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}
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lastEncoderDiff = encoderDiff;
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#endif
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const bool encoderPastThreshold = (abs_diff >= (ENCODER_PULSES_PER_STEP));
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const bool encoderPastThreshold = (abs_diff >= epps);
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if (encoderPastThreshold || lcd_clicked) {
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if (encoderPastThreshold) {
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@ -929,7 +926,7 @@ void MarlinUI::update() {
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int32_t encoderMultiplier = 1;
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if (encoderRateMultiplierEnabled) {
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const float encoderMovementSteps = float(abs_diff) / (ENCODER_PULSES_PER_STEP);
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const float encoderMovementSteps = float(abs_diff) / epps;
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if (lastEncoderMovementMillis) {
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// Note that the rate is always calculated between two passes through the
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@ -958,7 +955,7 @@ void MarlinUI::update() {
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#endif // ENCODER_RATE_MULTIPLIER
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encoderPosition += (encoderDiff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP);
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encoderPosition += (encoderDiff * encoderMultiplier) / epps;
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encoderDiff = 0;
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}
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@ -1191,7 +1188,7 @@ void MarlinUI::update() {
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//
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#if ANY_BUTTON(UP, DWN, LFT, RT)
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const int8_t pulses = (ENCODER_PULSES_PER_STEP) * encoderDirection;
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const int8_t pulses = epps * encoderDirection;
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if (false) {
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// for the else-ifs below
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@ -1547,17 +1544,17 @@ void MarlinUI::update() {
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const int8_t xdir = col < (LCD_WIDTH ) / 2 ? -1 : 1,
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ydir = row < (LCD_HEIGHT) / 2 ? -1 : 1;
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if (on_edit_screen)
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encoderDiff = (ENCODER_PULSES_PER_STEP) * ydir;
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encoderDiff = epps * ydir;
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else if (screen_items > 0) {
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// Last 3 cols act as a scroll :-)
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if (col > (LCD_WIDTH) - 5)
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// 2 * LCD_HEIGHT to scroll to bottom of next page. (LCD_HEIGHT would only go 1 item down.)
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encoderDiff = (ENCODER_PULSES_PER_STEP) * (encoderLine - encoderTopLine + 2 * (LCD_HEIGHT)) * ydir;
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encoderDiff = epps * (encoderLine - encoderTopLine + 2 * (LCD_HEIGHT)) * ydir;
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else
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encoderDiff = (ENCODER_PULSES_PER_STEP) * (row - encoderPosition + encoderTopLine);
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encoderDiff = epps * (row - encoderPosition + encoderTopLine);
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}
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else if (!on_status_screen())
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encoderDiff = (ENCODER_PULSES_PER_STEP) * xdir;
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encoderDiff = epps * xdir;
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}
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#endif
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