Enhanced A20M config

This commit is contained in:
Scott Lahteine 2019-09-22 18:18:51 -05:00
parent 4e5941fa57
commit f5092e92a4
2 changed files with 12 additions and 12 deletions

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@ -766,7 +766,7 @@
*
* See https://github.com/synthetos/TinyG/wiki/Jerk-Controlled-Motion-Explained
*/
//#define S_CURVE_ACCELERATION
#define S_CURVE_ACCELERATION
//===========================================================================
//============================= Z Probe Options =============================
@ -1734,7 +1734,7 @@
//
// ULTIPANEL as seen on Thingiverse.
//
#define ULTIPANEL
//#define ULTIPANEL
//
// PanelOne from T3P3 (via RAMPS 1.4 AUX2/AUX3)

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@ -934,7 +934,7 @@
#if ENABLED(POWER_LOSS_RECOVERY)
#define POWER_LOSS_PIN 69 // Pin to detect power loss
#define POWER_LOSS_STATE LOW // State of pin indicating power loss
//#define POWER_LOSS_PULL // Set pullup / pulldown as appropriate
#define POWER_LOSS_PULL // Set pullup / pulldown as appropriate
//#define POWER_LOSS_PURGE_LEN 20 // (mm) Length of filament to purge on resume
//#define POWER_LOSS_RETRACT_LEN 10 // (mm) Length of filament to retract on fail. Requires backup power.
@ -985,7 +985,7 @@
//#define LONG_FILENAME_HOST_SUPPORT
// Enable this option to scroll long filenames in the SD card menu
//#define SCROLL_LONG_FILENAMES
#define SCROLL_LONG_FILENAMES
// Leave the heaters on after Stop Print (not recommended!)
//#define SD_ABORT_NO_COOLDOWN
@ -1153,12 +1153,12 @@
#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
// Frivolous Game Options
//#define MARLIN_BRICKOUT
//#define MARLIN_INVADERS
//#define MARLIN_SNAKE
#define MARLIN_BRICKOUT
#define MARLIN_INVADERS
#define MARLIN_SNAKE
//#define GAMES_EASTER_EGG // Add extra blank lines above the "Games" sub-menu
#endif // HAS_GRAPHICAL_LCD
@ -1277,7 +1277,7 @@
#endif
#endif
//#define BABYSTEP_DISPLAY_TOTAL // Display total babysteps since last G28
#define BABYSTEP_DISPLAY_TOTAL // Display total babysteps since last G28
//#define BABYSTEP_ZPROBE_OFFSET // Combine M851 Z and Babystepping
#if ENABLED(BABYSTEP_ZPROBE_OFFSET)
@ -1304,10 +1304,10 @@
* See http://marlinfw.org/docs/features/lin_advance.html for full instructions.
* Mention @Sebastianv650 on GitHub to alert the author of any issues.
*/
//#define LIN_ADVANCE
#define LIN_ADVANCE
#if ENABLED(LIN_ADVANCE)
//#define EXTRA_LIN_ADVANCE_K // Enable for second linear advance constants
#define LIN_ADVANCE_K 0.22 // Unit: mm compression per 1mm/s extruder speed
#define LIN_ADVANCE_K 0 // Unit: mm compression per 1mm/s extruder speed
//#define LA_DEBUG // If enabled, this will generate debug information output over USB.
#endif
@ -2380,7 +2380,7 @@
* - M206 and M428 are disabled.
* - G92 will revert to its behavior from Marlin 1.0.
*/
#define NO_WORKSPACE_OFFSETS
//#define NO_WORKSPACE_OFFSETS
/**
* Set the number of proportional font spaces required to fill up a typical character space.