Revert ADC_KEYPAD direction behavior (#12508)

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Scott Lahteine 2018-11-22 06:00:00 -06:00 committed by GitHub
parent d29cb09b3e
commit fd2998efd5
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4 changed files with 22 additions and 9 deletions

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@ -47,6 +47,7 @@
#define ULTIPANEL #define ULTIPANEL
// this helps to implement ADC_KEYPAD menus // this helps to implement ADC_KEYPAD menus
#define REVERSE_MENU_DIRECTION
#define ENCODER_PULSES_PER_STEP 1 #define ENCODER_PULSES_PER_STEP 1
#define ENCODER_STEPS_PER_MENU_ITEM 1 #define ENCODER_STEPS_PER_MENU_ITEM 1
#define ENCODER_FEEDRATE_DEADZONE 2 #define ENCODER_FEEDRATE_DEADZONE 2

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@ -55,6 +55,7 @@ static void lcd_factory_settings() {
#include "../lcdprint.h" #include "../lcdprint.h"
static void progress_bar_test() { static void progress_bar_test() {
ui.encoder_direction_normal();
static int8_t bar_percent = 0; static int8_t bar_percent = 0;
if (ui.use_click()) { if (ui.use_click()) {
ui.goto_previous_screen(); ui.goto_previous_screen();

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@ -305,18 +305,26 @@ bool MarlinUI::get_blink() {
if (keypad_buttons) { if (keypad_buttons) {
#if HAS_ENCODER_ACTION #if HAS_ENCODER_ACTION
refresh(LCDVIEW_REDRAW_NOW); refresh(LCDVIEW_REDRAW_NOW);
if (encoderDirection == -1) { // side effect which signals we are inside a menu
#if HAS_LCD_MENU #if HAS_LCD_MENU
if (RRK(EN_KEYPAD_DOWN)) encoderPosition += ENCODER_STEPS_PER_MENU_ITEM; if (encoderDirection == -1) { // ADC_KEYPAD forces REVERSE_MENU_DIRECTION, so this indicates menu navigation
else if (RRK(EN_KEYPAD_UP)) encoderPosition -= ENCODER_STEPS_PER_MENU_ITEM; if (RRK(EN_KEYPAD_UP)) encoderPosition += ENCODER_STEPS_PER_MENU_ITEM;
else if (RRK(EN_KEYPAD_DOWN)) encoderPosition -= ENCODER_STEPS_PER_MENU_ITEM;
else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); } else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
else if (RRK(EN_KEYPAD_RIGHT)) { return_to_status(); quick_feedback(); } else if (RRK(EN_KEYPAD_RIGHT)) { return_to_status(); quick_feedback(); }
#endif
} }
else if (RRK(EN_KEYPAD_DOWN)) encoderPosition -= ENCODER_PULSES_PER_STEP; else
else if (RRK(EN_KEYPAD_UP)) encoderPosition += ENCODER_PULSES_PER_STEP; #endif
{
#if HAS_LCD_MENU
if (RRK(EN_KEYPAD_UP)) encoderPosition -= ENCODER_PULSES_PER_STEP;
else if (RRK(EN_KEYPAD_DOWN)) encoderPosition += ENCODER_PULSES_PER_STEP;
else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); } else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
else if (RRK(EN_KEYPAD_RIGHT)) encoderPosition = 0; else if (RRK(EN_KEYPAD_RIGHT)) encoderPosition = 0;
#else
if (RRK(EN_KEYPAD_UP) || RRK(EN_KEYPAD_LEFT)) encoderPosition -= ENCODER_PULSES_PER_STEP;
else if (RRK(EN_KEYPAD_DOWN) || RRK(EN_KEYPAD_RIGHT)) encoderPosition += ENCODER_PULSES_PER_STEP;
#endif
}
#endif #endif
next_button_update_ms = millis() + ADC_MIN_KEY_DELAY; next_button_update_ms = millis() + ADC_MIN_KEY_DELAY;
return true; return true;

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@ -188,7 +188,10 @@
#define B_DW (_BV(BL_DW)) #define B_DW (_BV(BL_DW))
#define B_RI (_BV(BL_RI)) #define B_RI (_BV(BL_RI))
#define B_ST (_BV(BL_ST)) #define B_ST (_BV(BL_ST))
#ifndef BUTTON_CLICK
#define BUTTON_CLICK() (buttons & (B_MI|B_ST)) #define BUTTON_CLICK() (buttons & (B_MI|B_ST))
#endif
#endif #endif