Revert ADC_KEYPAD direction behavior (#12508)
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@ -47,6 +47,7 @@
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#define ULTIPANEL
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// this helps to implement ADC_KEYPAD menus
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#define REVERSE_MENU_DIRECTION
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#define ENCODER_PULSES_PER_STEP 1
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#define ENCODER_STEPS_PER_MENU_ITEM 1
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#define ENCODER_FEEDRATE_DEADZONE 2
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@ -55,6 +55,7 @@ static void lcd_factory_settings() {
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#include "../lcdprint.h"
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static void progress_bar_test() {
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ui.encoder_direction_normal();
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static int8_t bar_percent = 0;
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if (ui.use_click()) {
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ui.goto_previous_screen();
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@ -305,18 +305,26 @@ bool MarlinUI::get_blink() {
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if (keypad_buttons) {
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#if HAS_ENCODER_ACTION
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refresh(LCDVIEW_REDRAW_NOW);
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if (encoderDirection == -1) { // side effect which signals we are inside a menu
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#if HAS_LCD_MENU
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if (RRK(EN_KEYPAD_DOWN)) encoderPosition += ENCODER_STEPS_PER_MENU_ITEM;
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else if (RRK(EN_KEYPAD_UP)) encoderPosition -= ENCODER_STEPS_PER_MENU_ITEM;
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if (encoderDirection == -1) { // ADC_KEYPAD forces REVERSE_MENU_DIRECTION, so this indicates menu navigation
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if (RRK(EN_KEYPAD_UP)) encoderPosition += ENCODER_STEPS_PER_MENU_ITEM;
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else if (RRK(EN_KEYPAD_DOWN)) encoderPosition -= ENCODER_STEPS_PER_MENU_ITEM;
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else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
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else if (RRK(EN_KEYPAD_RIGHT)) { return_to_status(); quick_feedback(); }
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#endif
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}
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else if (RRK(EN_KEYPAD_DOWN)) encoderPosition -= ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_KEYPAD_UP)) encoderPosition += ENCODER_PULSES_PER_STEP;
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else
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#endif
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{
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#if HAS_LCD_MENU
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if (RRK(EN_KEYPAD_UP)) encoderPosition -= ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_KEYPAD_DOWN)) encoderPosition += ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); }
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else if (RRK(EN_KEYPAD_RIGHT)) encoderPosition = 0;
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#else
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if (RRK(EN_KEYPAD_UP) || RRK(EN_KEYPAD_LEFT)) encoderPosition -= ENCODER_PULSES_PER_STEP;
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else if (RRK(EN_KEYPAD_DOWN) || RRK(EN_KEYPAD_RIGHT)) encoderPosition += ENCODER_PULSES_PER_STEP;
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#endif
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}
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#endif
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next_button_update_ms = millis() + ADC_MIN_KEY_DELAY;
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return true;
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@ -188,7 +188,10 @@
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#define B_DW (_BV(BL_DW))
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#define B_RI (_BV(BL_RI))
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#define B_ST (_BV(BL_ST))
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#ifndef BUTTON_CLICK
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#define BUTTON_CLICK() (buttons & (B_MI|B_ST))
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#endif
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#endif
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