Merge pull request #8600 from thinkyhead/bf2_cartesian_segments
[2.0.x] Segmented mesh moves
This commit is contained in:
commit
fd78446b2b
@ -886,6 +886,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -886,6 +886,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -906,6 +906,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -886,6 +886,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -1005,6 +1005,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -892,6 +892,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -886,6 +886,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -877,6 +877,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -887,6 +887,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -877,6 +877,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -885,6 +885,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -896,6 +896,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -868,6 +868,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
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||||
*/
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||||
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@ -868,6 +868,11 @@
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// The height can be set with M420 Z<height>
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||||
#define ENABLE_LEVELING_FADE_HEIGHT
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||||
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||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
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||||
// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
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||||
*/
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||||
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@ -883,6 +883,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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||||
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||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
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||||
// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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||||
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||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
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||||
*/
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@ -901,6 +901,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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||||
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||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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||||
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||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
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||||
*/
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||||
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@ -886,6 +886,11 @@
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// The height can be set with M420 Z<height>
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||||
#define ENABLE_LEVELING_FADE_HEIGHT
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||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
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||||
// split up moves into short segments like a Delta.
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||||
#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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||||
* Enable the G26 Mesh Validation Pattern tool.
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||||
*/
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@ -890,6 +890,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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||||
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||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
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||||
// split up moves into short segments like a Delta.
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||||
#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
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* Enable the G26 Mesh Validation Pattern tool.
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*/
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@ -914,6 +914,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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||||
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||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
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||||
*/
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||||
|
@ -890,6 +890,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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||||
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||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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||||
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/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
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||||
*/
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||||
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@ -890,6 +890,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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||||
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||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
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||||
// split up moves into short segments like a Delta.
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||||
#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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||||
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||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
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||||
*/
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||||
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@ -887,6 +887,11 @@
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||||
// The height can be set with M420 Z<height>
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||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
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||||
// split up moves into short segments like a Delta.
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||||
#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
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||||
|
@ -886,6 +886,11 @@
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// The height can be set with M420 Z<height>
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||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
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||||
// split up moves into short segments like a Delta.
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||||
#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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||||
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/**
|
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* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
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||||
|
@ -884,6 +884,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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|
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// For Cartesian machines, instead of dividing moves on mesh boundaries,
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// split up moves into short segments like a Delta.
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||||
#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
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/**
|
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* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
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@ -898,6 +898,11 @@
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// The height can be set with M420 Z<height>
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#define ENABLE_LEVELING_FADE_HEIGHT
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||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
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||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
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/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
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|
@ -889,6 +889,11 @@
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// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -917,6 +917,11 @@
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// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
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#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
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|
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/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -942,6 +942,11 @@
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// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -886,6 +886,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -916,6 +916,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -886,6 +886,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -886,6 +886,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -886,6 +886,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -1016,6 +1016,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
//#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -1016,6 +1016,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
//#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -1003,6 +1003,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
//#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -1006,6 +1006,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
//#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -1006,6 +1006,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
//#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -1015,6 +1015,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
//#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -900,6 +900,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -889,6 +889,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -881,6 +881,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -891,6 +891,11 @@
|
||||
// The height can be set with M420 Z<height>
|
||||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
/**
|
||||
* Enable the G26 Mesh Validation Pattern tool.
|
||||
*/
|
||||
|
@ -357,7 +357,7 @@ float bilinear_z_offset(const float raw[XYZ]) {
|
||||
return offset;
|
||||
}
|
||||
|
||||
#if !IS_KINEMATIC
|
||||
#if IS_CARTESIAN && DISABLED(SEGMENT_LEVELED_MOVES)
|
||||
|
||||
#define CELL_INDEX(A,V) ((V - bilinear_start[A##_AXIS]) * ABL_BG_FACTOR(A##_AXIS))
|
||||
|
||||
@ -420,6 +420,6 @@ float bilinear_z_offset(const float raw[XYZ]) {
|
||||
bilinear_line_to_destination(fr_mm_s, x_splits, y_splits);
|
||||
}
|
||||
|
||||
#endif // !IS_KINEMATIC
|
||||
#endif // IS_CARTESIAN && !SEGMENT_LEVELED_MOVES
|
||||
|
||||
#endif // AUTO_BED_LEVELING_BILINEAR
|
||||
|
@ -42,7 +42,7 @@
|
||||
void bed_level_virt_interpolate();
|
||||
#endif
|
||||
|
||||
#if !IS_KINEMATIC
|
||||
#if IS_CARTESIAN && DISABLED(SEGMENT_LEVELED_MOVES)
|
||||
void bilinear_line_to_destination(const float fr_mm_s, uint16_t x_splits=0xFFFF, uint16_t y_splits=0xFFFF);
|
||||
#endif
|
||||
|
||||
|
@ -52,64 +52,68 @@
|
||||
ZERO(z_values);
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare a mesh-leveled linear move in a Cartesian setup,
|
||||
* splitting the move where it crosses mesh borders.
|
||||
*/
|
||||
void mesh_line_to_destination(const float fr_mm_s, uint8_t x_splits, uint8_t y_splits) {
|
||||
int cx1 = mbl.cell_index_x(current_position[X_AXIS]),
|
||||
cy1 = mbl.cell_index_y(current_position[Y_AXIS]),
|
||||
cx2 = mbl.cell_index_x(destination[X_AXIS]),
|
||||
cy2 = mbl.cell_index_y(destination[Y_AXIS]);
|
||||
NOMORE(cx1, GRID_MAX_POINTS_X - 2);
|
||||
NOMORE(cy1, GRID_MAX_POINTS_Y - 2);
|
||||
NOMORE(cx2, GRID_MAX_POINTS_X - 2);
|
||||
NOMORE(cy2, GRID_MAX_POINTS_Y - 2);
|
||||
#if IS_CARTESIAN && DISABLED(SEGMENT_LEVELED_MOVES)
|
||||
|
||||
if (cx1 == cx2 && cy1 == cy2) {
|
||||
// Start and end on same mesh square
|
||||
buffer_line_to_destination(fr_mm_s);
|
||||
set_current_from_destination();
|
||||
return;
|
||||
/**
|
||||
* Prepare a mesh-leveled linear move in a Cartesian setup,
|
||||
* splitting the move where it crosses mesh borders.
|
||||
*/
|
||||
void mesh_line_to_destination(const float fr_mm_s, uint8_t x_splits, uint8_t y_splits) {
|
||||
int cx1 = mbl.cell_index_x(current_position[X_AXIS]),
|
||||
cy1 = mbl.cell_index_y(current_position[Y_AXIS]),
|
||||
cx2 = mbl.cell_index_x(destination[X_AXIS]),
|
||||
cy2 = mbl.cell_index_y(destination[Y_AXIS]);
|
||||
NOMORE(cx1, GRID_MAX_POINTS_X - 2);
|
||||
NOMORE(cy1, GRID_MAX_POINTS_Y - 2);
|
||||
NOMORE(cx2, GRID_MAX_POINTS_X - 2);
|
||||
NOMORE(cy2, GRID_MAX_POINTS_Y - 2);
|
||||
|
||||
if (cx1 == cx2 && cy1 == cy2) {
|
||||
// Start and end on same mesh square
|
||||
buffer_line_to_destination(fr_mm_s);
|
||||
set_current_from_destination();
|
||||
return;
|
||||
}
|
||||
|
||||
#define MBL_SEGMENT_END(A) (current_position[A ##_AXIS] + (destination[A ##_AXIS] - current_position[A ##_AXIS]) * normalized_dist)
|
||||
|
||||
float normalized_dist, end[XYZE];
|
||||
|
||||
// Split at the left/front border of the right/top square
|
||||
const int8_t gcx = max(cx1, cx2), gcy = max(cy1, cy2);
|
||||
if (cx2 != cx1 && TEST(x_splits, gcx)) {
|
||||
COPY(end, destination);
|
||||
destination[X_AXIS] = mbl.index_to_xpos[gcx];
|
||||
normalized_dist = (destination[X_AXIS] - current_position[X_AXIS]) / (end[X_AXIS] - current_position[X_AXIS]);
|
||||
destination[Y_AXIS] = MBL_SEGMENT_END(Y);
|
||||
CBI(x_splits, gcx);
|
||||
}
|
||||
else if (cy2 != cy1 && TEST(y_splits, gcy)) {
|
||||
COPY(end, destination);
|
||||
destination[Y_AXIS] = mbl.index_to_ypos[gcy];
|
||||
normalized_dist = (destination[Y_AXIS] - current_position[Y_AXIS]) / (end[Y_AXIS] - current_position[Y_AXIS]);
|
||||
destination[X_AXIS] = MBL_SEGMENT_END(X);
|
||||
CBI(y_splits, gcy);
|
||||
}
|
||||
else {
|
||||
// Already split on a border
|
||||
buffer_line_to_destination(fr_mm_s);
|
||||
set_current_from_destination();
|
||||
return;
|
||||
}
|
||||
|
||||
destination[Z_AXIS] = MBL_SEGMENT_END(Z);
|
||||
destination[E_AXIS] = MBL_SEGMENT_END(E);
|
||||
|
||||
// Do the split and look for more borders
|
||||
mesh_line_to_destination(fr_mm_s, x_splits, y_splits);
|
||||
|
||||
// Restore destination from stack
|
||||
COPY(destination, end);
|
||||
mesh_line_to_destination(fr_mm_s, x_splits, y_splits);
|
||||
}
|
||||
|
||||
#define MBL_SEGMENT_END(A) (current_position[A ##_AXIS] + (destination[A ##_AXIS] - current_position[A ##_AXIS]) * normalized_dist)
|
||||
|
||||
float normalized_dist, end[XYZE];
|
||||
|
||||
// Split at the left/front border of the right/top square
|
||||
const int8_t gcx = max(cx1, cx2), gcy = max(cy1, cy2);
|
||||
if (cx2 != cx1 && TEST(x_splits, gcx)) {
|
||||
COPY(end, destination);
|
||||
destination[X_AXIS] = mbl.index_to_xpos[gcx];
|
||||
normalized_dist = (destination[X_AXIS] - current_position[X_AXIS]) / (end[X_AXIS] - current_position[X_AXIS]);
|
||||
destination[Y_AXIS] = MBL_SEGMENT_END(Y);
|
||||
CBI(x_splits, gcx);
|
||||
}
|
||||
else if (cy2 != cy1 && TEST(y_splits, gcy)) {
|
||||
COPY(end, destination);
|
||||
destination[Y_AXIS] = mbl.index_to_ypos[gcy];
|
||||
normalized_dist = (destination[Y_AXIS] - current_position[Y_AXIS]) / (end[Y_AXIS] - current_position[Y_AXIS]);
|
||||
destination[X_AXIS] = MBL_SEGMENT_END(X);
|
||||
CBI(y_splits, gcy);
|
||||
}
|
||||
else {
|
||||
// Already split on a border
|
||||
buffer_line_to_destination(fr_mm_s);
|
||||
set_current_from_destination();
|
||||
return;
|
||||
}
|
||||
|
||||
destination[Z_AXIS] = MBL_SEGMENT_END(Z);
|
||||
destination[E_AXIS] = MBL_SEGMENT_END(E);
|
||||
|
||||
// Do the split and look for more borders
|
||||
mesh_line_to_destination(fr_mm_s, x_splits, y_splits);
|
||||
|
||||
// Restore destination from stack
|
||||
COPY(destination, end);
|
||||
mesh_line_to_destination(fr_mm_s, x_splits, y_splits);
|
||||
}
|
||||
#endif // IS_CARTESIAN && !SEGMENT_LEVELED_MOVES
|
||||
|
||||
void mbl_mesh_report() {
|
||||
SERIAL_PROTOCOLLNPGM("Num X,Y: " STRINGIFY(GRID_MAX_POINTS_X) "," STRINGIFY(GRID_MAX_POINTS_Y));
|
||||
|
@ -110,8 +110,9 @@ public:
|
||||
extern mesh_bed_leveling mbl;
|
||||
|
||||
// Support functions, which may be embedded in the class later
|
||||
|
||||
void mesh_line_to_destination(const float fr_mm_s, uint8_t x_splits=0xFF, uint8_t y_splits=0xFF);
|
||||
#if IS_CARTESIAN && DISABLED(SEGMENT_LEVELED_MOVES)
|
||||
void mesh_line_to_destination(const float fr_mm_s, uint8_t x_splits=0xFF, uint8_t y_splits=0xFF);
|
||||
#endif
|
||||
|
||||
void mbl_mesh_report();
|
||||
|
||||
|
@ -934,7 +934,7 @@
|
||||
/**
|
||||
* Set granular options based on the specific type of leveling
|
||||
*/
|
||||
#define UBL_DELTA (ENABLED(AUTO_BED_LEVELING_UBL) && (ENABLED(DELTA) || ENABLED(UBL_GRANULAR_SEGMENTATION_FOR_CARTESIAN)))
|
||||
#define UBL_DELTA (ENABLED(AUTO_BED_LEVELING_UBL) && (ENABLED(DELTA) || ENABLED(SEGMENT_LEVELED_MOVES)))
|
||||
#define ABL_PLANAR (ENABLED(AUTO_BED_LEVELING_LINEAR) || ENABLED(AUTO_BED_LEVELING_3POINT))
|
||||
#define ABL_GRID (ENABLED(AUTO_BED_LEVELING_LINEAR) || ENABLED(AUTO_BED_LEVELING_BILINEAR))
|
||||
#define OLDSCHOOL_ABL (ABL_PLANAR || ABL_GRID)
|
||||
@ -949,6 +949,10 @@
|
||||
#define PROBE_BED_HEIGHT abs(BACK_PROBE_BED_POSITION - (FRONT_PROBE_BED_POSITION))
|
||||
#endif
|
||||
|
||||
#if ENABLED(SEGMENT_LEVELED_MOVES) && !defined(LEVELED_SEGMENT_LENGTH)
|
||||
#define LEVELED_SEGMENT_LENGTH 5
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Bed Probing rectangular bounds
|
||||
* These can be further constrained in code for Delta and SCARA
|
||||
|
@ -223,6 +223,8 @@
|
||||
#error "ENABLE_MESH_EDIT_GFX_OVERLAY is now MESH_EDIT_GFX_OVERLAY. Please update your configuration."
|
||||
#elif defined(BABYSTEP_ZPROBE_GFX_REVERSE)
|
||||
#error "BABYSTEP_ZPROBE_GFX_REVERSE is now set by OVERLAY_GFX_REVERSE. Please update your configurations."
|
||||
#elif defined(UBL_GRANULAR_SEGMENTATION_FOR_CARTESIAN)
|
||||
#error "UBL_GRANULAR_SEGMENTATION_FOR_CARTESIAN is now SEGMENT_LEVELED_MOVES. Please update your configuration."
|
||||
#endif
|
||||
|
||||
/**
|
||||
|
@ -522,8 +522,11 @@ float soft_endstop_min[XYZ] = { X_MIN_BED, Y_MIN_BED, Z_MIN_POS },
|
||||
// Get the top feedrate of the move in the XY plane
|
||||
const float _feedrate_mm_s = MMS_SCALED(feedrate_mm_s);
|
||||
|
||||
const float xdiff = rtarget[X_AXIS] - current_position[X_AXIS],
|
||||
ydiff = rtarget[Y_AXIS] - current_position[Y_AXIS];
|
||||
|
||||
// If the move is only in Z/E don't split up the move
|
||||
if (rtarget[X_AXIS] == current_position[X_AXIS] && rtarget[Y_AXIS] == current_position[Y_AXIS]) {
|
||||
if (!xdiff && !ydiff) {
|
||||
planner.buffer_line_kinematic(rtarget, _feedrate_mm_s, active_extruder);
|
||||
return false;
|
||||
}
|
||||
@ -531,19 +534,15 @@ float soft_endstop_min[XYZ] = { X_MIN_BED, Y_MIN_BED, Z_MIN_POS },
|
||||
// Fail if attempting move outside printable radius
|
||||
if (!position_is_reachable(rtarget[X_AXIS], rtarget[Y_AXIS])) return true;
|
||||
|
||||
// Get the cartesian distances moved in XYZE
|
||||
const float difference[XYZE] = {
|
||||
rtarget[X_AXIS] - current_position[X_AXIS],
|
||||
rtarget[Y_AXIS] - current_position[Y_AXIS],
|
||||
rtarget[Z_AXIS] - current_position[Z_AXIS],
|
||||
rtarget[E_AXIS] - current_position[E_AXIS]
|
||||
};
|
||||
// Remaining cartesian distances
|
||||
const float zdiff = rtarget[Z_AXIS] - current_position[Z_AXIS],
|
||||
ediff = rtarget[E_AXIS] - current_position[E_AXIS];
|
||||
|
||||
// Get the linear distance in XYZ
|
||||
float cartesian_mm = SQRT(sq(difference[X_AXIS]) + sq(difference[Y_AXIS]) + sq(difference[Z_AXIS]));
|
||||
float cartesian_mm = SQRT(sq(xdiff) + sq(ydiff) + sq(zdiff));
|
||||
|
||||
// If the move is very short, check the E move distance
|
||||
if (UNEAR_ZERO(cartesian_mm)) cartesian_mm = FABS(difference[E_AXIS]);
|
||||
if (UNEAR_ZERO(cartesian_mm)) cartesian_mm = FABS(ediff);
|
||||
|
||||
// No E move either? Game over.
|
||||
if (UNEAR_ZERO(cartesian_mm)) return true;
|
||||
@ -566,10 +565,10 @@ float soft_endstop_min[XYZ] = { X_MIN_BED, Y_MIN_BED, Z_MIN_POS },
|
||||
// The approximate length of each segment
|
||||
const float inv_segments = 1.0 / float(segments),
|
||||
segment_distance[XYZE] = {
|
||||
difference[X_AXIS] * inv_segments,
|
||||
difference[Y_AXIS] * inv_segments,
|
||||
difference[Z_AXIS] * inv_segments,
|
||||
difference[E_AXIS] * inv_segments
|
||||
xdiff * inv_segments,
|
||||
ydiff * inv_segments,
|
||||
zdiff * inv_segments,
|
||||
ediff * inv_segments
|
||||
};
|
||||
|
||||
// SERIAL_ECHOPAIR("mm=", cartesian_mm);
|
||||
@ -644,6 +643,81 @@ float soft_endstop_min[XYZ] = { X_MIN_BED, Y_MIN_BED, Z_MIN_POS },
|
||||
|
||||
#else // !IS_KINEMATIC
|
||||
|
||||
#if ENABLED(SEGMENT_LEVELED_MOVES)
|
||||
|
||||
/**
|
||||
* Prepare a segmented move on a CARTESIAN setup.
|
||||
*
|
||||
* This calls planner.buffer_line several times, adding
|
||||
* small incremental moves. This allows the planner to
|
||||
* apply more detailed bed leveling to the full move.
|
||||
*/
|
||||
inline void segmented_line_to_destination(const float &fr_mm_s, const float segment_size=LEVELED_SEGMENT_LENGTH) {
|
||||
|
||||
const float xdiff = destination[X_AXIS] - current_position[X_AXIS],
|
||||
ydiff = destination[Y_AXIS] - current_position[Y_AXIS];
|
||||
|
||||
// If the move is only in Z/E don't split up the move
|
||||
if (!xdiff && !ydiff) {
|
||||
planner.buffer_line_kinematic(destination, fr_mm_s, active_extruder);
|
||||
return;
|
||||
}
|
||||
|
||||
// Remaining cartesian distances
|
||||
const float zdiff = destination[Z_AXIS] - current_position[Z_AXIS],
|
||||
ediff = destination[E_AXIS] - current_position[E_AXIS];
|
||||
|
||||
// Get the linear distance in XYZ
|
||||
// If the move is very short, check the E move distance
|
||||
// No E move either? Game over.
|
||||
float cartesian_mm = SQRT(sq(xdiff) + sq(ydiff) + sq(zdiff));
|
||||
if (UNEAR_ZERO(cartesian_mm)) cartesian_mm = FABS(ediff);
|
||||
if (UNEAR_ZERO(cartesian_mm)) return;
|
||||
|
||||
// The length divided by the segment size
|
||||
// At least one segment is required
|
||||
uint16_t segments = cartesian_mm / segment_size;
|
||||
NOLESS(segments, 1);
|
||||
|
||||
// The approximate length of each segment
|
||||
const float inv_segments = 1.0 / float(segments),
|
||||
segment_distance[XYZE] = {
|
||||
xdiff * inv_segments,
|
||||
ydiff * inv_segments,
|
||||
zdiff * inv_segments,
|
||||
ediff * inv_segments
|
||||
};
|
||||
|
||||
// SERIAL_ECHOPAIR("mm=", cartesian_mm);
|
||||
// SERIAL_ECHOLNPAIR(" segments=", segments);
|
||||
|
||||
// Drop one segment so the last move is to the exact target.
|
||||
// If there's only 1 segment, loops will be skipped entirely.
|
||||
--segments;
|
||||
|
||||
// Get the raw current position as starting point
|
||||
float raw[XYZE];
|
||||
COPY(raw, current_position);
|
||||
|
||||
// Calculate and execute the segments
|
||||
for (uint16_t s = segments + 1; --s;) {
|
||||
static millis_t next_idle_ms = millis() + 200UL;
|
||||
thermalManager.manage_heater(); // This returns immediately if not really needed.
|
||||
if (ELAPSED(millis(), next_idle_ms)) {
|
||||
next_idle_ms = millis() + 200UL;
|
||||
idle();
|
||||
}
|
||||
LOOP_XYZE(i) raw[i] += segment_distance[i];
|
||||
planner.buffer_line_kinematic(raw, fr_mm_s, active_extruder);
|
||||
}
|
||||
|
||||
// Since segment_distance is only approximate,
|
||||
// the final move must be to the exact destination.
|
||||
planner.buffer_line_kinematic(destination, fr_mm_s, active_extruder);
|
||||
}
|
||||
|
||||
#endif // SEGMENT_LEVELED_MOVES
|
||||
|
||||
/**
|
||||
* Prepare a linear move in a Cartesian setup.
|
||||
*
|
||||
@ -654,10 +728,13 @@ float soft_endstop_min[XYZ] = { X_MIN_BED, Y_MIN_BED, Z_MIN_POS },
|
||||
*/
|
||||
inline bool prepare_move_to_destination_cartesian() {
|
||||
#if HAS_MESH
|
||||
if (planner.leveling_active) {
|
||||
if (planner.leveling_active && planner.leveling_active_at_z(destination[Z_AXIS])) {
|
||||
#if ENABLED(AUTO_BED_LEVELING_UBL)
|
||||
ubl.line_to_destination_cartesian(MMS_SCALED(feedrate_mm_s), active_extruder); // UBL's motion routine needs to know about
|
||||
return true; // all moves, including Z-only moves.
|
||||
#elif ENABLED(SEGMENT_LEVELED_MOVES)
|
||||
segmented_line_to_destination(MMS_SCALED(feedrate_mm_s));
|
||||
return false;
|
||||
#else
|
||||
/**
|
||||
* For MBL and ABL-BILINEAR only segment moves when X or Y are involved.
|
||||
|
Loading…
Reference in New Issue
Block a user